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aurelius

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About aurelius

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    On the Coast
  1. Rocket, Maybe you should consider adding some sort of randomization to the zombie spawning logic? Obviously there's a lot of people who feel strongly about having very minimal zombie spawns (0-1 per building, ending up at like 200 zombies on a 50 player server) and a lot who feel strongly about a zombie apocalypse (3-5 per building, ending up at >1000 on a 50 player server). Instead of locking things in to one playstyle or another, it might be nice to have variation: If you handle it on the server scale, you would end up with "on" and "off" days - days for hunting and days for surviving. But if you handle it on a CITY scale, you would end up forcing a lot of migrations. Players would log in to find out that the eastern seaboard is swarming with zeds today. Stay away until the swarm moves on, tomorrow maybe it will be the northern border that is dangerous.
  2. I patched and logged in tonight and saw the counts and everybody freaking out and went "I can tell none of you were around 2 weeks ago!" The last couple patches have been a vacation - low zombie counts and low-ish respawns meaning that the cities are shopping malls and the north is a playground. Everybody who was against PVP should be celebrating the change, since firing shots is now extremely dangerous. Everybody who wants to PVP can celebrate as well, since there will probably end up being a lot more movement and a lot less hold-and-defend mentality.
  3. Date/Time: 1730 MST 2012/05/13 - US4 What happened: I logged in and while attempting to connect to character server, I opened Side Chat to say hello to a friendly and instead noticed my message was tagged as belonging to a "Kevin [iforgetthelastname]" - a number of message were also cycling, something to the effect of: Connecting to Character Server Getting Player ID Authentication Failure I disconnected back to the lobby and then re-joined and it properly logged me in just fine. Where you were: Character Login - US4 What you were doing: Logging in / Chatting
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