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Stallownage

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Everything posted by Stallownage

  1. Hey rocket, hopefull you'll read this :) Anyway I'm a huge M1 Garand fanboy, and I'd love one in DayZ. I made a Garand model ages ago, here it is: http://i.imgur.com/XEOKB.jpg Anyway, I took the model and got it as a working gun in game, with animated bolt and whatnot. I'm going to rebake and retexture it so it's less noisy, and because I'm a lot better now than I was when I made it, so I can squeeze more out of the texture space and fix any little errors. Once I've done that, I'll finalise it, give it new sounds/icons, the lovely little ping noise it makes etc, and package it up so its 100% ready to go. When that's done, would you consider adding it to DayZ? Pretty please?
  2. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    I have no problem with his critique, it was the way it was done. You might not have found anything to be particularly rude or insulting, but I did, and I stand by that judgement. Doesn't make it a fact, but it's how I judged it. I fixed the specific accuracy issues he pointed out, what I found irritating was the statement that it would be unfit texture wise to go in the game. When I stated in the very first post that I was re-baking and re-texturing it, I think that judgement was a little premature. In any case, given in the overall responses, including rocket's, you and he are in the minority. It is no longer an issue, I will discontinue the asset. I have no wish to burden your game with inaccuracies. Mods, please close this thread.
  3. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    You know what, screw it. I have better things to do with my time than make stuff so people like you can be a douche about it. I really hope you don't actually work in this industry, I would hate to be on the desk next to you. Peace out
  4. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    My word, do you get tiresome. It's not up to you, it's Rocket's call. If he wants it when its done, he can have it. If he doesn't then that's up to him. In the meantime, please take your pedestal and get the f*** out of my thread. Cheers
  5. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    Yep, they helped a ton. Do it nice or do it twice, as they say.
  6. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    I'm only making objective criticism. Arma's a sim and the default weapons are all pretty accurate. Rocket can manage to be a bit discerning when it comes to this. Hm. It's right in your face in firstperson view. http://gyazo.com/d762100281127683f9d1ad79fdd93e5a Alrighty, I will fix it. And for the record, its not hard to objectively critique with out coming off as a douche. It's all about the tone you give off when you write things.
  7. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    The charging handle too? And the bolt? And the charging handle's forward half being mirrored onto the left side of the gun when it shouldnt be there? Do you get off on being a douchebag? And the charging handle isn't mirrored anywhere.
  8. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    I can change the sights no problem. I do have it in game, but the old version you saw. I'm going to re-bake and re texture it, along with some optimization, and one of the things I wanted to do to squeeze more out of the texture (which I didn't do previously) is mirror the normal maps. Ordinarily it would cause lighting issues; some engines can correct it (CryEngine and UDK for example, do this) but some don't, and I would rather not bake it and texture it only to find out I'll have to do it again.
  9. Stallownage

    Rocket - an M1 Garand? I'll do the work.

    I'd love to be inducted as an artist! One final question before I re-bake this; do you know if the RV engine supports mirrored normal maps? The other engines I work with do, but I figured I'd ask you before I re-bake this since it's a massive ballache to re-UV it all if it later turns out not to :)
  10. Stallownage

    The New Zombie Count is AWESOME

    Well the current situation is accidental anyway, so I'm sure there will be tweaks of some sort. What I would do: -More zombies always helps give a scary, apocalyptic feel. Current numbers are good. -I think with this many zombies, we need a way to lose them, or a way to melee. Being chased until the end of time, with no way to lose or kill them if you're out of ammo (as you very well might be in the current zombie climate), just doesn't work. - I also think the amount of ammunition needs to be scaled up; I try to avoid zeds wherever I can, and not rile them up. But things only have to go south once, and your ammo reserves take a hit that is very difficult to recover from. Increasing the pool of ammo broadly available would go a long way towards making people feel like the rewards for going into a town are worthwhile. Just thoughts.
  11. Stallownage

    Server Uniqueness

    Yeah I have to say I like the fact that characters are persistent across all servers. Sure, it can be exploited, but I'd find having a hundred different characters with different equipment and whatnot, an awful lot more irritating. If I can't get into my usual server, I'd still like to be able to use the equipment and set up I've spent time carefully building.
  12. Stallownage

    IF this was an actual game...

    All this commercial talk is well and good, but what concerns me is something I remember Rocket saying about the brutality/difficulty/no hand holding of DayZ. It was to the effect of "I'm not making any money off this, so I don't have to care whether cry babies think its too hard". Paraphrasing of course, but that was the gist. If it becomes a commercial project, isn't the opinion of the playerbase, particularly the whiny "no PvP" "protect me while I engage in glorified stamp collecting" crowd, of more concern to the development of this mod? I ask because I think Rocket has done a damn fine job in flipping a finger to the casuals, and I would hate to see the core feel of DayZ watered down in exchange for commercial appeal. Just a thought.
  13. Stallownage

    Ammunition Change.

    I think magazines should be a refillable item of their own, like water bottles. they can be found empty or full, and refilled with the ammunition type they need. Basically a complete re working of the ammo system; if you find a box of 5.56 x 45 for example, then any magazine that holds that ammunition can be filled with it. And any weapon that can take that magazine can use it. Basically a realistic portrayal of weapons, magazines and ammunition. Simply make the weapons and magazines rare to find (the ammo as well, but to a lesser extent).
  14. Stallownage

    DayZ Dev Team?

    Hey fellas, Does the DayZ dev team have an active art team? This is truly one of the best mods I've ever played, and the potential is huge. I'm currently a student game artist, and I'd love to potentially get involved if the dev team are interested in taking artists on? Just a thought anyway, not even sure if this is the right section but hopefully the right person will see it :)
  15. Stallownage

    DayZ: The Do's and Dont's.

    as Sachaztan says, although the bandit skin can be earned by killing in self defence by legitimate friendly players, the skin still massively increases the chances that the guy is a PK-er. While I don't shoot on sight, I keep my weapon on them, and if they do anything whatsoever that I don't like, I wouldn't hesitate to kill. After all, I get no humanity penalty for killing a bandit, and the risks are high. But as I say, I do recognise that not every bandit is necessarily a PK-ing maniac, so I hold off on the trigger initially, provided I have advance warning and they don't surprise me. If I were to turn a corner and be surprised by one, I would kill without a second thought. No time for verifying things there, its kill or very likely be killed. I'd say thats fair.
  16. Stallownage

    Non-lethal weapons and traps.

    Tranq guns wouldn't really work, since as far as I'm aware there are no tranquilizer weapons in real life that function like the movies (i.e., instantly knocked out). It usually takes 15 to 20 minutes or something like that, which might be a bit awkward and impractical gameplay wise. The other stuff though, sure.
  17. Stallownage

    Day/Night Time

    Yep, just pick a server in a time-zone that will give you daylight, if you are so inclined. Ping is largely irrelevant I've found; I play mostly on US servers to avoid all the Cyrilic chatter, ping of around 100 - 150, never noticed any ill effects.
  18. Stallownage

    MERGED: Everything about DOGS

    Bandits obviously play a huge part in making the game what it is, and PvP brings all the tension in the game. But I do think there's a lack of consequence for bandit-type players. Assuming we are trying to mimic reality, so far as is possible, let's look at some issues. A video game cannot simulate human empathy; simply put, it's very easy to kill another player and steal his stuff in a game, because you are acutely aware that no real humans died. Nobody lost their friends or family. Which leads on to the second point of, a bandit in reality has a marked increase in chances of dying due to his choice of lifestyle; he's actively seeking out danger in a high risk, high reward manner. Therefore, reality contains fewer people who would be prepared to take that risk when there are other viable options (i.e., playing nice). The game cannot simulate fear of death for as long as it has a respawn system, so this is another thing that needs to be considered. I absolutely want PvP to remain and to be a very clear danger to survivors. I want to remain scared of Cherno and Elektro, and to be on my guard all the time. But I also want the bandit players, who can currently do as they please with no worries, to have something to be concerned about as well. I don't necessarily know what this would be, and it should feel organic and realistic above all else (no contrived, gamey stuff). The mod is fantastic how it is; but it would be naive to think it cannot possibly be improved. The more depth and implications are added to players' choices and attitudes, the more engrossing the game will be. My two cents.
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