pepperkorn@gmail.com
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Everything posted by pepperkorn@gmail.com
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DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
That should save me a lot of time, I greatly appreciate you sending me that. :D -
Battle Eye Rcon Tool
pepperkorn@gmail.com replied to bazzaro135's topic in Mod Servers & Private Hives
Yes. In the config/battleye folder you need to add the following to your beserver.cfg file (create it if it's not there) RConPassword rconPass MaxPing 270 (optional) Not sure but a server restart might be required -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Right, I was merely refreshing myself with regex and pulling string sections out of the selected line. For example a Hive update line looks as follows: 1:10:18 "HIVE: WRITE: "CHILD:201:15059175:[191,[6338.89,7894.65,0.00192261]]:[]:[]:[false,false,false,false,false,false,true,8647.25,[],[0.289488,0],0,[1621.31,684.199]]:false:false:0:0:1:0:["DMR","amovppnemstpsraswrfldnon",37]:0:0::0:" / 15059175" I'll be needing to seperate out a lot of that and so far I've decided to use Regex. It was simple for me to start with pulling out the coords. I'll work my way up to the item list later. :D -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Obviously I'm still working on this feature and I might remove the coords section as it might give admins an unfair advantage as to where the players are located on his server, but here's some more progress: -
Need a good third party program for automated server restarts.
pepperkorn@gmail.com replied to KField86's topic in Mod Servers & Private Hives
which won't work on hosted servers, it's a server side app only which is unfortunate to a lot of people that use hosted servers. Most control panels allow for scheduled restarts. I'd check there first. -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Depending on what comes of the program full circle will be the deciding factor.. for example if I just don't have enough time to keep working on this or keep it updated I will place it up on Github. However if I find the time to keep active on this project and improve on it I'll probably hold back on releasing the source for a while.. Although there is a high chance that eventually I'll release the source. -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Added ability to search for hive updates on players in the item log. I'll be working on a clean list view of players and their current items, with a warning on items detected that aren't in DayZ. -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
I'll probably have a limited test version up within a week or two. I'm adding the code now for people to use there FTP/Local info and removing my hard coded settings I used for my server. -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
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DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Due to some setbacks with my current provider, I've suspended my service with them. I won't be able to make much progress while I look for a new host so if anyone has a spare server or could lend me access to theirs to test my progress I'd be grateful. Also anyone willing to let me would get access to the program of course :P -
BattleNET - C# library and client for the BattlEye protocol
pepperkorn@gmail.com replied to ziellos2k's topic in Mod Servers & Private Hives
I appreciate your help. Works like a charm. In case you're interested/want to help: http://dayzmod.com/forum/index.php?/topic/39628-server-admin-tool/#entry377033 -
DayZ Server Suite Alpha 1.0.3
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Changelog: Alpha 1.0.2 -Remember to configure all your settings correctly, and if you use BEC, my EXE needs to be in the same folder as BEC.ece -I've temporarily packaged BEC along with this install with default settings so you'll have to configure them manually until I finish my settings system. -You can now "READ" the schedule system for BEC -tweaked chat commands, should be a bit more stable and such. http://www.mediafire.com/?m38kog73sqka8pv Alpha 1.0.1 -Added chat commands, improved stability of servers with differect CFG paths. -Starting to implement automatic updates. Alpha 0.0.1 -Initial public test build -
BattleNET - C# library and client for the BattlEye protocol
pepperkorn@gmail.com replied to ziellos2k's topic in Mod Servers & Private Hives
Quick question here. I'm attempting to use your library in vb.net and I'm having a few issues... I can successfully use the following code and it does in fact send the commands through: Dim loginCredentials As BattlEyeLoginCredentials = New BattlEyeLoginCredentials loginCredentials.Host = "127.0.0.1" loginCredentials.Port = "2342" loginCredentials.Password = "123" Dim b As IBattleNET = New BattlEyeClient(loginCredentials) b.Connect() b.SendCommandPacket(EBattlEyeCommand.Say, "-1 This is a global message.") b.SendCommandPacket(EBattlEyeCommand.MaxPing, "200") b.SendCommandPacket("say -1 This is another global message.") b.Disconnect() However it seems I cannot get the following to work: b.MessageReceivedEvent += HandleMessage and in fact there doesn't even seem to be a MessageReceivedEvent for me. I do have the subclass: Private Shared Sub HandleMessage(args As BattlEyeMessageEventArgs) Console.WriteLine(args.Message) End Sub and: Private Shared Sub HandleDisconnect(ByVal args As BattlEyeDisconnectEventArgs) Console.WriteLine(args.Message) Select Case (args.DisconnectionType) Case EBattlEyeDisconnectionType.ConnectionLost Case EBattlEyeDisconnectionType.LoginFailed Case EBattlEyeDisconnectionType.Manual Case EBattlEyeDisconnectionType.SocketException End Select End Sub -
Still waiting for Instance ID - why does it take so long? :(
pepperkorn@gmail.com replied to firehawk2k@gmx.de's topic in Mod Servers & Private Hives
prepare to wait longer. -
Are these hacks located in .rpt file?
pepperkorn@gmail.com replied to phisher34's topic in Mod Servers & Private Hives
You can detect if people are spawning items from the RPT file tho. Check for there first Hive update to see what they have, for example if they start with all the basic spawn items then on next hive update they have all that phat lewt definitely shows they spawned it all in. -
Community Server Blackout Protest: Saturday JUL 21
pepperkorn@gmail.com replied to Adron's topic in Mod Servers & Private Hives
Hey everyone reading this. My server will be open 24/7 on any day. Feel free to drop in and have a FUN/GREAT time while all these other servers are shut down. Remember to keep your FRAPS running as we ban death dodgers with video proof. -
Speed test and network quality are 2 very different things. OP asked why it takes so long, I offered one explanation, it's not an 'argument' as you think it is either.
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well lets see, I'm hypothesizing on the process but lets say 1-2 guys take care of the approval process. They receive I'm gonna guess about 20 applications a day. 1 applicant might result in the following process. Dev receives application Dev has to RDP onto server, check it's hardware, check it's bandwidth capabilities, stress tes, etc... ~1hr Dev then has to create instance ID for server (maybe based on hardware id?) ~30mintes??? Maybe I overlooked possible steps but anyway.. assuming they are on 8hr work days that's about 1.5hrs per server app. 20server apps * 1.5 hours each / two dev's processing them a day = 15 hours of work, so if they only work 8 hours a day I can see how it would get backed up to around a 2 week approval process. You'd be better off getting a dedicated server from a few of the hosting companies that are on this forum, as they usually have servers pre-approved ready to go.
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You need proof first of all, video/screenshot proof. Secondly you can't really ban an admin from his own server, and if he death dodged that won't constitute him having his server blacklisted. All you can do is tell people to stay away from his server as he's obviously too immature to own one (assuming your post is factual)
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http://www.reddit.com/r/dayz/comments/wef05/server_admins_take_a_look_please/
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US 144 - Server restart without warning
pepperkorn@gmail.com replied to NFC Angel -ll-'s topic in Mod Servers & Private Hives
Well, there's no point in complaining about un-announced server restarts as server hosts won't get in trouble for them. Most hosted servers don't even have the option to announce one before a scheduled restart. -
US 144 - Server restart without warning
pepperkorn@gmail.com replied to NFC Angel -ll-'s topic in Mod Servers & Private Hives
http://dayzmod.com/forum/index.php?/topic/22386-admin-abuse-what-you-need-to-know/ -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
pepperkorn@gmail.com replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
What's up with my server? FTP doesn't work and server won't load up. -
I see this quite often in my logs, so for that fact I'm not sure if it's a hack script or in-game script 11.07.2012 14:24:28: Luke (****) ******************* - #34 raddWeaponcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addWeapon.sqf')
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Does this mean hacker scripts?
pepperkorn@gmail.com replied to pepperkorn@gmail.com's topic in Mod Servers & Private Hives
Yea, I was getting a little worried when going through this and seeing a lot of regulars running these scripts. Thanks for the tip.