Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

facoptere

Members
  • Content Count

    882
  • Joined

  • Last visited

Everything posted by facoptere

  1. see http://forums.dayzgame.com/index.php?/topic/152666-lag-spikes/?p=1529606
  2. UK 172, but it's not so populated... people do not like non-3rd person because the camera is bobbing and pitching, it's quite blurry and gives eyestrain.
  3. facoptere

    Lag spikes

    Nonsense. It's not DayZ specific and I gave some workarounds.
  4. facoptere

    Lag spikes

    shorten scripts.txt filter or wait for another beta patch release or... play on real vanilla DayZ mods (is a 2MB mission file still DayZ ??)
  5. facoptere

    ARMAII OA / DayZ Crash on Start Up

    Version 1.62.95248... you should use beta patch build 1.62.100540 available here http://www.arma2.com/beta-patch.php (Do not try build 112555 available as latest version)
  6. facoptere

    Lag spikes

    If you experience a lag every 5 seconds while your character is running (every 2 minutes while it stands still), this may be a BE issue. The workaround, for vanilla DayZ for example, is to choose servers with a small mission file (should be few kb, not more than 50 kb), or ask your server admin to cut down some scripts.txt content. The lag duration is related to overall script code size and "scripts" filter size. Try to connect to one of my servers, I would like to know the result (Basically I am looking for people with the same issue, to test some workarounds)
  7. facoptere

    ARMAII OA / DayZ Crash on Start Up

    maybe the ARMA2OA.RPT log tells you more.
  8. Why are you replying from a post dated of 5 months ago? This hack has a workaround since 1.8, and cheaters can't reset BIS lib so easily now. Where can you see I tell to ban players? I tell people to restart the server, because all players are victim of such kick forever till server restart.
  9. my comment was for the post above yours. my bad.
  10. This long kick is based on magazines, not weapon per se. You hit several times with empty magazines. Maybe you hit while it was the last bullet in the magazine, maybe you are a cheater who is using infinite ammo.
  11. ... you are not banned. As explained in the warning messages before restart, you stayed in the lobby during the server restart. Battleye banned you for that, but you are automatically unbanned few minutes later, no need to write a message here.
  12. FR130 RAID WINE server will switch to Epoch (private hive) the 10th nov. All players who have tents/stash should move their gear to FR34.
  13. Could you be more specific?
  14. I have no idea. I can see your disconnects, that's all. Maybe it's a battleye problem: BE not up to date on your side, or a problem with your files (bad signature/ wrong version).
  15. With 1 server runnning on it, the problems I explained are the same: 1 core at 100%. The difference is that you can hope that turbo boost will eventually works for you.
  16. yes: 95% of time, total bandwitdh is lower than 15 megabits per second, and I run 3 servers on the same machine.
  17. 15 Mbits/sec are enough to run my 3 dayzmod games, so 100Mbs is fine. 5TB/month is fine too. The key is CPU GHz of a single core, since the ArmA2 engine is poorly multithreaded (1 core is used at 100% and is the bottleneck). With my "Xeon® CPU E31230 @ 3.20GHz", I can run only 52 slots per server, above that the server crashes. So with your core i5 3.1GHz, you can expect quite the same thing. You can cross your finger for the "turbo boost" thing, but it's only if the CPU is cold and only few cores (let's say 1 core) are working.
  18. he did not. he disconnected properly after being hit, at least 35 seconds later (that's how I consider combatlogging). Then Jamal killed him. 2013/10/18, 20:24:08 "P1ayer PID#17(Sergei Degajev) hit by PID#32(Diggercom) with M4A1_AIM_SD_camo/B_556x45_SD <ammo left:28> from 42 meters at Khelm [127:48]" 2013/10/18, 20:25:30 "P1ayer PID#32(Diggercom) hit by PID#7(Dmitriv Poloska) with M14_EP1/B_762x51_noTracer <ammo left:10> from 230 meters at Khelm [128:49]" 2013/10/18, 20:26:06 "Player UID#138559366 CID#44314041 PID#32(Diggercom) as Sniper1_DZ, logged off at Khelm [128:49]" 2013/10/18, 20:38:08 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#50(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:40:33 "Player UID#138559366 CID#44314041 PID#1(Diggercom) as Sniper1_DZ, logged off at Khelm [129:48]" 2013/10/18, 20:40:44 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#50(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:42:27 "Player UID#138559366 CID#44314041 PID#50(Diggercom) as Sniper1_DZ, logged off at Khelm [129:48]" 2013/10/18, 20:43:13 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#53(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:44:25 "Player UID#138559366 CID#44314041 PID#53(Diggercom) as Sniper1_DZ, logged off at Khelm [129:48]" 2013/10/18, 20:46:00 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#54(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:46:59 "P1ayer PID#7(Dmitriv Poloska) hit by PID#54(Diggercom) with M14_EP1/B_762x51_noTracer <ammo left:19> from 54 meters at Khelm [128:49]" 2013/10/18, 20:47:04 "P1ayer PID#17(Sergei Degajev) hit by PID#54(Diggercom) with M14_EP1/B_762x51_noTracer <ammo left:15> from 34 meters at Khelm [129:49]" 2013/10/18, 20:47:18 "P1ayer PID#54(Diggercom) hit by PID#12(Jamal) with AK_47_M/B_762x39_Ball <ammo left:29> from 43 meters at Khelm [129:49]" 2013/10/18, 20:47:23 "P1ayer PID#54(Diggercom) hit by PID#12(Jamal) with AK_47_M/B_762x39_Ball <ammo left:19> from 40 meters at Khelm [129:49]" 2013/10/18, 20:47:23 "Player UID#138559366 CID#44314041 PID#54(Diggercom) as Sniper1_DZ died at Khelm [129:49]"
  19. you are Sergei? or Dmitriv? and server is FR34? Anyway I can't see any combat logging in this server. Diggercom did not disconnect in a middle of a fight.
  20. do your restart your server every 3 hours ? It's quite mandatory?
  21. no the problem is yellow smoke grenades are not part of available loots, however the public hive creates vehicles with this yellow smoke in their inventory. you are unbanned.
  22. You did not kill me since I don't play the game, and by now I can't play at all. And I don't rule all FR DayZ servers (yet.) I can find 5 players named "home". You have to give me your UID, or your GUID. I suggest you change your name too.
  23. facoptere

    DayZ Mod 1.8.0.2 Hotfix

    I think there are 2 bugs: building lock (just fixed in dev version) and building loot spawn with 100% full of lootpiles or totally empty. I can't help much more since currently I don't have a decent internet access for debugging, however I pushed a fix for the second issue on my FR130 server. I put 80 for lootbias and a "sleep" just to see, and there are between 70 to 140 lootpiles in 500meter radius around chernarus center. I don't know whether these lootpiles are evently spread around the map, or whether these amounts are "too much" or not.
×