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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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About [email protected]

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  1. Well that was very smart to tell everyone how to do it ...... I'd remove the text and send the DayZ team an email. Sheesh we're trying to get rid of hackers not help them :dodgy:
  2. Search function ..... really ... do we need 50 billion topics moaning about the same thing?
  3. TWS scopes used to be legit apparently pre patch 1.5.x ish but those weapons (and ammo) was taken out of the loot tables that spawn weapons. So you if find it, you won't be able to use it without the required ammo as they don't spawn anymore. Just bury/destroy it ... its useless to a normal user. Found this info via "Search" ;)
  4. I hope you got full dedi access in Multiplay to upload and patch things ..... they are by far the worse gaming server provider I've had experience with. With their virtual machine servers, the clanforge tools are atrocious for customisation and it took ages to have any fixes/plugins updated by the Multiplay staff (it was whenever they get around to it which could be months). We had to move our CS: S server from them to Killer Creation just so we can have the CS: S running with the up-to-date mani plugins whenever CS: S is updated (as Valve updates broke mani everytime). Good luck with the new hosts, I have been hoping UK8 come back up asap.
  5. I believe it is server side code that has to be changed, hence the 5 seconds. Currently as it stands when you disconnect, your client tells the server. With this new code, the server has to keep track of every player and determine when a disconnect occurs, then keep that player "alive" for 5 extra seconds. This adds overhead to the server itself. Depending on how this is implemented, I can see this possibly not working properly when people have internet issues and get kicked/disconnected for no reason. That's a possible side effect of the change. Anyways, its a start and better than nothing. Eventually I would like this to be at least 30 seconds tbh.
  6. No specific site, just spawns in random locations within a set radius from some towns. I like how it is, if it was a specific spawn spot it'll be camp to bits, random makes it more fairer on everyone.
  7. Wasn't this in the servers forums before the forum wipe? lol
  8. Each Steam account has a unique CD-KEY tied to it for each single game even though resources (eg. base files) are shared. If you purchase ARMA 2 on account #1, it will have CD-KEY #1. If you buy ARMA 2 on account #2 it will have CD-KEY #2. Steam has a cloud service so wherever you go and whatever computer you play on, they will be the games and data you can only access. You cannot access someone's else's Steam account while on the same computer you have logged into your account with.
  9. Makes no difference to me, I got shot by far many more survivors than bandits tbh. I avoid contact with people I don't know.
  10. One thing this mod will do if you survive zombies and bandits, kill you with diabetes with the amount of soda you have to consume lol :D
  11. Deerstands have military loot, found an M16A in one of those.
  12. Shouldn't this be in the "Server General" forum?
  13. Oh yeah, found an M16A in a deerstand ... was a happy chappy :)
  14. Don't know if this is the way but I generally find nametags are on if you point at an object or building it it says its a "House" or "building" or something like that. At that point I just leave the server.
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