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JohnSmeeth

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About JohnSmeeth

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    On the Coast
  1. I"m not sure why you would suggest that melee weapons be weak. This game already acts like in life where range superiority wins out most of the time. Be it zombies or other players, melee is always at a disadvantage vs range. The only saving grace is that with a solid melee hit from an AX or a sword, it should be 1-2 hit kill and maybe a % of crippling/breaking bone. Now a smaller weapon should take more hits to kill ( but could add more utility from them like the current hunting knife use for skinning and killing or the ax use for wood/killing zombies).
  2. JohnSmeeth

    Simple Solution to Loot Farming via Server Hopping

    1. This is not a realistic survival simulator.... How do you eat cans of beans without a canopener? How does a person with no prior experience know how to build a helicopter or a car or an atv from a few spare parts? Not to mention fly said helo... Why would random people in a zombie apocalypse be pro at shooting high end military weapons including sniper rifles without a spotter? Why would an injection of morphine cure a broken leg? Morphine is for pain only and slows the heart rate but will not mend bones in real life... Why would getting slapped in the face by someone cause me to bleed more gallons of blood then the human body contains... (you have approx 2 2 liters of soda worth of blood give or take thats it) Ohh I have the answer this isnt realistic it is a game...... Direct quote form rocket - "This mod is not about realism. Realistic combat? I was a soldier, it's fucking boring 99% of the time. This mod is designed to have the authenticity required to model and produce some authentic emotional responses.Reality has many concessions made against it in order to achieve this authenticity in the brief time a player is present in the world". ...the point of a game is to have fun not play by any predefined rule set you have imagined in your mothers basement... 2. Pointing out people have lives beyond video games must be a revelation to you. People want to play when the want how they want and it is none of your buisness. If someone wants to play only in daytime conditions it is their perogative to hop onto a day time server when they want not yours, mind your own buisness. How does anyone elses playstyle or gear effect you? Ohh I have the answer... you must be one of those players that doesn't know the map or spawns beyond the 2 coast cities ...let me inform you there are over a dozen deer stands 3 airports and many interior cities not to mention the random on every server helo crash site to scout for gear if you are telling me that there are 16 plus server hopppers farming them all I can't believe that. I'm guessing you are either too lazy to go find the other spawns or you assume gear should be waiting for you every time. Guess what in an average server of 50 people you got a 1 in 50 chance of finding any loot at a particular spawn ...those are not good odds add to it that in the .2 patch there will be larger servers and more zombies that see beter and loot will be even more rare. Get that lube ready if your hurting now it is about to get worse.... 3. Exactly ...do that Day Z Wiki read it learn it love it.... Sorry but there is such a thing as :: open tab :: on cans of bean. Google it. :cool: Also you can use a number of tools/objects to break open a can of beans. Currently things are not "realistic" but the game is trying to be as much to real life as possible at faster speeds (so things don't get boring). Example would be: Just because morphine fixes broken legs now doesn't mean it won't be changed so that the person use a splint later on. Do the person have to set their own bones in place? The question becomes what DEGREE of realism does Rocket want/and is feasible to play the game. Which mechanic should be put in the game what to leave out (sleeping, taking a crap, etc).
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