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Everything posted by aussiestig
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http://www.logicalincrements.com/ Chose between the good, and the very good build.
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How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
I'll disagree with you until the day your thread dies and none of these features are implemented. It simply does not fit the game that is DayZ in any way at all. You're trying to turn helicopters into this ultra realistic thing that only 1 person in your group will be able to do because it's difficult, yet everyone can use firearms straight up, fix vehicles, administer blood transfusions and morphine, gut animals. All of these things are things that are done daily in DayZ, if not hourly, and all of them would require training in real life, some of which like fixing vehicles would require months, if not years of training. Yet, you want to make flying helicopters, the one thing that happens once a month if you're extremely lucky, as I've said multiple times before. There is no justifiable reason as to why this needs to be in the game. Simply adding more wear and tear like I said would take a day of development time, and it's a simple yet game changing mechanic. What you want to do, is turn 0.01% of what this game is, into a simulator, when my much more simple idea makes a whole load more sense. -
I'm new, where should I start?
aussiestig replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
Something has changed, and it happened a day or 2 ago. The mod is now downloadable off of steam, but I'd personally go with what you said here. I've heard there are a few small issues with the steam release. DayZ commander is great for new maps anyway. -
Vote for the Standalone to have more vehicles on each map.
aussiestig replied to JamesMoore's topic in DayZ Mod General Discussion
Exactly. Remember that first time you found a vehicle? It was awesome. Having a vehicle is something you should cherish and you should have to look after it, it shouldn't be something we all take for granted. -
How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
But how do you teach players about a start up sequence? There is no helicopter tutorial for dayz, and there never will be. If you find a helicopter, then that is the only time you're ever going to be flying one. You don't get to practice. I just cannot understand how you think adding in a start up sequence, and making it a little harder to fly would be a better option than to just make the helicopter have severe wear and tear with the engine and such. Everyone's played BF3, right? The game has the easiest choppers to fly that I've ever experienced in a game to be honest, the response time is instant, they have no weight to them, you can bash them into anything, and hitting the blades on anything does nothing. Yet people complained about how they were too hard to fly for months and months after the game was released. Imagine what kind of uproar there would be if every single player that found a helicopter in dayz couldn't fly it because they had no idea how to start it, and when they did they crashed it straight away. -
How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
Yeah, but 95% of people who play DayZ do you use auto hover -
How are helicopters realistic?
aussiestig replied to cheezitschrist's topic in DayZ Mod General Discussion
As someone who's spent hundreds and hundreds of hours flying in Arma, I think that this is utterly stupid. Why would you make flying a helicopter difficult and time consuming when in vanilla dayz you only find a helicopter once a month if you're lucky. In the DayZ SA we won't have servers with 7000 helicopters, so finding one would be difficult. What's the point if you find one and no one knows how to fly it? It sounds like a stupid idea to me. If you want to make it harder, get rid of Auto Hover -
What do they mean by "Completely redone"?
aussiestig replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
It doesn't mean the game has suddenly turned into something totally different, the code has just been re-written. DayZ was a mod, and it had some severe bugs as we all know, instead of going through the code to just change things and add in new features, it was obviously easier for Rocket to just re-write the entire thing. -
Are you ready for the standalone?
aussiestig replied to BEASTWolverine's topic in DayZ Mod General Discussion
Why would I outplay dayz before the SA is even out? I'm getting ready by not playing dayz at all, so that it's fresh when it comes. -
Congratulations, you managed to stop something that has been stopped by the DayZ SA by it being server side. The client can no longer trick the server into doing something for them, because it will not allow it. All hacks like teleporting, spawning gear, vehicle spawning etc. has all been stopped by this. There is still the issue of ESP, wallhacks and all of the other crap out there. Stopping them will take a lot more than a dodgy solution that is just randomizing numbers
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Here, let's all describe DayZ in one word
aussiestig replied to JamesMoore's topic in DayZ Mod General Discussion
They are using it wrong as well. I'm only telling you because you complained about people disliking you, so I gave a reason why. -
Nope. As long as you're not the one executing the scripts and using the bypass, you will not be banned. The only way you can be banned is by executing hacks yourself, or by downloading them and having your key stolen.
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Here, let's all describe DayZ in one word
aussiestig replied to JamesMoore's topic in DayZ Mod General Discussion
But the chan websites aren't forums. They are image boards. You don't understand what greentexting is, why do you insist on it? -
Here, let's all describe DayZ in one word
aussiestig replied to JamesMoore's topic in DayZ Mod General Discussion
Greentexting is an actual feature on chan websites. 1 of the '>' symbols means you're referring to what someone is saying, 2 of the '>' symbols (>>) means you're referring to another post number, 3 of them (>>>) means you're referring to another thread. What you're doing is just putting your little le meme arrows into your story because you think it looks cool. It's annoying. -
Here, let's all describe DayZ in one word
aussiestig replied to JamesMoore's topic in DayZ Mod General Discussion
Keep greentexting on a website that doesn't have the greentexting feature and you're going to earn another hater. -
Or maybe, just maybe, he wanted to know whether he'd be banned. Like he asked.
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[POLL] Are PMC HD Textures Worth The Money?
aussiestig replied to Raider (DayZ)'s topic in DayZ Mod General Discussion
I second what Orlok says. If you're the kind of person that just plays DayZ, then I wouldn't bother unless you want to throw money at BIS. PMC was easily the worst DLC that BIS came out with though, so prepare for disappointment if you do play vanilla arma 2. -
'Trust no-one' - is that really good advice?
aussiestig replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
I think what the line means is 'don't turn your back on anyone'. It's alright to be friendly to other players, but don't 'trust' them, because more often than not, they turn around and kill you. -
Wasteland isn't a mod, DayZ is. And no, there aren't any servers that do this thankfully. Go play wasteland.
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Needs more nuggets.
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OP clearly didn't distinct between which is the old and which is the new. The one on the left, with just the thing on his head is the "new" bandit skin, the "old" one is on the right. It was the bandit skin from april-june if I remember correctly.
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Is this something you are installing on your own server? You should talk to razor about including this into the next patch.
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Best gaming rig suited to DayZ and similar games of the same requirements for DayZ?
aussiestig replied to charliewallace's topic in Technology/Programming
Looks great. No real noticeable parts that would be holding you back there. What speed is your ram? Hard to tell, as I've said in a lot of threads that it varies from person to person. But from the people that I know, this system would be doing 60-80fps on high-very high everything. -
Unfortunately, there are just too many servers for the small dayz team to be policing. My advice is just to go join another server, or bring up your complaints with the server admin. Writing a report about what happened isn't really going to do anything. The moderators here do not have the time to be following up requests to blacklist servers.
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Am I the only one that wants them to keep quiet on a lot of the details like they did in the dev video 2 weeks ago? I don't want to know exactly what the game is going to be like before I've even played it. If you don't know about most of the features, you'll have an extra large smile when you find the cool ones in the SA.