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jtime

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About jtime

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    Woodland Warrior
  1. People will cling to their digital lives now :D
  2. Date/Time: Since 1.5.7, unsolved in 1.5.8.4 What happened: After having found a tent and placing it, i had an inventory wipe despite force saving (see below) and decided to reposition that tent several times before the *next* restart. The end result is i have 7 placed tents on ANZ2 - none of which are saveable OR removable. (persistent since 1.5.7 when i placed them) (and another unmovable, unsaveable one on US4). I have called it "Tentception" and despite my best efforts it cannot be destroyed. I have tried the following 1) packing them all down 2) running them all over in a car 3) packing them all down and shooting them till the packed tent catches on fire (packing down a tent and not moving it = shoot (~30-40 rounds) to produce car type fireball) They are all still standing. in summary: can't be destroyed EVEN WITH FIRE 1) found tent 2) placed said tent 3) tent inventory wiped despite being force saved (control: a friend had a tent directly next to mine he'd force saved at approximately the same time, it remained persistent?) 4) decided to reposition tent and try again, packed and repacked the same tent 6 times until i was happy 5) Server was restarted sometime in my sleep, my friends tent remained in its pristine tents while i had 7 2 of the 7 tents have small amounts of recurring loot stuck in them. 6) I have since tried the aforementioned methods of destroying tentception after finding it resurrected after a restart. I have decided it is unkillable. Although i haven't died since 1.5.7. Possible cause of the initial problems: i had several people interacting with the very first tent (before they learned how to breed) and was force saving it like mad because we were putting high value items in it. its possible i really corrupted the information there because there was too many inputs at one time. Where you were: inside the map boundary What you were doing: Placing and replacing a tent (single item being re-used) *Current installed version: 1.5.8.4 (relevant since 1.5.7 *Server(s) you were on: ANZ2 (1 invincible tent migrated to US4 to assert its dominance) *Your system specs: Irrelevant. *Timeline of events before/after error: Irrelevant.
  3. 3 grids to the NW of your southern hospital, the long rectangular building to the SE of the factory (smokestack)
  4. Some of those placemarkers are way out. I noticed that one of the Chern hospitals is wrong by about 3 blocks.
  5. jtime

    Where to find water pumps?

    Nope. Those are empty park water fountains. Water fountains are actually small dark grey squares on your map. (they are only *slightly* darker than houses) and some of them can be very hard to see on your map even at full zoom) i have a 100% hit rate with this. Example: at gorka near the church walls in close vicinity to the fountain icon jord mention there is a little grey square. that infact is the water fountain. Example 2: there are 2 pumps in stary sobor, see if you can find them.
  6. jtime

    Tents & Vehicles General

    Tried repairing a huey last night, repaired everything even if it was green, including hit missle 4 times. The hull was yellow when we found it and 10+ scrap (on the hull alone gathered 20+) didn't get it to budge. Our huey just kept eating scrap :(
  7. jtime

    Rarest Weapons?

    Not my fault, it was a terrible plan to try to stop humanity getting to 2k and losing backpack, little did i know...the bean wars had escalated. :P
  8. According to the posts i'm reading in the 1.5.5 thread this issue(s) still exists. Deviant: good stuff, worth a new thread. I'll observe when i get some more game-time if i notice the same things.
  9. Thanks for the bumps but i think i may have slightly mis-identified a couple of things and rolled them into one bug. 1) i still think the servers bottle neck over time as more persistent data exists in the game they do slow down over time. 2) I'm now not so sure about how it affects zed spawn rates and think it could be a product of the evolving player group (people aren't in towns as much anymore where zeds spawn) (i.e. in Dallas one after almost a full day of uptime we drove a car through major towns and got out around each one and took the zed count from 100 to nearly 1000.) 3) extention to above the biggest issue with zeds is players logging out and taking proximal zeds with them. I've seen up to ~100 zeds go off the counter instantly. 4) re: items spawning it may be working *generally* as intended however i've encountered scenarios where a spawn will be empty but if you run out of the area and come back it will spawn the 2nd time. Let me know your thoughts guys from what you've seen.
  10. jtime

    Oceanic Server Discussion

    Freeborne/CM. Is the donation link still accurate? and what other information can you provide/link re: the ausarma server: i.e. can it sustain more than one running instance of Arma servers, how much bandwidth does it have (or can it handle), how many slots etc. Either way i'm donating just curious as to what it'll be packin' :D
  11. jtime

    This game ....

    There's something seriously funky going on with your client then, its beyond my rather shallow knowledge - hopefully someone else knows. Bad luck dude :(
  12. jtime

    Oceanic Server Discussion

    It would be a good idea since most of the day chasers don't understand that almost every Australian server provider has finite data plans and its not reasonable to have the server running under full player load 24/7
  13. jtime

    This game ....

    You should have @dayz and arma 2 in the top right corner if your running it off arrowhead or the launcher. If not, you're not running combined ops. If you do have that, maybe you're router/firewall is blocking it? Anyway i'm more or less out of guesses now :S
  14. jtime

    This game ....

    It should look like the image i've attached. And it needs to be the current version (this mod is updated nearly daily at present, sometimes faster)
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