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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
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Stay safe out there,
Your DayZ Team
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Everything posted by Skydive (DayZ)
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Will DayZ Survive?
Skydive (DayZ) replied to alphatangobravo6's topic in DayZ Mod General Discussion
The Matrix has you. You're living in a dream world, Neo. -
Will DayZ Survive?
Skydive (DayZ) replied to alphatangobravo6's topic in DayZ Mod General Discussion
So shitty that Microsoft felt they should just throw $2.5B at something with no future. -
Can we publish their emails here? Getting a 1000 emails from the community flooding their inboxes might prompt a faster response.
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We'll have to add tauntauns.
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It's that wonderful time of year. My kids have been keeping my immune system real busy lately. First with a nasty stomach bug and now what seems to be a cold. Lots of echinacea tea with honey for me.
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Whatever update just tried to occur from BattlEye just broke being able to load ArmA 2 OA / DayZ Mod. My client tried to update and now I cannot launch my game at all as well as all my servers just emptied out, so the problem must be systemic.
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Okay, it looks like BattlEye just got the update repaired and my client updated back to the latest version and I am still able to close ArmA 2 OA and open it again.
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This will get you back into ArmA 2 OA, but it's using an old version of BattlEye. (1.220) As soon as it attempts another update, it will break it again. The update may have been pulled or the BattlEye update servers taken down. I'm getting these errors on my servers when I connect: 0:30:45 BattlEye Server: Could not connect to BE Master0:30:45 BattlEye Server: Update attempt failed
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Weekend Test Build. 1.8.3.100aa50
Skydive (DayZ) replied to r4z0r49's topic in Mod Announcements & Info
I'm not sure if this ability already exists in some form, but with the addition of harvesting stone, you should be able to sharpen your hunting knife with harvested stone. -
Weekend Test Build. 1.8.3.100aa50
Skydive (DayZ) replied to r4z0r49's topic in Mod Announcements & Info
I talked with some of the regular players on my server last night and have a list of things that they reported to me. Sometimes you do not get a fueling sound when another player is fueling a vehicle and you are standing close. Pants (camo pants in this instance) are bloodied even though the player has never had broken legs. Still having dizziness after hydrating. Can't harvest wood in a forest. From large pine trees. (I'm pretty sure this is fixed already in 1.8.4, but if not...) Can't take down a Camo Net. Once constructed, you cannot get a scroll down menu on the camo net to pack it back up. If you shoot a campfire, it will explode. (tested this with melee weapons, but shooting will definitely cause an explosion) I tested this repeatedly last night. -
Weekend Test Build. 1.8.3.100aa50
Skydive (DayZ) replied to r4z0r49's topic in Mod Announcements & Info
It most definitely has improved. I took notice of CPU load, etc on the server right away. -
Make it 7 :) I really wish more people would get involved with testing and making suggestions on how they would like to see the mod progress. Not just speculate, but actually try some of the changes and give a proper evaluation of them. There have only been a couple people on the test server. Rather disappointing considering you have made it very easy for them to test with just having to copy the @DayZ-Dev directory in and launch with -mod=DayZ-Dev.
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Test server is up and running with the new files. IP: 209.0.142.106 PORT:2352 PW: breakin
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I'll try those two on the test server today, R4Z0R49.
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I just stumbled across a bug on my server. If a dome tent is flattened, after a server restart, the tent comes back. Minus the contents.
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For any of you interested in helping with testing / debugging, I have a publicly accessible testing server set up running this version of the dayz_code.pbo. Backup your current dayz_code.pbo and the bisign and then put these in your @DayZ folder. There is 20 slots so jump on and help shake down any bugs or changes that need to be made so we can get a 1.8.4 update out! Server IP: 209.0.142.106 Port: 2352 Password: breakin
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- [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. -Tested and confirmed. Blood indicator now increases as transfusion takes place. EDIT: This post is the 77777 in this thread. Lucky number 7. Ha!
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Sent you an invite on Steam.
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Testing now!
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Admin abuse in Namalask server
Skydive (DayZ) replied to ArteyFlo's topic in Mod Servers & Private Hives
Report him for what? Doing whatever he wants on a server he runs/pays for? If you don't like the way he treats players, don't play on his server. I run a Namalsk server if you're interested. -
I'll have extra time with the holidays R4Z0R, so just tell me when and where to do some testing.
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Has anyone else noticed that no matter how high you get your humanity, you never get a hero skin? I've even tried setting humanity to 200000 and you do not receive a hero skin. Getting a bandit skin works just fine.
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I've noticed that pretty much anywhere on the map you are (even WAY North in the map) you can hear the church bells of Cherno ringing.
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I'm just going to go for it. I've set the slot count to 75. I'll keep an eye on performance if and when the population gets that high and see if it's practical to have that many players on without negatively impacting player experience.
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This is good for those few maintained servers. It weeds out poorly kept servers and keeps a solid server population on the servers that care to have up-to-date populated servers.