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kilt1

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Posts posted by kilt1


  1. melee system "SHOULD" (Never looked in Arma 2 code) be easily designed in arma....hell, zombies uses melee.

    Just put an animation in first person, when a certain frame of the animation is done: "the point of contact"

    Instantiate an invisible bullet that lasts a super short time/long enough to where it only damages something in front of you, but that isn't very professional.

    Simply do a distance test and a half zone test (Dot product the position vector of the zombie and the player) to determine all zombies in front of you, and call a code that damages them/pushes them back.

    http://wiki.answers.com/Q/Can_you_name_any_uses_for_dot_product_or_cross_product_in_video_games


  2. Dude' date=' when you start the game up...

    Does it say "DAYZ" on it?

    No. It says Arma.

    I'm really laughing over here that you think that this game is DayZ.

    DayZ is a game MODE that you can play on Arma basically.

    Everything you do in the game is pure Arma, using the DayZ MOD.

    Fuck.

    [/quote']

    Counter Strike !=Half Life

    Dota != Warcraft 3

    Red Orchestra != Unreal Tournament

    Resistance and Liberation != Half Life 2

    You are Dense.

    I am thinking in terms of DayZ, you are still thinking in terms of Arma for some reason, no imagination.

    They are some mods that try to make a whole different concept than the base game, which is this case.


  3. You're still confused I see.

    Dude' date=' YOU ARE PLAYING ARMA.

    Just because you're using a Mod doesn't mean you're not playing Arma.

    I'm not sure why you're having trouble grasping this concept.

    [/quote']

    Arma - Ground infantry simulator, with some air combat touches

    DayZ - Zombie Survival horror Sandbox.

    Two totally different concepts. Look at the front page of DayZ, you see anything "Arma" about it?


  4. I get what you're saying Kilt.

    What I'm saying is' date=' this isn't an instant gratification game.

    Arma is slow and methodical. It's a very intricate and, well the only word I can use is HUGE game. You may walk for 30 minutes and not see another person, that's the game.

    Sorry if you don't like it, but that's how it is.

    [/quote']

    This is not Arma, this is DayZ, the author just used the engine to bring this concept to life.


  5. I do believe you're confused.

    DayZ IS Arma with Chernarus villagers posing as Zombies.

    Everything you touch' date=' do, see....Arma.

    Hope that helps your confusion.

    [/quote']

    When people tell their stories about this mod, it isn't about "Oh man I ran for 20 minutes and saw nothing!!!!" It is the building of suspense from interacting with other human players/Having a mob of zombies on their tail. Do I want to see each town with atleast 5 players in it? no not at all, but I would like to see another player after clearing 5 towns.


  6. I don't know how Arma's engine works, but does the size of the map affect the lag? Maybe map it smaller, less woodlands/plains, less towns, same number of zombies. That way the towns are more deadly because the zombie count for each town is increased and there will be more human interaction. Just my thoughts.

    Also, if you need programming help, I could help with the zombie AI on my off-time.

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