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Everything posted by imagelesskjc
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In response to 1.7.1 and Zed Buffs..
imagelesskjc replied to sheepdawg's topic in DayZ Mod Suggestions
I for one welcome our new zombie overlords. I hope they get harder to deal with. I liked how it was before 1.6, when you'd be fighting wave after wave of zombie for 30 minutes before you'd find a clearing to escape the room you've barricaded yourself in. -
Nope.
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It shall not punish gameplay styles
imagelesskjc replied to legwiz's topic in DayZ Mod General Discussion
Be more wary when around other players? My character has been alive for over 30 days now. I don't seem to be having this problem so many are complaining about. -
First off, this isn't a complaint about Chernarus. It is a fantastic map with various environmental characteristics. From the industrial towns of Cherno and Elektro, to the wetlands east of the NE Airfield, this map has a lot of awesome features and it has become one of my favorite maps in any game. Having said that, I've become too familiar with Chernarus. If you are given the option to eat your favorite food for the rest of your life, it will grow tasteless eventually. I no longer need a map to navigate its terrain. I know all the towns and countrysides in most areas of the map. To me, this is a problem. With my growing familiarity of the terrain, I've lost the sense of confusion and panic that made me fall in love with this game. Not knowing what was around the hillside created tense situations for me and my friends, but now it has become too easy to predict when and where encounters will occur. I'm not saying that a map change has to happen during the lifespan of this mod, but I am suggesting that if the mod turns into a full standalone game I would encourage the ability to travel between maps. There are various ways this could be implemented. One option that me and my friends have discussed is the "create a plane" option. In this case, finding and repairing a C130 or MV-22 will give you the option in the context menu to travel to a certain map. Of course these vehicles or their parts will be extremely rare (more than NVGs maybe?). Activating the ability in the contextual menu will remove the vehicle and players from the server, but the player has the ability to bring others with him if they so choose. Activating this function would allow the person(s) to choose the selected destination in the server list. Each map has the ability to go to two maps, in a circular type rotation. Map A has the capability of going to D and B, but not C. B to A and C, but not D. Etc. Thoughts? Any other veterans feel similar about Chernarus?
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Incentives to Cooperative Play
imagelesskjc replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Is it alright if I copy/paste and include a link for future threads? (Edit: Derp. Didn't read the last sentence. Thanks again! I was going to stay up late tonight making a list like you just did, but you beat me to the punch!) -
Chernarus is becoming stale. New map?
imagelesskjc replied to imagelesskjc's topic in DayZ Mod Suggestions
Sadly' date=' I haven't been able to scratch my gaming itch for a couple of weeks now due to the fact I'm in the middle of a move, so I don't think this is the solution lol. My suggestion is a little bit less drastic then removing a gameplay mechanic, and more about looking towards the overall longevity of the project. Its true, my idea is based on personal opinions, but I know its one that will be felt by everyone eventually. There is a reason that map packs/expansions have become popular for mainstream games, and that is because it adds longevity (and ridiculous profits) to the product for the consumer. -
Incentivizing Teamwork opposed to Punishing Murder
imagelesskjc replied to Friend-or-Pho's topic in DayZ Mod Suggestions
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Incentivizing Teamwork opposed to Punishing Murder
imagelesskjc replied to Friend-or-Pho's topic in DayZ Mod Suggestions
Touche'. You win this one :P -
Taking a break from Day Z
imagelesskjc replied to Hicks (DayZ)'s topic in DayZ Mod General Discussion
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Incentivizing Teamwork opposed to Punishing Murder
imagelesskjc replied to Friend-or-Pho's topic in DayZ Mod Suggestions
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Chernarus is becoming stale. New map?
imagelesskjc replied to imagelesskjc's topic in DayZ Mod Suggestions
This just proves my point though. If ARMA fans already feel this way about the map, maybe its time for a change? I've been playing ARMA for a while, but mostly on Takistan. I never realized how great Chernarus was until I downloaded DayZ! :) -
Incentivizing Teamwork opposed to Punishing Murder
imagelesskjc replied to Friend-or-Pho's topic in DayZ Mod Suggestions
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Incentivizing Teamwork opposed to Punishing Murder
imagelesskjc replied to Friend-or-Pho's topic in DayZ Mod Suggestions
ITT: People who are dependent upon systems that give them a crutch to compete with because they lack the experience and knowledge to succeed ingame. Ladies, pick up your panties (No offense to women. Hi mom). You are asking for an artificial bonus that is exclusive to your playstyle. That is giving you an advantage over others, whether you'd like to admit that or not. If you want hand holding or soft pussy action, go get a girlfriend. I'd advise not asking Rocket for it because you might be disappointed. -
I would love to have this implemented. Sitting next to a campfire outside my tent, writing down all the screwed up things that happened to me over the course of the day... If I could have any feature, this would be it.
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Chernarus is becoming stale. New map?
imagelesskjc replied to imagelesskjc's topic in DayZ Mod Suggestions
Being from the Northwest and frequenting Seattle at least once a year... Hell yeah, that would be awesome! -
And this is why they are saying go back to BF3. Short attention spans demand immediate gratification. You wouldn't last up north because you don't have the attention span for patience and planning.
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I love your work Rick! Keep it up.
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Killing Sprees need consequences
imagelesskjc replied to Duck (DayZ)'s topic in DayZ Mod Suggestions
What is the search function even for nowadays? -
Oh god. I might pay money to see this haha.
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Taking a break from Day Z
imagelesskjc replied to Hicks (DayZ)'s topic in DayZ Mod General Discussion
Is someone a bit crabby? -
Chernarus is becoming stale. New map?
imagelesskjc replied to imagelesskjc's topic in DayZ Mod Suggestions
This is more towards what I would like to see' date=' but I'm not sure if it can be implemented. Assuming ARMA III's Virtual Engine is an upgraded version of ARMA II's, I don't know if that's possible. That's why I was leaning towards just having a contextual menu option. But who knows, I've been wrong before and I'm no programmer :) I'm sure it would, but I'm looking towards the overall longevity of the project. These might add more features to the gameplay, but in the long run this would only be a temporary fix. My suggestion isn't about the gameplay, but rather expanding what so many of us have grown to be familiar with. I want to have that feeling of being lost and confused once again. -
Vehicle wrecks can be salvaged for parts
imagelesskjc replied to herring (DayZ)'s topic in DayZ Mod Suggestions
Salvaging cars sounds entirely doable, and much better than the typical suggestions we have been getting. +1! It adds more interaction with the environment, which is always a plus. -