Lord Turner
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Everything posted by Lord Turner
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Dam server was hit by hackers today spawned hils everywhere almost carshed server. Then people turned into cows... teleproted into ocean and some hackers attacked my clans stash they just appeared out of no place later this evening and killed us all despite hding in trees and 300m away from camp with a sniper. they had esp.
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anyhow, same guys "again" apparently we are not welcome on NZ19 so all 20+ of us will take our game some other place, cant play for an hour without being attacked by some guy with stuff that would take days if not weeks to collect legitimately
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yep, i kept trying for a few hours and when i got in i was invis also and the NPC chatter was spaming and everyone on the server had access to group chat ... then i loged cam back 4hrs later logged in and my character didnt spawn were i logged out i spawned 5000m away again with nothing. no bag no guns just what was in my base inventory.... Then i left, got an update joined a Russian server as i could not play on any other (servers not updated) and walked 200m found a dead body with everything under the sun on them 50cal sniper, coyte pack food gps range finder night vision everything... You cant play this game for more than 1hr without running into someone who is hacking has hacked or is using hacked stuff... FFS this is out of hand, KILL the "experiment" already and start over close DayZ down and fix the issues then start again at beta phase with everything resolved. alpha is not 20,000 + players a day even world of warcraft didnt test with such numbers originally nor do other games.
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NZ 19 ADMIN !!!!! gods, roll back the server 12hrs or something most peoples vehciles are gone people spawning in ocean still spawning on field with cars losing everything including thir bags ... weeks of loot GONE ?
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guys, despite this being alpha testing has nothing to do with hacking and hacking is not ok just due to this being alpha stage. I dont mind dieing from rocks glitching and breaking a leg or randomlyo losing items from time to time roll backs and all the other bugs and gliches that are part of alpha. Howevver being attacked by people with ESP and turned into a cow teleproted into the ocean or attacked by players with all the top gear hacked into the game are nothing to do with testing or alpha phase work. This has to stop, why ? because soon this game will be burnt so a lot of people play atm, the numbers will slowly decline due to this iv seen it happen before, it will pitter away to nothing. Its in the best interest of the creators of Arma II & batteleye to resolve these issues or people wont even buy arma III let alone a dayz stand alone. people will assume they hack now they will hack then and nothing can be done to stop it.
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What can be done anything ? myself and my friends cant even play on NZ 19 today either they keep telpeorting into the ocean and turning into cows etc etc.... how can we test anything or enjoy this experience if every day there is some tosser ruining around ruining a really good game production.
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Crazy Convoy of 5 Vehicles
Lord Turner replied to reetardKURTIS's topic in DayZ Mod General Discussion
d/c combat is farkin stupid, DC serverhoping is lame, for all we know you hoped servers to get all your stuff everything you have is a mark of the lack of skill you have as a player.... sorry but this game is to amazing to let fuckwits ruin it. -
No seriously lol iv seen people turned into nuns and now cows.... people ported into the sky and ocean and this happened today :( these guys came from no place and there is no way they could have known were we where at that specific time in 225km map .... there was almost nobody-online they came right for us and right for our truck like they were tracking it ! and i know hackers can see vehicles locations. And in 1 day we lost both major bases ... worse thing is we thought we killed the guy who raided our fisrt base and after we did the server started to lag and another guy we know in our team speak was on the coast and someone was spawning helis and insta killing people. I know this is alpha, its all about testing bugs and working it all out. But ESP, Godmode, Telporting and spawning items is not alpha or beta testing it is assholes runing the game for us testers my clan of which 22 people all up play together on DayZ worked for weeks to procure a great deal of stuff and in one day hackers took it all. Whats the point of playing "seriously" whats the point at all when nothing you do will count, i mean half the games alure is this but not when the other side cheats in ways that cant be countered. I have spent days playign this game, lost sleep and negletcted all sorts as it just so much dam fun, but when stuff like this takes place i look back and go wtf was it all for ? i am as of now the sole survivor of these attacks, i retained my things on person but the rest of my clan on at the time of the first and second attack lost everything incluing both our camps. Battleye sucks... and there are no real counter mesures to stop these scripters and BS bastered that are purchasing fucking trainers.... so anyone can do it.. FFS put something in the code that stops it for good ill suffer any pains i have to as a player so long as it means we are all on equil ground.
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NZ19 cheater in Stary Sobor
Lord Turner replied to RSOblivioN's topic in Mod Servers & Private Hives
Hackers teleported to my clans stash and attached us they knew everywere we were at all times & about 4hours ago before that somone was spawning helis every few min and the lag almost crashed the server. -
Pls admin help... NZ 19 has hackers on it spawning heli and generally laging the entire server to 1-2fps, they are spawning in hack shit and attaching other peoples hard work (aka there base) pls help if somone can ASAP. Dont have footage as it was so slow there was nothing to film. Pratorean.
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I like the realism i love the setting, overall a brilliant production thus far, however being alpha/beta there is room for improvement and explanation, and form what i can tell the dev do not rush forward and seem to think through their decisions. So hear are a few suggestions for any comments and dev consideration. Firstly i think the out map area needs to be removed so people cant drive vehicles out there and save them, or tents for that matter. its obvious why so i shan't explain. Clan Radio I think more cooperative play encouraging features should be considered, my first suggestion in this regard is a "clan" or "faction" beacon or calling card, this item would allow survivors who have located a beacon and claimed it to carry it around set it up and allow others to interact with this item, then linking them to each other and allowing use of a "open" channel for chat like a "clan" radio system this system also would allow people with GPS to know the locations of other clan members and share each others maps information but most importantly those who have used it will identify when aimed at as "friendly". This effect should only count per life, thus if you die you would need to locate someone with a clan radio and use it to gain the benefits again, and if the "leader" or one who has possession of the radio is killed 1, it can be reset and used or two it could be "decoded" or "hacked" if the player is in possession of a toolkit or a new toolkit type "electronics kit" or "hack kit". I understand there is a lot hear, but the basic concept is to allow those who wish to join together better ability to "not" shoot each other locate each-other and work as a team using "radio" chat. Revive Secondly "team" cooperative play is something a little wishful perhaps, but how about some "paddles" good old "revive" so if a player has been reduced to 0 or negatives in blood if a team mate has a medical kit or revive paddles or perhaps both a medical kit or paddles or battery's so that it can not be used over and over, something to make it limited but possible so that if a frenziedly is with you and you are killed there is a way they can bring your remains to life again. Spawns Another, and i am sure i am not the first to suggest this would be a "clan" or a "friendly" spawn beacons. I am certain that working in a new sub spawn system would not be easy, but imagine if various locations across the maps such as "forts, military bases and major towns" had triage tents, if a friendly of the same clan, or anyone "activates" a triage tent the players on the server that are dead can "opt" to spawn at this friendly site. Another way to do this would be to allow tents or "sat" becons to be placed only outside city areas say only in forrest areas but that player tent is linked to that player account and upon death the player can respawn at the tent ? i know this may change the game somewhat, however if we as players have the abialty to locate fortify and take over or do whatever we desire within this sandbox zombie nightmeare i dont see any reason why we cant have a more selective spawning system, even if it just let you chose out of 10 map locations rather than just along the cost over and over. Broken bones I think there should be at least one other way to resolve a broken leg, a medical kit + bandages + something ? or some variation or combination of items to allow a leg to be repaired so that those deep inland are not stuck crawling a 100 miles lol. OR.... make it harder to break limbs, i mean i have broken a leg hoping over a fence.. or being 1 hit by a zombie .... gosh i have been in brawls IRL iv been stabbed once and fallen of a 2 story roof and i didn't break a leg lol perhaps we could tone down this really highly unlikely but terribly mortifying event in day z. Tricks & Traps I am certain i am not the only one, but it be real nice to see some "trip wire" to combine with explosives to create traps on spawned weapons in doorways etc etc, as well as bear and rabbit traps for "crippling" unsuspecting victims. Not to mention if i was in a zombi Apocalypse id really booby trap the shit out of my car/bike/...vehicle so that if someone was not looking in the right space and they tried to hijack my car they would regret it. I mean how sweet would it be to setup a non lethal flash bang or smoke grenade trap or even a frag grenade trip wire trap ? even land mines perhaps ... and if we have trip wires we will need wire cutters to disarm them, or a hunting knife and if we have land mines perhaps a "metal detector" that will beep when within proximity of said land mines. Non lethal / Unconsciousness ok, yeah yeah its supposed to be "real" ok fine if i shoot you with an AK you die or even pistol but ... what about the non lethal ? i mean fark what happened to all that police riot hear ? tazers ? tear gas ? gods... what about an old fashion baseball bat or even rubber bullets for shotguns ? i think it be great for me to be able to shoot first and be able to ask questions after as apposed to looting a fresh corpse, besides wed make friends more often lol Binding and entrapment With the additions of non lethal, or even without how about some handcuffs ? i mean if i take someone down and i dont trust them i could shoot them with rubber bullets or tazer them down. Then drag their unconscious body into a house or someplace handcuff them or tie their legs with rope or something of the like. Then ask them questions perhaps barter for their life, and remember the player can always chose to hit that old re-spawn button and opt out of such situations if they so desire it. Ammunition I think a secondary storage should be added if possible that is only for primary ammunition much like pistol ammo, at least 4-6 slots for primary weapon ammo, considered it a tactical vest or a bullet belt to allow for a practical increase in carrying capacity without increasing overall pack size to something to unrealistic or overpowered. Weapon modifications Ok last one for tonight, how about some weapon modification units that you can find, and use a toolkit or can only use if you posses a tool kit and attach certain modifications to certain guns, such as an enfield with a scope ? or finding a standard m16 and placing a scope ? extended mags ? extended range .... how about a flashlight or a red dot ? anything really would be good. Ok well there are a few ideas i have jottend down as i have been playing i know some are out there but others i think are practical and more than possible within the capabilites of the game itself, i hope that some of these things or similar additions are added to the game. p.s I think that zombi de-spawn time after log-out should be increased to 1-5min, to avoid people server hoping to avoid zombie attack, and the "log-out" process or aborting should take at least 1min to avoid people logging upon a hostile encounter. currently i see people logging in and out to do these things a lot and it really makes it hard to play legitimately when people are logging in combat and avoiding zombie or even worse logging to another server moving to stand behind you and logging back in and shooting you in the back of the head. Not skill there doing this just makes you an asshole exploiter.
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No tents no vehicles since Hive reboot.
Lord Turner replied to BL1P's topic in DayZ Mod General Discussion
Hi, its happend to myself and a few freinds we had three servers with a truck on two a jeep on one and civillian cars on a truck server a setup camp with tents and enought equipment to survive for weeks and its all gone ? can thos be fixed or is it a solid wipe for good -
Rumors of DDOS attacks on DayZ master server?
Lord Turner replied to RazorPony's topic in Mod Servers & Private Hives
I think reinforcements are required, if there are any followers of the old ways >.< Jedi honors and all, perhaps a counter attack is required. Really i love this game, im going to do what i can from this end, if that is anything at all, tho DDOS attacks... gods man that's old school, surprised that works still. p.s though if enough of us unite perhaps we could hijack a predator missile system and just explode this mother !@#%'s house, lol jks its all closed circuit. -
No we should not be able to 'spawn" together without serious work towards such a goal, a command center "radio" requiring a lot of parts and work to operate perhaps allowing control of a town or some such. But really... there should just be spawn sites in various city's or areas to make it easier for people not to spawn in "Death traps" or spawn closer to allies and drops. haveing to run all the way from electro or cherno
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1 character per server is a bad idea, its a mod not many servers with good ping for everyone, and if one is full well cant play your character anymore. The current method although flawed atm is allowing everyone to play as much as they like. Gods, a 1 min de-log timer and a "spawn in clear zombies & loot" would ensure that people server hoping DIE in pvp & dont get loot by server hoping.
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Just throwing this out there, it may have already been mentioned but.. if its the same caliber rounds you "should" be able to empty them out of one "clip" and put into the other ? sure DMR cant work in FAL but a empty fal clip sure as hell can be refilled with the same cal ammo. I myself have a character alive for some time now, my primary is the FAL, as its so high powered i cover my friends on raids to ensure no pvp takes place. One shot kill = safety for the rest.
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Just a few suggestions...i have a so many.
Lord Turner replied to Lord Turner's topic in DayZ Mod Suggestions
Bump, just hopeing to see comments, maybe some dev "nay or yays" >. -
I think any addition to ammo or ammunition modification would be AWESOME. like being able to make rounds hollow tip or mercury filled even blanks or incinerate rounds ?
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I agree with the addtion of additional infected types but nothing to crazy.. something like "Spitter" zombie that can spit blood that can make you ill and require antibiotics or =blood loss = death, Exploder - zombie that will burst upon being shot, creating a stench that draws other zombies (yes i so ripped this from left 4 dead) DOG/BOR/COW zombie ? is it a safe to eat or is it going to attack you ? "hunters"- singular crawling zombies that have almost no visual range, but incredible hearing and will spawn in woodland areas and far out locations sniffing out their victims day and night with deadly accuracy. having said all that, its really important that players have ways to combat these threats in the forms of weapons modifications, traps, tricks lures and other items or tactics that can be used t counter zombi additions. just make them "clever" solutions as apposed to obvious :P
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*Balanced* zed headshots required to kill
Lord Turner replied to silentbob17's topic in DayZ Mod Suggestions
- neg from me, with ping = latency + choppy Z animations = waste half a clip trying to hit a zombi let alone its dam head. If anything there should be MORE ZOMBIES with less sensative detection. More realistic to have 100+ in a single town and to have to navigate threw the place "veary quietly"... lol then again i think they should have LESS blood as currently with the lag and choppy animations i often get attacked and start bleeding before teh zombie is even hitting me on screen and i alwayes seem to miss my second third shots as they run around all crazy like and teleport about lol -
The melee weapon thread (ideas, loot suggestions etc.)
Lord Turner replied to Umbra (DayZ)'s topic in DayZ Mod Suggestions
i am sure this has been said but ill say my 2 cents. some more "non-leathal" weapons be nice, a few bats, saps and rubber bullets be nice to inflict non lethal damage that render people unconscious. That and just being able to punch people in the face be nice. -
Simple Solution to Loot Farming via Server Hopping
Lord Turner replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
its a game about realism an thus i don't think loot suppression is wise if the items are there they are there, otherwise people could purposely "loot" suppress areas on servers and stop others from getting loot. Really the only thing to do is put in a log out timer, and a "server hop" counter upon your 2-3 HOP, you are warned with a message "further server changes will result in longer waiting times" and then players simple cant log into another server or character creation takes long intentionally to discourage this. You could also put a time limit on all this so people player for hrs that hop about are not affected only those that hop in short periods of time "looting" and avoiding pvp -
How to get rid of server hoping, farming and empty servers in five simple steps.
Lord Turner replied to daedrick's topic in DayZ Mod Suggestions
+ 1 from me man, anything to stop the "farm, log and swap" it gets reddiculas at times, some limit of swapping servers and log out timer is critical addition to dayz, currently its either exploit or be killed by exploiters... :( -
+ 1 from me also, its what i would do in real life, id stash all my important stuff before i went to scavenge so i 1 would not lose it if i was "mugged" and secondly i would or could use it as a bargining chip for my life.... "stop dont shoot, i got blood and morphine stashed, ill mark it on your map just let me go"....
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This happens already if you play the game for to long HA... i am constantly like... WAIT ... was that a gunshot.... OMG was that footsteps ... run run run...hide "hyperventilate"