Jump to content

adcamo (DayZ)

Members
  • Content Count

    14
  • Joined

  • Last visited

Community Reputation

18 Neutral

About adcamo (DayZ)

  • Rank
    Scavenger
  1. Moods & Emotes These were features of the game MXO (Matrix Online) that was well received as it was another tool to add to player immersion. What was fantastic, is that there were a lot of them, which made for a great number of situational interactions between players. Here is the description of what it is, as explained by the MXO team: Moods Moods are a set of idle and movement animations that reflect the listed mood. They unlock as you gain levels. No special action is involved in unlocking these; they simply become available at the listed level. These are engaged by using: /mood {mood name} normal - lvl 1, drunk - lvl 3, hurt - lvl 4, >shy - lvl 5, fidgety - lvl 6, bouncy - lvl 7, casual - lvl 8, shifty - lvl 9, cautious - lvl 9, stoic - lvl 10, aggressive - lvl 12, regal - lvl 13, sly - lvl 14, sultry - lvl 15, cocky - lvl 17, sexy - lvl 20 Not all of these moods are appropriate for the DayZ Universe, however some would be fun to make use of while playing the game. The way it works, is you would do "/mood cocky" for example, and your posture would immediately change to reflect the mood. Walking, running & actions would all reflect the mood. While idle, the player might cross their arms, tap their foot, check their watch, etc.. all based on what mood they are in. The actions you do, range from everything from standing still & running, to vaulting, and shooting could be affected to reflect that mood. This would add a good level of diversity in what the player sees visually when playing the game. One other thing that MXO did well was emotes. There were Solo Emotes & 2 player Emotes. Here is their explaination: Two player Emotes The following emotes require a target. The player will select a target, then use the emote command. The target will get a confirmation box, and, if he selects “yes” both players will perform the emote. dogsniff, holdbothhands, shakehands, holdhands, manhug, propose, hug, kissthering, pound (fist bump), slap, weddingkiss, weddingring I know that you are wanting to keep UI elements to a minimum, so accomplishing this sort of interaction system with little or no hud elements would be challenging, but the end effect would be very rewarding for the immersiveness of your game. Thanks for listening!
  2. adcamo (DayZ)

    Ideas for making Zombies more formidable

    Don't have to have "special zombies" in order to give them better or varying attributes. Variety in zombies would be welcome in my opinion, this is a huge area of DayZ that needs improvement.
  3. (PDF LINK) Zombie ideas - To make zombies more formidable http://www.dark-hero...wnload/DayZ.pdf - click for better formatted version. Zombie Ideas for Dayz Standalone Zombies – On the whole, zombies need to be more of a threat than they currently are. Put the fear of zombies back into the survivors. They need to hit harder (like in dayz +), and they should have mechanics that make them formidable. 1. Zombie Variety a. Zombie Types i.Military 1. Within the class of Military Zombies can be several subclasses of different military types. They would have different loot, and different potential abilities. a. Hazmat Zombies b. Army Zombies c. Naval Zombies etc.. u get the idea 2. Military Zombies are usually but not necessarily always armored a. This means they are harder to kill than your average zombie 3. Military Zombies should work together to some degree to try to track their prey. This should be noticeable when comparing the civilian zombies. When entering a building with 2 exits, half of the zombies would go to the other exit etc. ii.Civilian 1. Much like the standard zombies we have now 2. These zombies can have many different appearances to reflect the different parts of society they are apart of. iii.Survivor Zombies 1. If a survivor dies in an area where zombies spawn, then it increases the chance that survivor zombies will spawn. a. They will have backpacks, some will be heroes, some will be bandits etc.. 2. Survivor zombies will have better than average loot, however they might be a bit smarter than your average zombie for example, or perhaps they can rally others. iv.Hybrid Zombies 1. These zombies are more rare, and are people who haven’t been completely changed by the outbreak. They retain cognitive abilities, and aren’t mindless at all. There are different types of hybrid zombies that have different abilities, & different agendas. Killing them would award exceptional loot. a. Types i. The Fearful One – Characterized by their fearful nature, shy when approached. Their cries for help.. “Please help me”. But once your back is turned, they will try to eat you alive. They don’t hit you, they will feed on you where you stand, complete with you screaming for help. 1. Slow to turn into a zombie, this enemy is still partly human. 2. Still suffering from the hunger of flesh, they will try to eat you if you turn your back to them. 3. Exceptional senses, they know you are coming long before normal zombies 4. They aren’t particularly resilient, but they are smart, and will run from you and conceal themselves before they strike once aggroed. ii. The Angry One – Characterized by his aggressive behavior, he can charge you and knock you off your feet. He is particularly strong and can shatter your bones. Shooting him pisses him off, and the more you shoot him the more aggressive he gets. Expect to put the better part of a clip into this guy. 1. Will Kill other zombies to get to you 2. Is smart and not easily hidden from 3. Can pull you from vehicles as he can open the door. v. Children Zombies (fear the children) 1. More uncommon than adult or teenage zombies (due to them just being eaten rather than just infected). 1 to every 100 normal zombies? 2. Different behavior than standard zombies. Very unpredictable. 3. Some children zombies might just sit there and just watch you (how creepy would that be) but if you did anything to alert them, they would scream to alert a horde. Some will chase you. 4. They have the tendency to grapple your leg to slow you down, cause bleeding/infections -keep them at a distance-. 5. These zombies would generally be more infectious than a standard zombie 6. These zombies lack outright strength to do much damage to you, so instead they stalk the survivor hiding behind objects and buildings but constantly following you, persistent, stealthy, very scary. They make little noise when stalking you, but once shot or scared they have the ability to alert all nearby zombies (the horde). 7. Unless killed with a headshot, can alert the horde. vi. Teen 1. Teen models are only different from adult models in their look. Added for the sake of variety and realism. vii. Adult 1. The standard zombie that’s already implemented into DayZ. b. Genders 1. Male for all 3 age groups (Child/Teen/Adult) 2. Female for all 3 age groups (Child/Teen/Adult) c. Zombie Attributes – This will be a list of attributes zombies can have, I would suggest that there can be combinations of attributes that they can have (1 to 3 at a time?) and that its randomized. Different areas might be have more common attributes etc. (heli crashes might have more dismembered zombies?) i. Fast ii. Slow – Have the highest chance of breaking your limbs iii. Grappler – slows the survivor, causes bleeds (all children zombies do this when attacking) iv. Hunter – Stalks the survivor, is stealthy (all children zombies do this once aggroed) v. Rally – A Zombie who can rally other zombies (children have a high chance do this) vi. Infectious – Infectious zombies have a percentage chance to get infectious material on your clothing, or your skin. You need to get rid of infectious articles of clothing because it’s only a matter of time until you get infected. vii. Tactical – Zombies utilize teamwork (military zombies do this) viii. Wandering – Will wander past their normal spawn boundries ix. Missing Limbs 1. Missing Leg(s) – Will crawl, it spreads disease through its blood, stay away 2. Missing arms – Can be fast, it spreads disease through its blood, stay away
  4. The way i'm thinking about it, with your total blood pool being 12,000 blood. If you lose 4,000 of it due to hunger slowly ticking away at your blood, and then take damage from a zombie for 3k, when you do a blood transfusion, you only get the 3k blood back, not the 4k from hunger.
  5. like today we got the gauss rifle on namalsk, and had no legitimate way in game to decide who gets it. Rock paper scissors would have rocked (excuse the pun)
  6. I dissagree, when i'm dying of hunger, i shouldn't be magically cured by a blood transfusion. I need to eat to get better.
  7. Health lost from being hungry/thirsty cannot be recovered by Transfusion, however transfusion will recover any other damage that was lost.
  8. i was trying to think of a way to incorporate user songs
  9. I'm simply asking you to look past the survival aspect for a moment. People who tend to survive a long time will want to have their characters entertained. That could be anything from sitting around a campfire with your buds, with your own handmade guitar, and a full bottle of whisky for a change, to sitting back in some building you've commandeered playing your daily game of checkers with your best bud. So in this instance, making your own drinks is just an idea to add a bit of variety and depth.. take it with a grain of salt.
  10. I am amazed that I was able to unwittingly have someone agree with me that wants to disagree with me!
  11. Reddit Thread: http://www.reddit.co...ing_fulfilling/ I'll start off by saying DayZ is a great game. I'm sure Standalone will be well worth the wait. I'd like to contribute a few ideas for enriching the gameplay experience, having it make sense within the DayZ world, without making it too much like an MMO. Being able to put "odds & ends" together to make useful items. Examples: Empty Whiskey Bottle + Gas Tank = Gas Filled Bottle + Rag + Matches = Molotov Shoe Laces or String + Wood + Grenade = Trip Wire Mine Shoe Laces or String + Wood + Empty Cans = Trip Wire Alarm System Axe to harvest limbs and branches from nearby bushes & trees + String = Makeshift camo to cover your vehicles & cars at your campsite What I think will make this system of putting items together VERY Robust, and enticing for players... is having hundreds of combinations available to make a large slew of useful items. Let the community figure out these combinations on their own. Ultimately, if you provide the ability for items to be put together in random configurations that create items or effects that aren't expected, it will add volumes of content to the game. Add various items together to create in-game games like checkers or chess (I really love this one, imagine being able to over time carve game pieces, and or a board, then actually play these games with your friends at your camp.) -- I can't stress enough how much enjoyable content just having in-game games would add to the game outside of the standard survive or kill/be kill parts of the game. Because in a real survival scenario, once you've learned to survive, humans will try to create some of their familiar human comforts back into their life.. Add various items together to create moonshine.. Add various items together to make musical instruments Add various items together to customize your vehicles Add various items together to make your own drinks (teas, juices etc..) Add various items together to make traps Add various items together to make war paint, or tribe symbols Create Signs out of paper or wood The list of possibilities goes on and on. This would really round out the DayZ experience for myself and many others.
  12. adcamo (DayZ)

    1.7.2.3 - stuck on "wait for host"

    On every server I've tried, it says "Wait for Host". I can see MOTD info on each server, and i can also see who is being killed while I'm connected, but the screen stays back with the wait for host message. I have gone as far as completely deleting all game files and reinstalling arma II & Operation Arrow Head & the DayZ Mod as well. Still the same issue. The last place I was when I logged out was at the NW airfield in the middle of the grass between the runways Looting a Downed chopper. Then the server had a reset while I was there. That was 5 Days ago now. I did get in for a second yesterday on a 1.7.1.5 server but it was telling me to create a new character. Anyone have any ideas? *Which version of the game did you purchase? STEAM or RETAIL or MIXED: Steam *Are you running an Arma 2 OA beta patch? If so what version?: Beta Patch: 94945 *Which method are you using to launch the game? I.E Sixupdater/steam/batch file: Steam *What is the Error/Problem you're having? Please provide screenshots if possible: The problem is simply that I am stuck at the "Waiting for Host" screen indefinately *Your PC specs: Intel Core 2 Quad Q6600 2.4ghz / 4gigs of ram / geforce GTX 560 / *Your Operating System: windows 7 Ultimate 64-bit *My Launch command line in steam: -beta=Expansion\beta;ca;Expansion\beta\Expansion -mod=@DayZ;ca -nosplash
×