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beeman

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About beeman

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    Woodland Warrior
  1. beeman

    How do you Pronounce the name?

    It's Day Zee, as noted in an interview with Rock, Paper, Shotgun.
  2. beeman

    Compressed day/night cycle?

    I don't think you can compress just night. There /are/ a million and nine maps that feature fast-time. Some even feature options to set it specifically, like one second is one minute or ten seconds is one minute or so on. But fast-time is definitely possible. Looks weird if you do like a half hour day cycle, though. The sun ticks across the sky every second like crazy. Then the stars do as well at night. Also the clouds. I say allow servers to choose between two, four, six and twenty-four hour day cycles. Or maybe just two, six and twenty-four. That way some servers could have quicker cycles for a more dynamic and changing experience but then other servers can run the full cycle for all their roleplaying shenanigans. I personally would like a two or four hour cycle. I like the nights, but when they're several hours long, it's just annoying and not fun.
  3. beeman

    NPCs on the way?

    Those're just the villagers in regular ArmA. Probably a bug that one spawned in DayZ. Or maybe a zombie just didn't initialize as a zombie or something. I don't know, somethin' wacky.
  4. beeman

    Empty Bags

    Pretty sure they just spawn empty. They're there for you to pick up, though some of them are worse than the coyote backpack, which I don't quite understand.. Either way, if you grab a better bag(Czech, ALICE, Coyote Elite or whatever it's called) then life will be much easier in chernarus. Until you get killed and have to find another one, that is >_>
  5. beeman

    Day / Night Rotation

    After spending a couple nights playing in the pitch dark, I find that it's more atmospheric. I like it. A lot. However, I don't like being in the situation you're talkin' about, where the only time of day you're able to play turns out to be night time on all the low-ping servers in your region. I believe setting the day/night cycle to a two, four or six hour rotation would be sufficient. When I play ArmA regularly, I usually play with a two hour cycle. That way nights are long for dramatic battles(the lighting in this game is so good T_T ) but not so long as to be painfully annoying.
  6. I wonder if this mod will spark any interest in actual ArmA. Or even ACE mod. Either way, the popularity of this mod just showcases that publishers aren't necessarily good for gaming. They push developers to create games that're mediocre, rushed and derivative. What the world needs right now is something to make gamers think. Then the quality of games as a whole will start to increase and I"m all for that.
  7. beeman

    Night time

    I like the dark nights but I find that whenever I"m able to actually connect...or when one of my friends is on(pretty much the only time i'm eager to play), it's almost always night time. What I'd prefer is instead of running a 24 hour day cycle, they'd run a four or six hour cycle. That way, nights would still be really long but not so long as to force us to endure them...or not play if we don't like them, for seven hours at a time ;P I much prefer playing ArmA that way. That way, you can still have nice, drawn-out night battles full of wild tactics, artillery flares and such...but the night's not long enough to be annoying. Also, people who think lighting in ArmA is insufficient has never played the actual game and seen a truck's headlights blinding you from a couple hundred meters away >_> Just shine a flashlight down the road or into some forestry next time you find one, you'll see what I mean.
  8. beeman

    Get Out Of Here, Stalker!

    The factions wouldn't enforce anything. People would still be free to loot and pillage whatever, whenever, wherever they choose. It would only give people something to think about when pointing their crosshairs at another person in-game. Anyways, I know people are playing together. I play with two of my friends almost exclusively, we use TeamSpeak to talk to each other. But that's beside the point. If we were to see in our travels someone from the clan "Gorgutz' Krew!" or somesuch, we'd think "man, what a cool cool guy". Especially if we were part of the same faction. That person may then turn around and wipe us out. How unfortunate. But overall, it'd guide peoples' intentions in a way that complete openness can't. I only suggested this because soooo many people are complaining about banditry. I don't care about it either way, but figured I'd throw a suggestion out there that doesn't force anything on the player or regulate them in any way other than putting a little tag next to their name. I thought that would be reasonable enough ;P But it's obviously a horrible idea and I accept that. Continue on >_>
  9. beeman

    Ammunition Change.

    I'd only played BF3 for a couple hours. Every time I did, it made me turn around and play me some ACE mod >_> I don't know how the mod handles it, but in typical ArmA, you can't down a helicopter with small-arms fire. Unless you kill the pilot...which is extremely hard to do. Well, for most people. You technically can, but I've flown straight over hostile towns in Warefare, Domination and WarfareBE with dozens of soldiers firing at me. Only thing's been able to take me down was light armor or godly AI firing rockets at me >_> But yeah, forgot AA12 uses explosive rounds in ArmA. Sad day.
  10. beeman

    Move DayZ to Take on Helicopter:Rearmed

    Borrow nothin', they developed those flight models FOR ArmA3. At least, that's what I recall someone saying in a developer interview XD Definitely just wait for ArmA 3. Then you'll be able to loot armor/clothes, more guns, maybe go diving for somethin' special. Who knows, but the most important thing is that ArmA3 /should/ be more optimized than ArmA2. At least, it very well better be XD
  11. I use steam's in-game browser to access the avidblur map. Love it. I don't even have a need for in-game maps anymore, even if they show my location directly.
  12. beeman

    Get Out Of Here, Stalker!

    The problem is that nobody's making factions. Very few people, so far as I've seen, are bothering to organize in any meaningful way. That's why I suggested tagging people. Nothing's automated, nothing is forcing you to do anything, the only difference between what I've suggested and the way the game works currently is that you'd have a little notation next to your name. Instead of everyone being survivor or bandit, you'd have like survivor, bandit, dragon, comatose, whatever else. The Stalker likeness was just an example, I'm not saying this mod needs to be more like Stalker >_>
  13. beeman

    The Importance of CHKilroy

    A friend of mine was talking about this mod recently. I thought he was talking about a different zombie mod for ArmA2 that I'd heard about a couple years ago so I didn't pay it much mind. However, a couple days later, it was featured on RPS and Kotaku. So me and a bunch of friends downloaded it to see if the gameplay was as good as we'd hoped. It is. Buggy as shit, but that's typical to ArmA, and doesn't ruin the fun...not really, anyways.
  14. beeman

    Hiding items

    You don't really need more than one or two weapons. Two's a stretch 'cause they take up so much space...and you have to keep ammo for them which takes up additional space. This isn't Stalker. Pick a gun you like and cling to it like a needy monkey. For reference, the gun you like is Winchester 1866. Every other gun is obsolete, unless you're into sniping people. In which case, you're mean. So very mean >_>
  15. I don't think anyone here is saying that the mod is bad...and I"m not comparing this game to any other retail products. I am, however, pointing out development philosophies used by people who've earned a lot of money and most importantly, renown for them. If you'll notice, I've suggested quite a few changes/additions just within the last couple hours...but I also try to keep my suggestions within the limitations of the development team and game engine....and the overall spirit of the mod. What's a good example of a game that's got too many features to be user-friendly? Hmm...Armed Assault, for starters. Ever heard of X3: Reunion? EVE Online? Perpetuum? Complexity is good. Complicated gameplay is not. That's what I interpreted from oilman's posts, whether or not that's what he meant. That's also what Egosoft realized with their X games. That's why X: Rebirth is going to be so different to the previous games. That's why CCP are making Dust514. That's why Bohemia...well, they're keepin' on keepin' on...and I'm perfectly okay with that >_> Actually, believe it or not, ArmA is a dumbed-down version of their Virtual BattleSpace product...which is used by some countries to help train soldiers...
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