chuk90
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On the Coast
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Haha I think the only downpoint of DayZ are: 1. the clunky movements(new engine might fix this). Especially when you try out to sprint outside from a small house, you'll notice how bit difficult it is to get out through the door. 2. desync(64bit server might fix this)? You headshot a person and you can see him dropdead after 1-2 seconds delay, hotbar lag issue, 3. Some 'action' animations take unnecessary bit too long(animation lock)
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DayZ is a game, that is testing our degree of greed and mercy.
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Ivan and Martin are keeping themself together in Greece. So, Dean, you should stay strong too.
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Chernarus Quarantine Force {CQF}
chuk90 replied to johndstill@gmail.com's topic in Clan / Group Recruitment
I have a question: When you're in-game, how do you confirm(as a CQF clanplayer) other players who are in your server are real clan members? Do the clan members have to check the member list everytime and remember their names? And people can always changing their names and mimic the name of a clan member. How do you counter these problems? -
I have a question: When you're in-game, how do you confirm(as a NCR clanplayer) other players who are in your server are real clan members? Do the clan members have to check the member list everytime and remember their names? And people can always changing their names and mimic the name of a clan member. How do you counter these problems?
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Exactly
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Idea of using wire fences to prevents players from passing through is bullshit. People could've easily jumped over them(at least it is possible in real life). Unfortunetaly, they took the advantage of Arma(cuz you cannot jump in Arma 2). My ideas/fixes of using wire fence are: - able to pass through for players/zombies - while passing, players have (small chance) to bleed zombies have chance to be in prone-mode after passing it - more easy way to remove the wire fences(without aiming the metal poles, just as sandbags). Since poles can go through walls so you cant aim them. - Increase the removal time for compensation PS: Sandbags should be removable without toolbox.