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Tummynator

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Everything posted by Tummynator

  1. Tummynator

    Exploding Barns?

    U nub ... U obviously called in an air strike :D
  2. Tummynator

    More than just me?

    / to chat. Keep waiting until your in Forrest marathon Sim. Then restart.
  3. Tummynator

    Ultimate Loot

    M4a3 cco silenced
  4. Tummynator

    The Running Man

    Haha. Your post scared the poop out of me. This really should be a dayz ai. maybe he could be screaming terrorizing the country side
  5. Tummynator

    What was your dumbest death?

    1. Find a chicken. 20 meters away from the chicken and the chicken decides that its not a chicken, but a zombie. 2. Press v over BarbEd wires, die because barb wires slit my throat 3. Getting killed by people I help/team with. they keep running and shooting everything, basically zombie and bandit magnets.
  6. Tummynator

    A change of... Zombies?

    Quoted from Rocket http://dayzmod.com/forum/showthread.php?tid=341&highlight=slow+zombie "Slow zombies would require many, many more before they were a threat. And then there is the problem of disposing of bodies. Even checking on the NUMBER of dead bodies takes a fair amount of CPU at present so cleanup is done rarely and carefully. That and personally, I don't really like the traditional concept of zombies - they reflect societal fears that we have outgrown somewhat. Modern "28 days later" zombies reflect the fear of infections, of things we can control and see, the loss of our humanity, the breakdown of order, nameless/borderless enemies. The modern zombie interest is really, imho, a social commentary on the fears of modern society. They capture nicely the things we fear. This implementation was chosen because the infected are threatening, but their number can be controlled and balanced so the servers can be up, living, and remain stable for 24 hours. I realise this is a disapointment to some, but if it comes down to something being cool but costing performance or not being workable - then its not included."
  7. Tummynator

    How?

    This is not your average "zombie fps game" dont play like it
  8. Tummynator

    Melee Weapon Petition

    Zombies dont really melee ... when you are close enough to a zombie at activates a script that takes your blood and performs an animation ... thats how you get hit through walls and hit when behind a zombie
  9. Tummynator

    Solutions to 1.5.7 gripes.

    maybe slightly reducing zombie numbers .. and slightly increasing military ammo ... but remember, zombies are still 1 shot to the head so 1mag= 30 dead zombies
  10. Tummynator

    Will DayZ cost money after Alpha?

    I would gladly pay up to $40USD for this mod on arma3
  11. Tummynator

    Airdrop event

    i dont think rocket would want to make resources so easily obtained ... maybe you would have to find a radio, 4 smokes, and 10 flares
  12. Tummynator

    Playing dead...

    bump :D
  13. Tummynator

    Solutions to 1.5.7 gripes.

    Enfield is a much higher caliber weapon than an AK or m4 ... and im pretty sure a buckshot to the chest is gunna drop a person or infected in this case
  14. Tummynator

    Can't shoot trough glass

    Shoot it moar ... seriously .. go play on map editor it takes about 2 whole mp5 clips
  15. Tummynator

    Melee Weapon Petition

    Dude. I have played since OFP. I know how the game and engine works. I also know that Rocket is a BIS developer. If anyone can put it into this game' date=' it's Rocket. So please don't embarass yourself further by being a jerk. [/quote'] Then you should know that this would be like having flying soldiers ... not trying to be jerk .. just a realist
  16. Tummynator

    Melee Weapon Petition

    again ... arma doesnt support melee ... and also .. we dont want a hack and slash zombie game ... no offense but pls try figuring the game and engine out before just jumping in with suggestions
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