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Everything posted by [email protected]

  1. The only problem I see is that Humanity doesn't work right on some servers(on some private hives) and now there is no way to see wether it does or not.
  2. We've had this discussion a hundred times over now. These sorts of skill systems are neither realistic nor ould they bring anything of value to the game. The only thing it'll do is give a huge, gigantic advantage to clans and groups organzied outside the game and leave solo players at a loss, if not even making it impossible to play alone. What Rocket was talking about was making real life skills count in DayZ. A good example of this in the current game is navigation, if you now stuff about it in real life you'll be able to apply them in the game. If you can't read a map you're all out of luck. In my opinion that is the way to go, not adding artificial skills that have no relation to what you can do. Other things that might work that way could be the medical system and the repairing of cars. For example, Rocket is adding an infection system where you can get sick in all sorts of ways. Now there shouldn't be an explainaition in the game saying 'you've contracted the flu' but rather let people apply their real life(or wikipedia-) knowledge of diseases and let them figure out that way what you've got and how to treat it. As for repairing cars it might get a little more difficult, but you could make it less obvious what's wrong with the car. For example you'd have to look under the hood to figure out wether it's the engine, the fuel or whatever else it might be that's wrong with the car. I for one wouldn't know the first thing about repairing a car and would be useless in this situation. It's not a perfect solution I'm proposing here but I think that's the way to go rather than adding these ingame skills. Anyway, my two cents.
  3. lol, achievements are one of the worst things that ever happened to gaming in my opinion.
  4. That's actually what I had in mind and I think it's quite a good solution for that. Instead of magically knowing how that dead guy was you have to look at the wallet and if someone already took it your all out of luck and you'll never know who that guy was.
  5. You shouldn't be able to have a gun in your backpack in the first place, unless it's a handgun. Even then it shouldn't be too easy, DayZ is not known to be easy and accessible. For me it only adds to the immersion. For example if I open up my backpack in real life I have to search for stuff and don't have it immediately in my hands, depending on how tight packed my backback is of course. But that's just me and I'm all about immersion.
  6. Only once the zombies actually work properly and don't come sprinting after you even though they shouldn't know exactly where you are and only investigate sounds rather than immediately sprint towards the player. Once that's nthe case, sure it would only make sense an be a great oppertunity for teamplay - one guy attracts all the zombies and the rest of the team loots more or less savely.
  7. starwarsfan@gmx.de

    Drop and RUN

    Not such a bad idea as it might seem, though I wouldn't go farther than dropping what you currently have in your hands. If you take the time to 'drop everything' you going to be dead before you can start to run. It's an interesting option but you could argue wether it's really necessary. Surely not a priority.
  8. I think you kinda contradict yourself in your response to the quotes. On one hand you say 'part of the pull for DayZ is because it does not conform to other games' but then you gon on and say 'do you have a wallet in any other game?'.Just because 'items' might not have a use doesn't mean there is no value in adding them to the game. For example look at games like Fallout or the Elder Scrolls franchise, they have all sorts of useless items lying around, what it does is add to the immersion. To me DayZ is all about 'authenticity' and 'immersion' into the world and in my opinion a few 'useless' items can go along way. But I can see why one might think it a bad or rather useless idea. I think it should surely take a back seat priority wise but it should not be discarded entirely.
  9. I think that's what the notebook was supposed to do if I remember correctly, Rocket talked about it in one of the interviews. +1 and:
  10. It's pretty much the same with every map that gets released though, isn't it? Everyone get's so excited about it and praise it like it was the holy grail but after a few days/weeks it dims down because it's not so new and exciting anymore. I've played a few of the maps, seen the others on youtube. There really isn't anything special about them, except on Namalsk you actually get cold when you go too far up that one mountain on the map and they have these 'warm clothes', but it's really not like it's a whole new game and most people end up going back to chernarus at one point or another. Basically it's just because it's new and unknown.
  11. I think we need less statistcs, not more. Especially those kills/death related. I can see stats being shown when you die, like 'how many miles walked' and stuff like that. Just to give you a summary of your live but it should end up as a way to boost your ego because you took down 1000 Zombies, 100 Survivors, 69(lulz) Heroes and 1 Bandit. It just ends up encouraging a deathmatch mantality. But I think they were planning on letting you record your stats on a note book that you get when you spawn. At least Rocket mentioned something like that in an interview.
  12. Not a fan of the idea. Though it might be 'realistic', for me there is a line somewhere. This is afterall a game and it cannot simulate real life in every detail, for example you cannot simulate the effort it costs to overcome the disgust of eating human flesh. So as 'realistic' or 'authentic' as the option to do this might seem, it simply is not. Because everyone would be doing it without a second thought making it very unrealistic. We already have the same situation with the 'shoot on sight' mentality. There really is no need encourage that even more. But in the end it's Rockets decision, though same as with the zombie children this is also a matter of rating.
  13. All of those I've seen before. Except maybe the currency thing and that's really not a good idea. Like Hetstaine said, there already is trading going on in the game and there is no need for any sort of 'currency' though I guess finding cash here and there like you do in Fallout might be nice but would be more like a trash-loot item. I hate the Idea of infected animals, I never liked it but that's just me.As for teamwork, I've suggested the exact same thing in another thread. It's a good idea, relatively simple but would give more meaning to teamwork.
  14. Well, the health and medical system is being reworked for the standalone, so I'd guess the one hit K.O. is not going to be a problem there and with the MOD becoming a Community Project I'm sure they would adress this 'problem' as well if there is enough demand for it.
  15. Uhm... no? You want to force half the World to play at night while the other one has to play at daytime? There is a reason why we have timezones. If anything they should be forced to at least abide by the day/night cycle, the 24/7 daylight servers are just stupid, but that's just my view and I prefer playing at night so I'm probably in the minority anyway. As for a sped up day/night cycle, I don't like the idea of that either. I enjoy the feeling of dread that over comes you when you realise it's getting dark(or in my case the sun's comming up) and you'll have to survive such a long period of time till you're 'save' again in your preferred part of the day/night cycle.
  16. I suppose telling the truth is weird to some people. I've posted one or two ideas of mine on this forum, though I don't think I had to defend them and I don't think I would or should.Edit: Actually lets make this easy for you. I'll link you to my ideas and you can have a go at them: http://dayzmod.com/forum/index.php?/topic/95879-dead-bodies-and-dormant-zeds/page__view__findpost__p__902737 http://dayzmod.com/forum/index.php?/topic/94072-dynamic-random-events/page__view__findpost__p__884023
  17. Been frequently suggested and is most likely to be implemented at some point in the future. As for the mod, with the development now being a community project, there is a very high chance that it might get implemented there as well.
  18. lol, how is it off-topic? your talking about adding/altering the crashed helicopter mechanics.First you whine about no replies and when someone dies reply but says something critical you whine about that as well. Kinda wierd how I have become infamous for that on parts of this forum. But last time I checked I'm allowed to freely voice my opinion on this Forum, unlike other Forums of games that I will not name.
  19. At least he's not making any promises he can't keep. I'd rather not get any info on the standalone and be surprised when I get it anyway, but that's just me I guess.
  20. You don't play the game 24/7(at least you shouldn't) how is that realistic? they go down so fast to compensate for the time you play. The proportion is alright in my eyes.
  21. That's not a solution, if you have a helicopter you can easily farm them even if they are scattered more around the map - if that's even possible. Besides, the whole heli crash site doesn't make sense anyway. The 'Zombies' in this game are not undead, so all those 'Zombies' that roam around the crash site shouldn't be there, because no one would have survived a crash like that and even if by a rare chance someone did they'd be heavily wounded. This in turn would make the crash site and even easier loot farm than it is right now.So like I said, they should be a lot more rare and not be garanteed to spawn on the map at all. If that was true, you can a add all the variations you want. Oh and yes, weapon and equipment suggestions go here: http://dayzmod.com/forum/index.php?/topic/97659-consolidated-weaponsequipment-suggestions/
  22. Most has been suggested before an it's a really good idea. Except maybe for the rubber bullets, I don't see a use for them really depending on how you envision them to work. I think in real life they are used as sort of discouragement because they hurt like shit but in the game you don't really feel pain so that wouldn't ork like that. People would still be coming at you when you fire at them with these bullets. I suppose they could work as a 'knock out' when you hit someone on the head but wether that'd be realistic/authentic I'm not so sure about.
  23. You should try undterstanding me. I'm saying there currently are too many helicopter crashes and too much high grade weaponry. Your suggestion doesn't change anything about the number of crashes, you want it to stay the same - again I'm saying we need less. You're suggesting to add more weapon variants, while not removing the other ones and I'm saying we already have enough of that and don't need more.Sure there could be other helicopters with different equipment but why? It's really just a weapons/equipment farm and I really don't see the point in them anyway. They should be much more rare and not a garanteed 4 crashes on every server, if that'd be the case I have nothing against a little variance.
  24. There are still too many helicopter crashes in the game, as well as to much high grade weaponry.
  25. We need less of these not more.
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