TO THE OP: DON'T group all private servers into one stereotyped category. I run a very good server and do what I can to adhere to the guidelines listed for official hive servers. The REASON I run a private server are as follows (and will change as the mod progresses from alpha and beyond): 1. Combat Logging - Needs no explanation as to why it is a valid reason for me to want a private hive (combined with # 2 it's even more annoying) 2. Ghosting or where they reposition themselves by changing servers, moving, then rejoining the server you are in but now they are behind you -Again, no explanation needed for that one 3. I can ban Griefers, hackers, abusive players that are making it miserable for other players to enjoy the game - I got messaged on my teamspeak server that there was someone with a rocket launcher near cherno blowing up people as they fresh spawned ALSO, - In my MOTD it clearly specifies that Combat Logging results in instant death (If reported and I find out who it is and that it is a valid complaint, I kill them via database hive entry by setting them to dead) -How can I tell if they combat logged, well, because : finding their player information in the hive I can see information like this or similar (this is an example) [false,true,false,true,true,false,true,6506.39,[\"aimpoint\",\"relbow\",\"LeftFoot\",\"neck\"] [character information etc............][blood..][where and how are they hurt..................] And then I can pretty much say they were combat logging Official Admins don't have access to this kind of information and are at a loss to prevent players being unfair. I spend most of my game day Administrating my server, my game time has dwindled drastically as my player base increased since I spend most of my time getting more and more acquainted with the Day Z mod and its hive MySQL database so that I can be that much more effective admin. Not forgetting to mention that I review hours of server console logs to find and fix any issues. I also go through the hive database and remove old unused player data and suspicious player data.