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7 NeutralAbout gosgosgosu@hotmail.com
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This is a nice idea. Could always use more carry room. I also like the sacrifice of giving up your secondary slot for it.
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DayZ Staff: Start doing something about hackers. Now.
gosgosgosu@hotmail.com replied to Colten (DayZ)'s topic in DayZ Mod Suggestions
Not particularly, no. I'll just go waste my time elsewhere. -
DayZ Staff: Start doing something about hackers. Now.
gosgosgosu@hotmail.com replied to Colten (DayZ)'s topic in DayZ Mod Suggestions
QFS Quoted For Stupidity. -
.... What do you think the AKM is? Besides, militaries don't use AK47s.... that gun is outdated as hell.
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That's a good point. Would make those zombies especially hazardous for survivors attempting to be stealthy with silent weapons because as soon as the zombie is aggro'd he starts blasting away and all zombies within earshot are gonna come running. That makes me want this even more ^^
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I think it'd be cool for a rare-spawn (maybe 1-2%) that a military zombie would spawn with a random gun (pistol or assault rifle) and walk around taking wildly inaccurate shots at any survivors that aggro him. Make him spawn with one full magazine then when that runs out he drops the gun and acts like a normal zombie (he's figured out how to use the gun like STALKER zombies, but he has no idea what reloading is). Would work well to freak survivors out when they aggro a zombie and suddenly bullets are flying everywhere :D
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That's a bummer... bikes are so useful but it's almost not worth searching for one if it is unrepairable. I was looking forward to finding one and using it as my main mode of transport but I'd hate for any and all accidental damage to be permanent.
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I like the idea, but it honestly doesn't look like it'd pan out to work properly.
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AntiVi, more vehicles doesn't necessarily make everyone getting vehicles a breeze.... The amount of coordination, time and effort getting together all the gear and repairing the vehicle is the truly challenging part, not finding a vehicle, especially since the vehicle locations are already known on map databases. It's pretty unrealistic that in an area populated by thousands of people there'd only be 20 repairable vehicles. I highly doubt zombies go around smashing vehicles to bits aimlessly.
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Or maybe even simpler, no animation or item modding necessary: Start with the Crowbar. I doubt you could really code a weapon to be more useless than the Crowbar already is without it being completely non-functional.
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possible solution to puny falls shattering legs
gosgosgosu@hotmail.com replied to omgwtfbbq (DayZ)'s topic in DayZ Mod Suggestions
Gee wiz, this Hawk24 guy sure is making a pillock out of himself. -
Seems like opposition to the idea boils down to not getting the idea in the first place...
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That had better not be before they fix the ludicrous zed run speed or I'm going to have to write a rage post on these forums. I was just saying to myself "You know what DayZ needs? More running from 10 zombies for 10 straight minutes across open plains trying to find a barn to run through in order to lose them by blatantly abusing the game's absurd zed movement speed AI."
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Punching is too difficult to implement.... just give players a Crowbar on spawn - it's pretty much a useless weapon anyway since it doesn't kill in 1 shot like the hatchet. From what I've read it has the same damage as the M9 pistol - so 4-5 body shots.... 4-5 shots at the zombie as it noms on your arm. One of the benefits of making newly spawned player defenceless was it decreased the rampant PvP on the coast - crowbars are definitively not useful for PvP so starting players off with one would not reverse that change. Another positive side-effect is we could nickname the Crowbar "The Bone Breaker", since we'd see a large number of newly spawned player crawling around smacking zombies because the zombies keep breaking their legs due to the suicidally useless nature of the Crowbar :D
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Possible way to combat 'tactical repositioning'
gosgosgosu@hotmail.com replied to shokiiii@gmail.com's topic in DayZ Mod Suggestions
Never heard of tactical repositioning until now... Takes me 5-10 minutes to log into a server so unless they're standing still for half an hour I dunno how that should work. But unrelated to that, I would like to see a person's character persisting in the same spot for maybe 20 seconds after they log out, and that if killed during those 20 seconds the death is for real. Would simultaneously prevent people from escaping so easily from players and zombies by logging out when in danger. The feature of Shock has good intentions but doesn't work most of the time to prevent the abuse.