Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

S0N0S

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

0 Neutral

About S0N0S

  • Rank
    Scavenger

Profile Information

  • Gender
    Male
  1. S0N0S

    Dear Server Admins

    I don't understand the vitriol in some of the negative responses to this completely reasonable request. The OP was respectful and made a valid point about mismanaged servers, an issue that has been around since May. Instead of responding with complaints about how ineffective "whiny guy's" request is, how about we all be a little more proactive and commit to contacting server owners that mislabel their servers? While it may be a bit difficult to do so, the few times I've contacted a server owner they always responded positively to my request, and the server ended up better for it. It's often the case that updating the server name is something that just slips through the cracks when frantically trying to make a server playable amongst the chaos of the first 24hrs of a release. And yes, I see the irony in my post(complaint about the complaints of OP's "complaint").
  2. S0N0S

    Primary weapon disappearing.

    Date/Time: 06/19/2012 10:35PM CDT What happened: Loaded into server, lost all equipped items, save for my backpack. Replaced with makarov, ammo, and other items. Where you were: W of Zelenogorsk. What you were doing: Loading. *Current installed version: 1.7.1.4 *Server(s) you were on: Don't remember. *Your system specs: Core2Quad Q9450 3.2GHZ / HD4870 / 8GB DDR2 / 300GB WD Velociraptor *Timeline of events before/after error: Looking for server. Joined one, open backpack, and I'm missing all my items.
  3. Providing a compass on spawn would be appreciated. Fair trade for the weapon, I think.
  4. S0N0S

    Build 1.7.1 Rolling Update

    A couple of issues: - M4A1 CCO and AKM are definitely weaker. It takes a minimum of two shots to kill a zed now. This was not the case in 1.7. A M1911/Revolver is now your best option at close range, in every situation. - Zombies are respawning way too quickly. It feels very much like 1.5.8, except the new zombies are more difficult in nearly every way.
  5. S0N0S

    Build 1.7.1 Rolling Update

    On the spawning in the ocean due to wearing ghillie/camo bug: I have camo and I spawned exactly where I last logged in. As always, YMMV. Also, from what little I just played, I like the changes. While zombies are more numerous and spot you more easily, if you're clever enough, you can lose them fairly easily. I've also noticed that when a zombie is killed, the time till drop seems to about 1/2 of previous patches.
  6. YES If not, then give them less ammo or no ammo at all. Or, make it a 50/50 chance to spawn well equipped (food, bandages, painkillers, etc...) or well armed(pistol, plenty of ammo). Also, tangentially-related: make some weapon spawns separate from ammo spawns. Having no ammo is the only logical reason to leave behind a functioning weapon in an apocalypse. The alternative is a profoundly convenient coincidence. That, and I like the idea of a situation where someone is so desperate for supplies he must bluff a robbery and the guy getting robbed is trying to decide whether or not the guy holding him up actually has any.
  7. YES, but make it relative to the player. Player x has humanity of 1500 Player y has humanity of 0 Player z has humanity of -1500 Player x experiences the same level of effect when looking at y as player y experiences when looking at z. When player x looks at z, the effect is more pronounced than when looking at y. Bandits do work together, so making it relative would obscure the effect to an entire bandit group.
  8. I didn't said it would be a detriment.
  9. It's sad to see people be so quick to undermine a system that could play an interesting role in player encounters. If the female skin becomes so corrupted, then there would be no room for variation in interactions between and within sexes. Most importantly though, this new feature will end up as a missed opportunity and irrelevant variable in an otherwise brilliantly interesting experiment. So I will follow a policy of shoot on sight of any female/male pretenders, in addition to active reporting of any and all sexism I come across. Perhaps even reporting fakes, if such reports are accepted. I would very much like to see how a real male/female dynamic would work in a game like this, so I will fight for its legitimacy in whatever way I can.
  10. Is the intention of the permanent female/male skin choice to convince players to choose according to their actual sex? EDIT: If so, would you accept reports of players choosing incorrectly and forcing a change on confirmation? I would be interested to see the dynamics of a "legitimate" sex added to the game, but unfortunately I already have friends planning on undermining it as soon as they play again.
  11. S0N0S

    Pending Build Progess: 1.5.9

    Is it still the plan to remove bandit skins and the add loot-able player skins with a future patch? I've been looking forward to that.
  12. S0N0S

    The Moral Effect Theory v2.0

    Thanks. I'll check back tomorrow.
  13. S0N0S

    The Moral Effect Theory v2.0

    So, that's a no?
×