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facoptere

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Everything posted by facoptere

  1. No nikos87 as a player name on FR130.
  2. c'est seulement un kick et pas un ban. Le serveur a été attaqué par des tricheurs.
  3. Thanks. Last update 8 hours ago. Battlefieldclearance hack (DayZ Mod 1.7.7.1): Admins who see these "Battlefieldclearance" lines in setpos.log should restart their server immediately, and consider to ban players present in remoteexec.log with empty pattern "". A better workaround is in WIP for a further version. PS: Oh, I just figured out that you were a developer of BE. Thanks again :)
  4. I ubanned again. Could you retry?
  5. I thought you were taking of addweaponcargo.txt or addmagazinecargo.txt, where this item is not whitelisted, so it's logged. In the second line of createvehicle.log, all item containing "M_" are logged, so your item is logged. It's odd that this item is spawned, since it's not in DayZ mod code.
  6. You won't be unbanned since you have definitely have a hack. You are unbanned, my bad.
  7. facoptere

    Public Servers, Hacker Rampage.

    Could you join a RAID WINE server with your hero suit? I would like to see BE logs when you are kicked.
  8. facoptere

    Public Servers, Hacker Rampage.

    All hackers/cheaters are welcomed on RAID WINE servers, which are public servers. "Welcomed" is not the proper term, but really I need you to polish up some BE filters.
  9. It's not included because it's not referenced in DayZ Mod code. Could you tell me where does this item come from? freshly spawned? from and 1.7.6 character inventory?
  10. unbanned unbanned but don't be involved in any explosion anymore.
  11. These objects are not saved in vanilla hive. You have to edit "SafeObjects" global variable in server pbo. Contact the author of your pbo.
  12. Good point. I haven't checked that because I assumed that DMR was already banned since DMR_DZ has been created.It was in 1.7.6 so comment it out.Edit: just pushed an update
  13. Maybe I wrote the filter a bit before latest code changes, anyway this DMR_DZ kick is wrong. I checked again all weapons according to final 1.7.7.1 version, and I just updated these BE filters. You won't be kicked for the following weapons: BAF_AS50_scoped Bizon G36a M107_DZ M4A1_Aim_camo M4A1_HWS_GL DMR_DZ Basically, all and only the fire weapons you can see in the first line of addweaponcargo.txt are enabled, since present in Dayz Mod source code.
  14. startcombattimer is not a networked variable in 1.7.7.1, only "combattimeout" is networked. You are not using the latest files.
  15. Could you paste few examples from pubvariable.log?
  16. ** FOR 1.7.7.1 ** Add this at the end of init.sqf from your mission file: dayz_spawnCrashSite_clutterCutter=0; // helicrash spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass 0 if you like grass (this is the default) 1 so that all loots are lifted (5 cm) 2 to clear the area Don't put another value.
  17. This variable is not used in Dayz mod. So the player is using some code from another source (pbo, cheat tool...)
  18. you are unbanned now.
  19. I thought I unbanned you yesterday. Could you retry? oui et c'est reparti.
  20. Don't do that. remExFP is used since it's the parent of all RE.
  21. #192 corresponds to "zeus_star", which is a hack.
  22. it's removed in the list of PV (publicvariable.txt), so if a client uses this PV name he will be kicked.
  23. BE filters updated. http://dayzmod.com/forum/index.php?/topic/139058-battleye-server-files-for-dayzmod-177/#entry1363110
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