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Everything posted by alaaa
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U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
128 still up? :D -
U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
Yeah same, if more users are available for that i'm up too for a little donation :) -
U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
i'm really sad about this, your server was for sure one of the bests around here :( -
Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
alaaa replied to mattlightfoot's topic in Mod Announcements & Info
- 124 replies
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Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
alaaa replied to mattlightfoot's topic in Mod Announcements & Info
here is mine!- 124 replies
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U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
try an in-between! Something like 65! -
U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
just a question, are you experiencing any issue in wearing camo/ghillie on US128? -
20 words or less: Super-Low Humanity Detection
alaaa replied to rocket's topic in DayZ Mod General Discussion
Consequences for murdering is against the spirit of the game, i'm more for facultative alternate skins for people with high values of humanity. -
20 words or less: Super-Low Humanity Detection
alaaa replied to rocket's topic in DayZ Mod General Discussion
NO. You are always dead before hearing the heartbeat. It's a nice complementary feature, but not a solution at all. -
Hello survivors, i'm aLaaa and somebody could remember me because i'm the developer behind the RCRN lighting mod for Skyrim, i'm a big DayZ fan and i'm playing it since about a month, but i never actively posted in the forums before (only lurking :P). The purpose of this thread is to collect the most interesting and solid ideas provided by the DayZ community, repackaging them into a wireframe structure, and then provide an easy-to-browse thread with fresh ideas for Rocket and devs. I would be happy to keep this thread in the general forum instead of the suggestions one, because the base purpose is to address the general discussions to a more constructive way than the usual pointless complaint threads about barbed wire/tank traps/hacking/severhopping/zomgiraidedyourtentandigrabbed2cansofbeansi'mso1337. Suggestions list: (in some cases original post could be missed, if you are the original submitter please notify it to me.) 1) Humanity v2: Rick Edition. It's pretty obvious that the old bandit Skin was not the right solution, but it's pretty obvious too that the actual situation turned everything into a pointless deathmatch. Here is a proposal based on a total different thing: Vanity. Every new player should start with an Humanity value of 4/7 of the total points: Killing and shooting at not bandit players will make the value decrease. Killing bandits and heal other players will make the humanity value to increase and unlock stuff (everything already included into Arma2): Humanity 5/7: Allow you to wear the Policeman Skin, an average rarity military item spawn. Humanity 5/7: Allow you to wear the Doctor Skin, an average rarity medical item spawn. Humanity 6/7: Allow you to wear the UN Pacekeeper Skin, this is a camoufage skin with a blue helmet, it's an high rarity military item spawn. If you are using a positive Humanity Skin and your Humanity decrease until the value that allow you to wear it, the skin will be automatically removed and repackaged into your inventory at the next server login. Related Gameplay changes: skins are cool and people that want to obtain them will act better. This kind of skins will help the role playing too and they'll add someone to trust in the game. This system doesn't remove bandits from DayZ, it's only developed in order to balance the actual state of things, so expect only a 20% decrease in banditism and murdering. It will also add much more sense to PvP. This will not turn people that are wearing the skins in walking targets, because bandits doesn't look at the skin, they will kill you anyway like it's happening right now, but much probably you will recieve less random shots from survivors because they will recognize you as friendly. This should be considered as an addition to all the good suggestions already posted in this thread: http://dayzmod.com/forum/index.php?/topic/20112-the-only-realistic-way-to-prevent-deathmatching-make-dayz-a-living-hell/page__hl__%2Bonly+%2Brealistic+%2Bprevent+%2Bdeathmatching 2) Car Paints This is a mid-end game content, we already have (few) character skins but would be nice add also new or interchangeable skins for vehicles, this thing could be done by adding paint cans in the mod. Paint cans should be civilian rare loot, and several colors should be available, by combining paint cans you can obtain different skins that can be applied to your veichle. Examples: Green Can + Yellow Can + Brown Can = Woodland Camouflage Skin Black Can + Gray Can + White Can = Urban Camouflage skin White Can + Red Can = Ambulance Skin Blue Can + White Can + Green Can = Police Car Skin Yellow Can + Green Can + Purple Can + Pink Can + Blue Can + Red Can + White Can = Special Flower Power paint job for the hippy van The above combos are just examples there are infinite possibilities, but for sure be able to repaint your veichles would be a nice addition also because a lot of skins/models are already in ArmaII and CO. 3) Helicopter Crash Site Implementation Change (by Callaghan) Everything is already explained here: http://dayzmod.com/f...ntation +change I want only to add that imho the Heli loot should be reduced in quantity, and Heli crashes should happen randomly and only 4 times a day. When an Heli crash happen also a pre-recorded SOS message should be brodcasted to all the players that with a Radio in the toolsbelt. (For more info about radio mechanic, please read the next suggestion). 4) Radio Mechanics: Hello World! I think that this could be a really nice feature, the Chernarus map is full of unused Antennas, this mechanic is supposed to give them a sense. Here is a demo Radio Map that i just done, with stations and ranges (everything is based on already in-game buildings/antennas) (click me!) Features and explanation: - 3x Main Radio Stations, usable by players for voice broadcasting in the antenna areas. Squares in the map are the areas of effect. (Green Mountain Station, NW Airfield Control tower Station, Drakon Isle Station) - 2x Small Modular Radio Stations (marked with SW in the map), usable by players for broadcasting in the antenna areas, this kind of stations are using an external facility (about 1km away) to broadcast, the linked antenna can be used for broadcasting the linked station or as relay station by an adjacent Main Station. (Modular Stations are located at the Balota Airstrip Control Tower and at the NE Airstrip Control Tower) - 4x Relay Antennas, they are used only to re-broadcast signal of Main and Modular Stations coming from an adjacent cell. - Every new player spawn with a radio in the tools inventory. - Players can interact with Antennas and Stations, they can be user set: OFF/ON/Repeat broadcasting of an adjacent station. - Side-chat is enabled into all the radio covered zones (setting Off Antennas/Stations disable sidechat in that area too). - Users can select what to hear. By opening inventory and right clicking on the Radio they can select a station or turn Station Broadcasting off. Turning station broadcasting OFF will block the HELIS SOS message too, because it will be re-broadcasted by all the active stations/antennas. Related Gameplay changes: this add something to do for clans and groups; conquering, defending, switching on/off Radio Stations will keep them busy for a while, and will make them use their veichles for a good reason. Partially active side-chat will add a bit of support for newcomers. 5) new Tool: Flare Gun (by thefonz) A simply flare gun for rescue/communication purpose, more info here: http://dayzmod.com/f...5180-flare-gun/ 6) Updated Melee Weapon/Tool: Knife Knife is already here, would be nice use it also for cutting zeds and not only for gut sheeps. 7) New Melee Weapon/Tool: Shovel Smashing zeds with a Shovel sounds really funny, this should be used also to create little sand fortifications (model is already in Arma2) like this: (maybe a 2h cooldown should be in too) http://www.armatechs...EnvelopeBig.jpg The Melee Weapons damage range should be something like: [lowest] knife > crowbar > Shovel > Axe [highest] 8) Power Plants, electric grid, and Generators (by Bullfrog) An Electricity System would perfectly fit the DayZ gameplay, it should be a nice boost to the teamplay and also a little nerf to the excessive NVG usage (because with this system batteries needs to be recharged via the power line) that is killing the night-time immersion. You can find all the informations in this thread: http://dayzmod.com/f...enerators-v-33/ 9) Night Time/Dusks/Dawns Atm this stuff seems to be not very well balanced, i'm not saying that night time is too dark, but i'm speaking about the night simulation it self, seems that it's simulated by just decreasing saturation and brightness, that is not correct. Arma2 uses a post processing injection system very similar to the one that our mod (RCRN) uses for Skyrim, we work on this kind of lighting stuff for about 8 hours a day since november 2011, and if you want we will be happy to assist you in providing a better night/dusks/dawns management. -------------------- thread update history: - 12/07/012 : removed the TinCan anticheat idea because Rocket already fixed the references in 1.7.2, added Car Paints and Power Plants! -------------------- This is my collection for today, i'll update it everyday with the best ideas that i'll be able to catch around the boards. Sorry for my english, but i'm not from an english based country :) I hope that this post may help a bit, if you found something interesting around let me know, and if possible i'll add it! Thank you for reading this wall of text!
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Yeah! This is exactly the purpose behind the radio suggestion!
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There are mods, if they really want to move it they can. What's the issue?
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that are just examples, skins can be created, reworked and added, so changing it is not a big issue, i care more about the mechanic it self than the helmet color :P
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it's the only one camouflage skin already included in Arma that is a bit different from the other camouflage skins, this is the only reason because i pick it.
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main post updated! - 12/07/012 : removed the TinCan anticheat idea because Rocket already fixed the item references in 1.7.2, added 2 new suggestions: Car Paints and Power Plants!
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Helicopter Crash Site Implementation Change - More immersion, realism, fun.
alaaa replied to 7-75 callaghan's topic in DayZ Mod Suggestions
Hello Callaghan, i'm a big fan of your heli mechanic suggestion, i want only notify you that i added it to my thread about the most interesting community ideas: http://dayzmod.com/forum/showthread.php?tid=27990 Good Job! :D -
Well personally i'm not a big fan of bandit-skins only, we need for sure more skins for everybody (and there are already a lot of them included in Arma2 that are only waiting to be added), i didn't write this in the main post because i think that the DayZ staff is already working in this way. The Skins that i selected in the point 2 are just for restrain the excessive bandit behavior!
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U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
Thank you very much, we are from italy and the GMT-5 time zone is much more comfortable than the -8 :D -
U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
US128 wasn't GMT -5 until yesterday? :O -
U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
alaaa replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
ty for providing the US128, works great! <3