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Your DayZ Team
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Everything posted by aussiestig
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Wind speed detector as a tool, that you can find? Maybe it should be something that is as hard to find as a sniper itself.
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http://www.dayzwiki.com/wiki/Weapons Officially? No. But you were most likely playing on a private hive which can have any weapons they want. It'd be best to ask the admin in side chat, or on their website if they have one.
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"Because if he messes Dayz Standalone up, who is going to actually want to be in associated with him?" well the funny thing is, he was employed by Bohemia Interactive a few months before DayZ became a hit, so if DayZ fails, then he'll just go back to being an Arma 3 dev. Of course, it won't fail, so why is anyone discussing this? The points you bring up are stupid. You're basically saying that DayZ isn't going to sell because there aren't any private hives. The DayZ SA is a totally new game built from the ground up. I'd take a guess and say that the core problems like ghosting, logging etc. are being worked on already or have already been worked on. He's not going to let the issues that ruined the mod, ruin the new game.
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Just realised that this is a thread from 6 months ago. WHY DO PEOPLE KEEP BUMPING OLD THREADS
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Once Dayz release on consoles will pc be second best?
aussiestig replied to dgeesio's topic in DayZ Mod General Discussion
It wouldn't be a port? Are you suggesting that they are just going to remake the entire game for PS4? That's far to much work for the small dev team behind DayZ. The game will just be ported over to consoles, and then tweaked and snipped to make it work better for consoles. -
Once Dayz release on consoles will pc be second best?
aussiestig replied to dgeesio's topic in DayZ Mod General Discussion
This isn't a discussion about PC vs Console though, there are plenty of other threads for that. This thread is about the implications that having DayZ on a console would have on the PC version, and this is more than worth discussing, whether you've discussed PC vs console before or not. -
Once Dayz release on consoles will pc be second best?
aussiestig replied to dgeesio's topic in DayZ Mod General Discussion
Command Carrier, Operation Flashpoint. They can do it for sure, but it will take more work than a your average PC-console port. For example, the inventory is drag and drop, that won't work on a console because it'll be extremely awkward. -
Rocket: Console version almost certain
aussiestig replied to Marvel (DayZ)'s topic in DayZ Mod General Discussion
We were promised a year of development on the PC version after SA release, I'll be utterly disappointed if several months of that are cut away to work on the console version. I have no problem with a console version, but I feel like it's going to compromise the PC version in some way -
PC upgrade, need some advice
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
Don't worry about an SSD, but get yourself 8gb of 1866mhz or 2133mhz ram with low latency. I know people that have gained 15-20 fps in Arma 2 just from upgrading their ram. -
No. It's a feature.
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Alright, it seems as though you were right Inception. I'm still whitelisted on the server, but I wasn't on the TS. I guess I'll see you guys around! :thumbsup:
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How do you blow off steam?
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
When I get mad, I go for a run, and run probably twice as far and fast as normal. Not a bad habit to be honest :P -
Group Tactics; Whats your Tips?
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
Where the hell are you even going with this? You sound like you're just going to argue against everything he's ever said, down to his favourite kind of pizza just because you're angry that people like him. -
Is using teamspeak 'cheating'?
aussiestig replied to Maloney (DayZ)'s topic in DayZ Mod General Discussion
Sure, it's not realistic that you can talk to your friends who are 5km away from from you, but in the real world, people have several ways of communication, radios, cell phones etc. DayZ doesn't have any of this implemented, and the voice chat that is in Arma is very very poor quality. Voice chat programs aren't cheating, they are just filling the void that is there from the lack of things available to communicate with in DayZ. -
Group Tactics; Whats your Tips?
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
"I don't give a rats ass what the maker of the mod thinks about it" I'm sorry, but are you actually reading the shit your saying? -
Group Tactics; Whats your Tips?
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
If you're talking about exploiting a video game, then you're talking about the video game meaning of exploitation, which again, is taking advantage of a bug/glitch/something that shouldn't be taken advantage of. :thumbsup: Dean never said we aren't allowed to use teamspeak, so it's not an exploit. Dean likes Teamspeak, he likes ACRE, a mod that uses Teamspeak. The early multiplayer missions of dayz were conducted on Teamspeak. -
Group Tactics; Whats your Tips?
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
An exploit by definition is taking advantage of something in game that you shouldn't be, of which teamspeak is not. -
Nope. One day I was able to play fine, then I came back a few days later and my character needed to be whitelisted again, and when I joined the TS, I instantly got the "Whitelist" TS group like I'd never been there before.
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Group Tactics; Whats your Tips?
aussiestig replied to [email protected]'s topic in DayZ Mod General Discussion
So anyone who uses Teamspeak while playing a game with their group is a cheater? I apologize on behalf of everyone in the internet community with friends. We shall cease all enjoyment in video games immediately. -
Lets blame youtube then :P I signed up months and months ago, but they wiped the whitelistings once, so I just stopped :(
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You guys look like you have the most fun ever on whatever server it is you play on :thumbsup: For inception who tried to imbed the link, get rid of the "s" in "https" ;)
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I literally finished watching the last episode of Inside Combat Rescue about an hour ago, which I assume you've already watched as well. Such an awesome series, and I respect PJ's so much more now. Loved the video! Keep it up!
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Here's a little history lesson for everyone. In the development stages, just before it went public, the mod was expected to get roughly 600 downloads in a month. I'm not even talking 600 players all playing at the same time, simply 600 separate players having the mod. In a month, there were 200,000 players. It's intentions were to have a mod, that you could probably spend an entire Friday night playing with your mates, or maybe a whole afternoon slaying zombie's with your Arma group. It was not meant to be a game that was played daily by a tens of thousands of people. It wasn't set up to be a mainstream game. People weren't supposed to know about every loot spawn, ever vehicle spawn, every best sniping spot. It was simply meant to be a mod that you jump into with your mates at the same time and slay some zombies. You all saw this when my group got together with Shacktac that ended by spawning the all to well known series "The dayz ahead" by CHKilroy. That was the kind of game it was meant to be, where everyone was friends/knew each other, and everyone just wanted to have some fun. tl;dr the mod was not set up to be used by the masses
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Mercenary for hire - Trained Sniper, Either Give me a rifle or I'll bring mine.
aussiestig replied to Wildernes84's topic in DayZ Mod General Discussion
I love seeing people resurrect old threads, and then people replying to the OP that was wrote 6 months ago. -
It's the guy with the "Never go full retard" profile picture, who ironically, went 'full retard' quite often.