Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Everything posted by [email protected]
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Anyone Find The Red Military Boots?
[email protected] replied to Deathlove's topic in General Discussion
Yeah i just found redpunk boots. -
Corpses and Mirrored Inventory Items
[email protected] replied to Dr. Goner's topic in General Discussion
Pretty bad bug and voted in bug tracker. -
The reduction of loot in militarised zones
[email protected] replied to [email protected]'s topic in General Discussion
Yes some of the houses and areas don't have loot slots anymore. -
The reduction of loot in militarised zones
[email protected] replied to [email protected]'s topic in General Discussion
This sounds very good! -
Servers with connection issues to central hive
[email protected] replied to rocket's topic in News & Announcements
Rocket are the berries in the game, i want to eat those tasty berries! Also is the database still down for the maintenance? -
Fishing and bows are probably going to be in game later. Mining is not for this game, because its too unrealistic (like Rust) to process ores for items.
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I lost lots of blood today, but with food i gained it back in couple hours. Saline did help too and gave maybe 2/10 of the blood volume.
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Belota Medical/Military tents = Zero loot now?
[email protected] replied to shicack's topic in General Discussion
Game shouldn't have tons of ammo and guns, its aiming for survival so it takes while to get gear. Every new item and gun is really common just like M4 was at start. New item spawn rates are balanced (decreased) after couple weeks of testing. -
Rolling Changelog: Stable Branch: 0.32.114557
[email protected] replied to rocket's topic in News & Announcements
Maintenance could be just normal stuff, i hope they don't push too much and release buggy patch to public. -
Rolling Changelog: Stable Branch: 0.32.114557
[email protected] replied to rocket's topic in News & Announcements
Yes its very hard to test things because there is no items. -
Rolling Changelog: Stable Branch: 0.32.114557
[email protected] replied to rocket's topic in News & Announcements
So do the experimental servers boot every 4 hours? It seems almost all loot is gone everywhere, so it feels they aren't booted regularly. -
Rolling Changelog: Stable Branch: 0.32.114557
[email protected] replied to rocket's topic in News & Announcements
Anyone found berries? -
Rolling Changelog: Stable Branch: 0.32.114557
[email protected] replied to rocket's topic in News & Announcements
Please open more test servers. -
Hunting should be challenging, not too many animals and they should run away if they see you. Don't expect too complicated AI for them but balancing animal meat and beans are important. Bigger animals like bears should be dangerous, they can provide more meat and fur but don't try it with axe. Also i hope its possible to craft clothes from fur, or accessories from animal skin and bones.
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Wild Animals/Aggresive Animals
[email protected] replied to Grenadier36's topic in General Discussion
Of course there should be some aggressive moose and bears! -
Guns and ammo are pretty common still, but after testing them they probably are going to be extreme rare. I recommend to learn more melee, because i think its really needed in future for players and zombies.
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Whats going to be in 0.31.114160
[email protected] replied to Wernsley (DayZ)'s topic in General Discussion
Probably some lag fixes and signature verification for pbo files this week. So don't expect that much content yet, because i think they are fixing the bugs first. -
While digging through the game files I found some new guns
[email protected] replied to leefriendfield's topic in General Discussion
AK should be more accurate and more damage to over 300 meters, but lots of recoil and hard to control even with bursts. -
DayZ Sound Design Test - Part 3 Final Added
[email protected] replied to fortran's topic in General Discussion
Developing this game and better sound should be no problem from financing point, game is huge success even for alpha. But when game goes big, people are expecting professionalism and lots of great things from the game. I don't mind how long it takes to develop or design game, but i expect quality product when its ready. Can't really wait when DayZ and Star Citizen are complete, because these could be best games for a long time. -
With SSD you get overall smoother gameplay, it doesn't really give that much more fps but: - Textures will load faster so less texture popping - Less stuttering when entering new area - Even faster load times - Very smooth video recording if you are recording to other fast HDD (example. Barracuda 180 mb/s write speed) Also playing from SSD doesn't kill it, because game loads mostly data not write new data.
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Rolling Update Rev. 0.30.114008
[email protected] replied to Hicks_206 (DayZ)'s topic in News & Announcements
New experimental patch soon? -
Being Able To Carry 2 Rifle Sized Guns Would Be Nice
[email protected] replied to Deathlove's topic in General Discussion
If you want to carry weapons in backpack it should be disassembled, so it can fit there and takes some time to equip. Also they need to add animation if you want to equip items from backpack. -
Rolling Update Rev. 0.30.113953
[email protected] replied to Hicks_206 (DayZ)'s topic in News & Announcements
Lots of rubberbanding and i hope its going to get fixed this week. -
Saline should give health but really slowly.
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I recommend playing in experimental servers with new patch. Of course those characters will get deleted, but official servers are almost unplayable.