balumba
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Scavenger
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found Tractor today.... one seat only, loud and slow.
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First impression and condition of the player (me)
balumba replied to catstyle (DayZ)'s topic in New Player Discussion
first day is best, can`t repeat feel of it ^_^ among dieing other stupid ways on first day here`s mine: got to cherno, see guy fainting trying to kill last few zombies, helped him to shoot zombies, transfused blood, morphine, guy stands up shoots me in head, loots my body (civ skin in time there were bandit ones) After repeating that mistake for second time i started to shoot first... never expected that to happen. -
20 words or less: Spawning without a weapon
balumba replied to rocket's topic in DayZ Mod General Discussion
YES but: - shooters in debug zone "instacoat" then stay that way on re-spawn for 24hours - add more goals for team players -
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feed the heretics to zombies?
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What do you want to see in 1.5.9 ?
balumba replied to Marcuss95's topic in DayZ Mod General Discussion
0. server name in Debug info! (and TZ in name? like [+2]) 1. bit less zombie spawn (quantity) 2. way to make a hidden box for "extra items" you can place somewhere in the world (stash) 3. panic moved to effects of illness (i can realy well panic on my own) - today i was scared by running man in black cloth whom i saw with my peripheral sight. First what came to my mind was "OMG agro!", second "i need to play dayz less". 4. head light (if possible) 5. Good guy skin for 3k+ humanity (can be a militia or cop?) 6. if 2 is not possible more slots in ALICE 7. safe zone for trade and storing items maybe (roaming one will be fun?) 8. silensed PM (you probably will not add but i`ll ask anyway and bizon) -
and nemesis with infinite RPG7 yelling STARS? oh wait - NOOOBZ! ... ^) maybe dog is ok as a signal-warning of coming zombies\players when the safe house is established! but not roaming dogs you need to tame - that`s minecraft turf.
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LOOT IS FINE!
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Imho generators at safe house - is a must. and ability to repair power grid - only parts of it, maybe (makeshift fuse`s or something, replacing ragged wire, wire smaller sections, which eventually will overheat and burn) tied to real time - good for me.
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it must NOT turn to bf team dm! so no. No group respawn tied to position of player\group! One thing i support is when "safe house" will be made - possibility to select respawn point between default shore and safe house _building_. If safe house will be able to hold items all members of a group carried there - freshly respawned member can gain access to it and be in place where all members will be with some frequency. I`d like to see craftable or lootable crates wich can be personal loot storage, i hope db server will hold out to process it.
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hi all, Last time i got bullet in my head while trying to fix uaz, i came up with couple of ideas i`d like to share with you. 1. We need a place where bandits cant stalk survivors (on 40% of servers game become a form of deathmatch and nothing more every one shooting everyone) My idea is to place some where in black mountains RU military base (because on map it`s bordering with ru) have bmp`s or t72 guarding the perimeter. untill the baricade\group patch can we get a box in a well guarded area witch can be player id connected (you see only what you put in not other people stuff) 2. If your humanity is High why not give new skin as a prise? banditos have one. 3. "vendor`s" who will buy vehicles and loot from you at that safe spot from 1 st 4. missions to rescue civil npcs (uninfected) who will add to the player based safe-houses (doctor, mechanic, carpenter... etc) ones you need to get out of zombie hands and get to your base to improve it. may be only 1 of each speciality, dies - respawns somewhere, to reward the explorers - no clues to where it respawned 5. add leftovers of supply trucks convoys with goal to get the truck to the base or to npc camp *. John Carpenter`s soundtracks ^_^ j-k i think those will not increase load much but will add to the game, what are your thoughts?