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facoptere
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Everything posted by facoptere
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Possible "Game freezes every 5 seconds" fix.
facoptere replied to Beanyman's topic in DayZ Mod Troubleshooting
see http://forums.dayzgame.com/index.php?/topic/152666-lag-spikes/?p=1529606 -
Servers with 3DP off and Vanilla that is populated?
facoptere replied to gesundheitk's topic in DayZ Mod General Discussion
UK 172, but it's not so populated... people do not like non-3rd person because the camera is bobbing and pitching, it's quite blurry and gives eyestrain. -
Nonsense. It's not DayZ specific and I gave some workarounds.
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shorten scripts.txt filter or wait for another beta patch release or... play on real vanilla DayZ mods (is a 2MB mission file still DayZ ??)
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ARMAII OA / DayZ Crash on Start Up
facoptere replied to lugerman's topic in DayZ Mod Troubleshooting
Version 1.62.95248... you should use beta patch build 1.62.100540 available here http://www.arma2.com/beta-patch.php (Do not try build 112555 available as latest version) -
If you experience a lag every 5 seconds while your character is running (every 2 minutes while it stands still), this may be a BE issue. The workaround, for vanilla DayZ for example, is to choose servers with a small mission file (should be few kb, not more than 50 kb), or ask your server admin to cut down some scripts.txt content. The lag duration is related to overall script code size and "scripts" filter size. Try to connect to one of my servers, I would like to know the result (Basically I am looking for people with the same issue, to test some workarounds)
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ARMAII OA / DayZ Crash on Start Up
facoptere replied to lugerman's topic in DayZ Mod Troubleshooting
maybe the ARMA2OA.RPT log tells you more. -
PublicVariable Restriction #0 "BIS_MPF_logic" - What is this?
facoptere replied to crazykid1297's topic in Mod Servers & Private Hives
Why are you replying from a post dated of 5 months ago? This hack has a workaround since 1.8, and cheaters can't reset BIS lib so easily now. Where can you see I tell to ban players? I tell people to restart the server, because all players are victim of such kick forever till server restart. -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
my comment was for the post above yours. my bad. -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
This long kick is based on magazines, not weapon per se. You hit several times with empty magazines. Maybe you hit while it was the last bullet in the magazine, maybe you are a cheater who is using infinite ammo. -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
... you are not banned. As explained in the warning messages before restart, you stayed in the lobby during the server restart. Battleye banned you for that, but you are automatically unbanned few minutes later, no need to write a message here. -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
FR130 RAID WINE server will switch to Epoch (private hive) the 10th nov. All players who have tents/stash should move their gear to FR34. -
BattlEye Server Filters for DayZ Mod 1.8.4
facoptere replied to facoptere's topic in Server Owners and Admins
Could you be more specific? -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
I have no idea. I can see your disconnects, that's all. Maybe it's a battleye problem: BE not up to date on your side, or a problem with your files (bad signature/ wrong version). -
whats the max online players a server can have without lag
facoptere replied to piffaroni's topic in Mod Servers & Private Hives
With 1 server runnning on it, the problems I explained are the same: 1 core at 100%. The difference is that you can hope that turbo boost will eventually works for you. -
whats the max online players a server can have without lag
facoptere replied to piffaroni's topic in Mod Servers & Private Hives
yes: 95% of time, total bandwitdh is lower than 15 megabits per second, and I run 3 servers on the same machine. -
whats the max online players a server can have without lag
facoptere replied to piffaroni's topic in Mod Servers & Private Hives
15 Mbits/sec are enough to run my 3 dayzmod games, so 100Mbs is fine. 5TB/month is fine too. The key is CPU GHz of a single core, since the ArmA2 engine is poorly multithreaded (1 core is used at 100% and is the bottleneck). With my "Xeon® CPU E31230 @ 3.20GHz", I can run only 52 slots per server, above that the server crashes. So with your core i5 3.1GHz, you can expect quite the same thing. You can cross your finger for the "turbo boost" thing, but it's only if the CPU is cold and only few cores (let's say 1 core) are working. -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
he did not. he disconnected properly after being hit, at least 35 seconds later (that's how I consider combatlogging). Then Jamal killed him. 2013/10/18, 20:24:08 "P1ayer PID#17(Sergei Degajev) hit by PID#32(Diggercom) with M4A1_AIM_SD_camo/B_556x45_SD <ammo left:28> from 42 meters at Khelm [127:48]" 2013/10/18, 20:25:30 "P1ayer PID#32(Diggercom) hit by PID#7(Dmitriv Poloska) with M14_EP1/B_762x51_noTracer <ammo left:10> from 230 meters at Khelm [128:49]" 2013/10/18, 20:26:06 "Player UID#138559366 CID#44314041 PID#32(Diggercom) as Sniper1_DZ, logged off at Khelm [128:49]" 2013/10/18, 20:38:08 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#50(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:40:33 "Player UID#138559366 CID#44314041 PID#1(Diggercom) as Sniper1_DZ, logged off at Khelm [129:48]" 2013/10/18, 20:40:44 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#50(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:42:27 "Player UID#138559366 CID#44314041 PID#50(Diggercom) as Sniper1_DZ, logged off at Khelm [129:48]" 2013/10/18, 20:43:13 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#53(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:44:25 "Player UID#138559366 CID#44314041 PID#53(Diggercom) as Sniper1_DZ, logged off at Khelm [129:48]" 2013/10/18, 20:46:00 "LOGIN PUBLISHING: UID#138559366 CID#44314041 PID#54(Diggercom) as Sniper1_DZ should spawn at Khelm [129:48]" 2013/10/18, 20:46:59 "P1ayer PID#7(Dmitriv Poloska) hit by PID#54(Diggercom) with M14_EP1/B_762x51_noTracer <ammo left:19> from 54 meters at Khelm [128:49]" 2013/10/18, 20:47:04 "P1ayer PID#17(Sergei Degajev) hit by PID#54(Diggercom) with M14_EP1/B_762x51_noTracer <ammo left:15> from 34 meters at Khelm [129:49]" 2013/10/18, 20:47:18 "P1ayer PID#54(Diggercom) hit by PID#12(Jamal) with AK_47_M/B_762x39_Ball <ammo left:29> from 43 meters at Khelm [129:49]" 2013/10/18, 20:47:23 "P1ayer PID#54(Diggercom) hit by PID#12(Jamal) with AK_47_M/B_762x39_Ball <ammo left:19> from 40 meters at Khelm [129:49]" 2013/10/18, 20:47:23 "Player UID#138559366 CID#44314041 PID#54(Diggercom) as Sniper1_DZ died at Khelm [129:49]" -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
you are Sergei? or Dmitriv? and server is FR34? Anyway I can't see any combat logging in this server. Diggercom did not disconnect in a middle of a fight. -
Server is getting desyncs @ 30 players... please help!
facoptere replied to Anomal's topic in Mod Servers & Private Hives
do your restart your server every 3 hours ? It's quite mandatory? -
BattlEye Server Filters for DayZ Mod 1.8.4
facoptere replied to facoptere's topic in Server Owners and Admins
Filters updated. -
FR 34 / FR 129 RAID WINE Servers Thread
facoptere replied to facoptere's topic in Mod Servers & Private Hives
no the problem is yellow smoke grenades are not part of available loots, however the public hive creates vehicles with this yellow smoke in their inventory. you are unbanned. -
FR-34 (And now all of the FR hive) ban appeal
facoptere replied to Homie's topic in Mod Servers & Private Hives
you are unbanned -
FR-34 (And now all of the FR hive) ban appeal
facoptere replied to Homie's topic in Mod Servers & Private Hives
You did not kill me since I don't play the game, and by now I can't play at all. And I don't rule all FR DayZ servers (yet.) I can find 5 players named "home". You have to give me your UID, or your GUID. I suggest you change your name too. -
I think there are 2 bugs: building lock (just fixed in dev version) and building loot spawn with 100% full of lootpiles or totally empty. I can't help much more since currently I don't have a decent internet access for debugging, however I pushed a fix for the second issue on my FR130 server. I put 80 for lootbias and a "sleep" just to see, and there are between 70 to 140 lootpiles in 500meter radius around chernarus center. I don't know whether these lootpiles are evently spread around the map, or whether these amounts are "too much" or not.