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ewokz (DayZ)
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The Yogcast video sure did ruin the community
ewokz (DayZ) replied to JPalmer's topic in DayZ Mod General Discussion
Personally I watch the yogscast and generally enjoy their content quite a lot. Their Day z stuff is fairly awful on the other hand, they are just so ignorant in their comments and actions. Numerous times they say take the piss out of the game such as "so realistic" when the reason they are unable to do something is merely because they are inept. Simon for instance aiming his Ak47 while trying to go down a stair case almost made me begin shouting at the screen. He couldn't move down it and he was blaming the game. Irritating. Other things like the inventory took me 2 minutes to learn after finding my first item of loot, the system works fine its just terrible users that are the issue (loading your bag without items in-front of you can admittedly be a pain). Yet they take the piss endlessly about such things. The cheating also annoyed me, as it doesn't show dayz in a true light and more worryingly it could increase the amount of admin cheating on servers bought by yogscast viewers. Best way I could sum up why I disliked this particular content: Comedy stops being funny when the comedians just appear as ignorant fools, your supposed to appeal to your audience not alienate them. -
Even defending yourself in real-life such as killing in self defence produces substantial mental strain, from making people throw-up to depression to shaking etc. All humans that have committed their first murder generally feel this, it would be suprising for people not to. Focusing on surviving isn't going to entirely remove the effects that having to kill another human being will have on person. Pretty much like real-life then, plus I'd point out that the aggressor is generally going to be the killer unless they are utterly inept. The penalties themselves offer no real long term effects, they just make people consider the worth of killing. Currently there is no real negative to murdering, which leaves on the positives (ie. excitement and loot).
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Fair point, this could be years into the infection and each character has been through hell and back, with each survivor having no problem committing murder. Given that we know nothing of each characters past it seem illogical for it to have any bearing on the game mechanics though, he could have been living on the high seas peacefully for years for instance ;) or this is the first day of the infection for our character. While we cant assume he has no issues we can't assume he has any, it would be more plausible that any new character is subject to the same emotional damage that a regular human is. Sociopaths and the like are a extreme minority among our populations, making them the norm makes little to no sense. You post was substantially better than the others thus far but could explain why this should be the norm when it flies in the face of how humans actually act?
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Please can you read the post before commenting? I would like simply laid out counters to this idea not an unexplained personal opinion on the matter. If you had read the post you would know the effects would not "screw you over" they would be minor short term effects for committing murder, such as shaking or a limited noise increase. These effects would be far less of a penalty than the bandit skin that was implemented earlier in the Alpha. I also didn't post this because of just my own experiences, I personally play with a group of 6-7 people. This isn't out of self interest because I play alone, because I don't. Its something I chose to get opinions on after numerous threads about the game turning into a deathmatch. It was also because I didn't feel killing had anywhere near the same consideration the weather or eating has which makes little sense.
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@ naizarak I still find it fairly hard to get those items tbh, still not even had NVG's and most my characters have lasted about a week with numerous airfield trips. I'd say a lot of the heavily tooled up groups are a result of duping, though obviously not all of them. Any reasoning behind why you don't like penalties? I'm attempting to get at the reasoning behind such thoughts, instead of just opinions without anything to back them up. @hawk both the writer and the guy who replied seem to think that post contained something about realism, can't actually see anything about it,, apart from the last sentence.
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Tone down the Hatchet Spawnage [Vid Link]
ewokz (DayZ) replied to neverm1nd's topic in DayZ Mod Suggestions
Yeah we have a running joke at the moment within our group about hachets, me and another guy were investigating the 3 barns in Gorka and we found a total of 10 hachets I think, pretty ridiculous. -
But would you not agree that penalties for killing actually makes sense? I not sure why everyone wants to defend the ability to kill others without any consequence when its makes no sense given the setting/theme of the game.
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I hate to break it to you but it isn't easier to kill people than work with them in real-life. Murdering can and does have a plefora of negitive consequences, implementing these into the game makes sense. It wouldn't really be a karma system anyway just a ingame effect from committing murder which lasts a specific time. You walk outside in the rain and you get cold - makes sense. You get hungry you have to eat - makes sense. You murder 20 people and you just get on with your day completely fine - huh? Watch any zombie film or read any piece of fiction, each and every action made by characters in such stories show the devastating side of human conflict. They always effect those characters, because it would be inhuman for it not to. Even those murders that are committed out of necessity. Any sort of connection to your character evaporates when your faced with ingame events that should have an effect on him/her and yet your character remains an emtionless being. You didn't actually post a single sentence that explained why this wasn't realistic...
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A more detailed overview of what I want and the thoughts behind such a mechanic. Ok I'm just going to quote myself from a post I made over at another forums I'm apart of. Basically it ties your actions to both your character and yourself. In a zombie apoc lets face it most people aren't going to be murdering people straight away, and those people that do are going to feel the mental strain of doing so. Implementing this into the game will help offset the fun of murdering others while encouraging team work. By adding a mechanic to reduce this effect after a number of murders, pure pvp players can still continue to enjoy murdering as they please but it will be a harder path than survival. The reverse is true at the moment which seems completely different to reality as we know it. Please do not post until you have both read the post and considered counters/negatives to what I have proposed. i'm not a "carebear" I would just like the game to become more removed from the death-match we currently have and turned into a more believable zombie survival game. Thoughts?
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IDEA: I want to add ingame negatives such as shaking or a timed "sickness" after a player commits murder. This is to represent the mental strain and damage committing murder results in. This should decrease PvP by countering the loot potential with ingame effects, and thus create more friendly encounters as well as teamwork, similar to how reality works. The negative effects will be reduced with the number of murders, until they are nearly non existent after 3-5 kills. This will represent the hardening of a survivor and make pure PVP possible, if harder than pure survival.
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I'm more worried about those buying servers who will cheat a lot before being caught.
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Yes because new players are terrible to have for a budding game... "Lets hope Dayz has a smaller fanbase!" is all I'm hearing from a large chunk of you guys.
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@MrGrunties Read what I wrote again, they are playing Dayz with cheats no-one else can use (except script-kiddies or server mods). They usually play the games with possible cheats not stuff thats usually impossible to achieve.
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Should probably have made the second Paragraph giant :D The footage is terrible, they need to be reported at the least for the private server use and cheating. They also need to start playing this game properly if its going to be in anyway a realistic LP of this mod, it could be good and helpful to this game. At the moment however its terrible because they have no idea how to play and they aren't playing like anyone else could play in the game.