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Everything posted by aussiestig
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Should I just wait?
aussiestig replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
I highly doubt the official DayZ mod will be moved over to ArmA III until the full release happens, which is said to be Q3 this year. The map in the alpha is pretty small -
What's the loadout of the new Loot table: Hunting
aussiestig replied to dirtylemur's topic in DayZ Mod General Discussion
Oh how much more I would enjoy this game if we didn't know what spawned where, and what the chances were. Loot maps and databases should be banned in my opinion -
Arma3 Dayz MOD vs Dayz Standalone
aussiestig replied to v3c1c's topic in DayZ Mod General Discussion
There will be someone that does it, I can guarantee. It may be called something else, and have some minor changes, but there will be an open world zombie survival game. I wouldn't really be surprised at all if razor dropped support for Arma 2 dayz mod, and moved over to Arma 3 after full Arma 3 release. -
Arma3 Dayz MOD vs Dayz Standalone
aussiestig replied to v3c1c's topic in DayZ Mod General Discussion
Nope. There are 3 maps in Arma 3, the one in the Alpha is the 20km2 map. -
Arma3 Dayz MOD vs Dayz Standalone
aussiestig replied to v3c1c's topic in DayZ Mod General Discussion
Arma 3 Alpha will be on a 20km2 map, so a little bigger than Utes. I can't say that a game of DayZ is enjoyable on Utes, in fact it's terrible. Arma 3 full game DayZ might be better, but it'll essentially be the mod we have now, with a bigger map, better graphics and lighting, and some new weapons. DayZ SA has been focusing more on the things that make DayZ a better game, like more realistic zombies, better loot systems, better game mechanics etc. -
My criticisms of DayZ mod/Standalone
aussiestig replied to westonsammy's topic in DayZ Mod General Discussion
DayZ wasn't even close to being the first zombie mod for Arma, you're right. But the difference is, it clearly did everything right. That's evident by the fact that it had 1.5m downloads, and the rest never got more than 60,000. I don't think everyone is expecting this game that's completely changed dayz, and made this game we've all been waiting for. It's been 6 or so months since they started development on dayz, and they have a very small dev team, so to have a totally different game, with heaps of new features would be ridiculous. Not to mention, ALL of the code for DayZ has been re-writen. That's right, not a single bit has been transferred across from the mod. 6 months to create what is effectively 100% a new game is not a bad effort at all. Rocket has promised 12 months of updates after the dayz release, and possibly more depending on where we get too. He also said that we will be getting weekly, sometimes daily updates. Think of the DayZ SA as a base game for the dev team to build on over the next year. Sounds good to me. -
In comparison to mid to late last year? It's 10x better now, but still bad on public servers.
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Dear dev team and mod team, I apologize for what this community has done to you.
aussiestig replied to berserkuh's topic in DayZ Mod General Discussion
I'm fine with the cans having the moderators names on them in the mod, but I don't want it for the Standalone. Although, the chances of that happening are extremely slim. -
I think their would be a way of implementing it so that the server doesn't require a restart, but the loot system is 'reset' every few hours.
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You won't be global banned unless you hacked the weapons in yourself. Simple. I can't speak for Admins of servers though, if they check the logs for banned weapons, you might be banned on their server.
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"61. dont put mustard on your cheese pizza it taste like ass." This is the best thing I've read all week.
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Attack Helicopter while sniping.
aussiestig replied to Nachary's topic in DayZ Mod General Discussion
People still snipe elektro? Really? -
AMD FX-6100 @3.9ghz GTX 560ti @900mhz 8gb 1600mhz 24" 1920x1080 monitor 50-60 in the wilderness, 30ish in cherno. I get 90ish in vanilla arma though. I'd bump up the speed of my GPU and CPU, but I'll only have this PC for a few more months, and it's too much effort to go into the mid 4's while maintaining stability.
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People keep thinking I'm saying "Daisy"
aussiestig replied to "Lost" Alice's topic in DayZ Mod General Discussion
You'd think it would be Day Zed with that reasoning, but recently in a tweet, dean said he calls it "DayZee". There isn't a specific way of saying it though. -
So what is your DayZ Flavor? Vanilla, 2017 or DayZ+
aussiestig replied to hempyhustle's topic in DayZ Mod General Discussion
DayZ + didn't feel that different to me. It was trying to do something, and it kind of didn't do it very well at all. It was very similar to vanilla DayZ, but the things it brought to the table weren't that great. The same goes for 2017, it's kind of the same as DayZ+, but with an older feeling to it. But again, it was trying to go for that 'older' feeling, 5 years down the road, but all they did was change character, vehicle and loot textures. If they made roads look unmaintaned and unused, and crash was really tall, and everything was really dirty, then it would have felt a lot more like 5 years into an apocalypse. Vanilla has it's issues, but it's the game I spent so long playing and loving. Everything about it felt right when I first started playing, but I didn't get that feeling with 2017 and DayZ+ -
So what is your DayZ Flavor? Vanilla, 2017 or DayZ+
aussiestig replied to hempyhustle's topic in DayZ Mod General Discussion
Vanilla every day of the week. -
To be honest, there isn't that much in the list. A crafting mechanic would take a bit of tuning to get right, and would probably take a fair amount of time, but the other things are just adding in items into loot spawns, and then giving them a use, such as being able to colour walls and such. I think that the shelter one is vital for a zombie apocalypse game, there needs to be more emphasis on needing to remain in one spot for awhile, and protect yourself. A few months work and most of these features could be 100% working.
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When you said 'siphoning gas', I thought you meant routing a pipe into your window so that the gas suffocates you, and you die. Then I realised you meant petrol.
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How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
Since when did dayz need balancing? It takes time to get top tier gear, that's the only balancing there needs to be. I've never had an experience where a group with a helicopter had a major upper hand on me while on the ground. Shooting off the side of a helicopter moving at 200kph is not easy, and it doesn't help that the 240's are very ammo limited. In a shootout, a heli is useless to be honest. I agree that heli's are very useful when it comes to getting to and from places, but you also have to hide your heli when you aren't using it, and anyone can find it when you're offline. The best option would be add in wear and tear, like I've said a billion times now. After a few hours flight, you engine should need a change, and you should need new rotors every now and then. There should be random failures, but not the kind that totally render the heli uses, just anti-torque failures and, and losing 50% engine power and things like that. They add the unknown to the helicopter, something that should be there considering you're in russia, and there is a zombie apocalypse. Not everything should work all the time -
Make sure you have post processing effects disabled, and that you have your video memory set to default. If you're still having trouble, try this: http://pastebin.com/F7Q8Ne2i
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How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
I'll disagree with you until the day your thread dies and none of these features are implemented. It simply does not fit the game that is DayZ in any way at all. You're trying to turn helicopters into this ultra realistic thing that only 1 person in your group will be able to do because it's difficult, yet everyone can use firearms straight up, fix vehicles, administer blood transfusions and morphine, gut animals. All of these things are things that are done daily in DayZ, if not hourly, and all of them would require training in real life, some of which like fixing vehicles would require months, if not years of training. Yet, you want to make flying helicopters, the one thing that happens once a month if you're extremely lucky, as I've said multiple times before. There is no justifiable reason as to why this needs to be in the game. Simply adding more wear and tear like I said would take a day of development time, and it's a simple yet game changing mechanic. What you want to do, is turn 0.01% of what this game is, into a simulator, when my much more simple idea makes a whole load more sense. -
I'm new, where should I start?
aussiestig replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
Something has changed, and it happened a day or 2 ago. The mod is now downloadable off of steam, but I'd personally go with what you said here. I've heard there are a few small issues with the steam release. DayZ commander is great for new maps anyway. -
Vote for the Standalone to have more vehicles on each map.
aussiestig replied to JamesMoore's topic in DayZ Mod General Discussion
Exactly. Remember that first time you found a vehicle? It was awesome. Having a vehicle is something you should cherish and you should have to look after it, it shouldn't be something we all take for granted. -
How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
But how do you teach players about a start up sequence? There is no helicopter tutorial for dayz, and there never will be. If you find a helicopter, then that is the only time you're ever going to be flying one. You don't get to practice. I just cannot understand how you think adding in a start up sequence, and making it a little harder to fly would be a better option than to just make the helicopter have severe wear and tear with the engine and such. Everyone's played BF3, right? The game has the easiest choppers to fly that I've ever experienced in a game to be honest, the response time is instant, they have no weight to them, you can bash them into anything, and hitting the blades on anything does nothing. Yet people complained about how they were too hard to fly for months and months after the game was released. Imagine what kind of uproar there would be if every single player that found a helicopter in dayz couldn't fly it because they had no idea how to start it, and when they did they crashed it straight away. -
How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
Yeah, but 95% of people who play DayZ do you use auto hover