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facoptere
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Everything posted by facoptere
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Specific servers don't show up in list
facoptere replied to kickpuncher (DayZ)'s topic in Mod Servers & Private Hives
My servers can't ping the hive. It seems there is a router in front of the Hive that can't route packets back to some gameserervers. Ticket #784248 open and no news for now. I don't know if my problem is related, but if some TCP packets are lost, sync may be faulty and you can lose your gear. -
Few links: http://community.bistudio.com/wiki/BattlEye http://community.bistudio.com/wiki/Multiplayer_Server_Commands You need BattlEye set on your server. You need to setup admin password in BEserver.cfg. Battleye will rename this file upon server starts You need to have a rcon client, connect to the IP of your server, type the password Then you can enter the commands you want. There are battleye commands (first link) and arma2oa commands that battleye transfers to the server (second link)
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Trying to get the Chernarus to load
facoptere replied to CoZmicShReddeR's topic in Mod Servers & Private Hives
whom do you reply to? I am talking about command to launch a server and the directory structure. -
Trying to get the Chernarus to load
facoptere replied to CoZmicShReddeR's topic in Mod Servers & Private Hives
the file structure is a real mess... a maze...well. I give you a solution: if -profile=a and -name=n then the server will search for <arma2oafolder>\a\Users\n\n.ArmA2OAProfile The -cfg and -config files are relative to <arma2oafolder And that's it. -
Server stuck at "creating".
facoptere replied to darky (DayZ)'s topic in Mod Servers & Private Hives
if you ping dayz.phx.hostaltitude.com what is the result? have you referenced your mission file in server.cfg? -
Problem with server Connect :( Pleas help
facoptere replied to Falkeger's topic in Mod Servers & Private Hives
if you ping dayz.phx.hostaltitude.com what is the result? have you referenced your mission file in server.cfg? -
ERROR: Script z\addons\dayz_server\init\server_functions.sqf not found
facoptere replied to RomanTPA's topic in Mod Servers & Private Hives
your mission file is in MPMissions ? You have referenced this mission file in class section in server.cfg ? -
Battleye Server has renamed script.txt
facoptere replied to polli's topic in Mod Servers & Private Hives
The devteam has just updated scripts.txt in cfgdayzDEFAULT.zip Admins should download and extract it to the BattlEye folder. -
Battleye Server has renamed script.txt
facoptere replied to polli's topic in Mod Servers & Private Hives
devteam should adapt the scripts.txt in cfgdayzDEFAULT.zip to the new format. PS : now the strings should be quoted with some " if there are spaces in it. But how the " is escaped if you need to? -
If you still need some help with DayZ on Debian, PM me and I will give you a howto.
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To broadcast your server name, don't put anything in reportingIP ; the line should be: reportingIP =""; To hide your server, put noreport between the double quotes. In your firewall you should also block UDP outbound connection ports 27900, 27901 and 29910, since even with "noreport", the gameserver keeps on broadcasting things to that ports.
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My server has been blacklisted without notice since friday13th. I don't know why, and I would like to get a clear explanation about that since I am keen to follow the rules. I wrote a ticket the day after and I still have no response. So by now I can't get the readme and the startup script for Linux better.
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Offload SQL server to 2nd server.
facoptere replied to [email protected]'s topic in Mod Servers & Private Hives
I thought having its own hive was banned by devteam.... -
[DayZ v1.7.2.2/94945] Server error: Player without identity
facoptere posted a topic in Mod Servers & Private Hives
Since I have updated to 1.7.2.2/94945, as soon as I connect, the RPT file is filled with the following lines: Server error: Player without identity facoptere (id x) I can't go further. Is there any other server admin having the same experience? This afternoon, with the previous version 1.7.2.1/94876, same problem and I got this in the RPT: Error in expression <ay = call compile format ["%1;",_data]; _resultArray; }; spawn_heliCrash = { pr> Error position: <_resultArray; }; spawn_heliCrash = { pr> Error Undefined variable in expression: _resultarray File z\addons\dayz_server\init\server_functions.sqf, line 55 "FUCK" According to the last log line, the problem seems to be currently handled by the devteam ;) However, same question, do you have the same problem connecting to your server ? -
[DayZ v1.7.2.2/94945] Server error: Player without identity
facoptere replied to facoptere's topic in Mod Servers & Private Hives
It seems that our IP is blacklisted on the firewall in front of the SQL server hosted by the devteam. I did what Tetra did : I used a network sniffer to see what was going on, and the only thing I can see is SYN SYN SYN etc, without a SYN/ACK to start TCP connection. I hope it is temporary technical problem and this behaviour is not intended by the devteam, since I lost a lot of time to figure this out, and players lost a lot of their time trying to connect to the gameserver. And I don't mention the lack of traces in the RPT file, the lack of error handling in their code, the IP status still "green" in "My servers" section on support.dayzmod.com, etc... Yes it's an alpha version ;) -
Want to host a DayZ Server? Read in here.
facoptere replied to Antipop (DayZ)'s topic in Mod Servers & Private Hives
RatPatrol, you have a very uncommon internet contract, but I was talking to Boomerg11. He thought to host a DayZ server at home, and with standard providers, it won't make it. If you plan to host a game server among other torrent servers, I hope you planned to configure QoS on your router. -
Want to host a DayZ Server? Read in here.
facoptere replied to Antipop (DayZ)'s topic in Mod Servers & Private Hives
you need 15 Mbps upload, and less for download. Are you sure you have 25 Mbps upload? You have an FTTH connection and the contract to do that ? -
[DayZ v1.7.2.2/94945] Server error: Player without identity
facoptere replied to facoptere's topic in Mod Servers & Private Hives
same behaviour with v1.7.2.3/94876 -
[PSA] 1.7.2.2 is out, changelog in thread!
facoptere replied to a topic in Mod Servers & Private Hives
I cant see any 1.7.2.2 on http://cdn.armafiles.info/latest/ ... -
Experimental 1.7.2.1 test patch
facoptere replied to Ander (DayZ)'s topic in Mod Announcements & Info
People can't connect with the patch applied. They try but they can't... (at least on my server) I am waiting the real patch or some corrections on the server hive. -
Experimental 1.7.2.1 test patch
facoptere replied to Ander (DayZ)'s topic in Mod Announcements & Info
no, since the problem occures since I installed hive0.6.2pre.rar and latest beta patch... -
Experimental 1.7.2.1 test patch
facoptere replied to Ander (DayZ)'s topic in Mod Announcements & Info
Previous version of hive installed, same problem... Worse, my server did a core dump! Maybe some server-side hive problem... I resign. -
Experimental 1.7.2.1 test patch
facoptere replied to Ander (DayZ)'s topic in Mod Announcements & Info
I have just done an unconditional restore of an unpatched version of arma2 + arma2oa, then applied ARMA2_OA_Build_94700 patch. I have now v1.7.2.1/94700, and I have still the same error (below). So it is not the arma2oa patch the problem, it is the hive. Error in expression < compile format ["%1",_data]; _status = _result select 0; _myArray = []; if (_s> Error position: <_result select 0; _myArray = []; if (_s> Error Undefined variable in expression: _result File z\addons\dayz_server\system\server_monitor.sqf, line 24 -
Experimental 1.7.2.1 test patch
facoptere replied to Ander (DayZ)'s topic in Mod Announcements & Info
Maybe you forgot there are 3 parts in dayz : 1/ client files 2/ arma oa patch 3/ server files (@hive/*) I set up my server with 1 and 2 this wednesday, since 3 was no issued public, and it went fine. This morning I installed latest 2 and latest 3 since both have been issued last evening. Since this morning my server does not work. Maybe you played with a server with another combination. -
Want to host a DayZ Server? Read in here.
facoptere replied to Antipop (DayZ)'s topic in Mod Servers & Private Hives
2 servers. It depends on the Ghz of the cores. By now, DayZ server does not handle multi-threading very well. In fact, it uses 2 threads heavily (100 %CPU on one core, 70% on the other, with 50 players). So you can host 2 dayz instances, but your server will be overloaded.