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imagelesskjc

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Everything posted by imagelesskjc

  1. imagelesskjc

    In response to 1.7.1 and Zed Buffs..

    I for one welcome our new zombie overlords. I hope they get harder to deal with. I liked how it was before 1.6, when you'd be fighting wave after wave of zombie for 30 minutes before you'd find a clearing to escape the room you've barricaded yourself in.
  2. imagelesskjc

    It shall not punish gameplay styles

    Be more wary when around other players? My character has been alive for over 30 days now. I don't seem to be having this problem so many are complaining about.
  3. First off, this isn't a complaint about Chernarus. It is a fantastic map with various environmental characteristics. From the industrial towns of Cherno and Elektro, to the wetlands east of the NE Airfield, this map has a lot of awesome features and it has become one of my favorite maps in any game. Having said that, I've become too familiar with Chernarus. If you are given the option to eat your favorite food for the rest of your life, it will grow tasteless eventually. I no longer need a map to navigate its terrain. I know all the towns and countrysides in most areas of the map. To me, this is a problem. With my growing familiarity of the terrain, I've lost the sense of confusion and panic that made me fall in love with this game. Not knowing what was around the hillside created tense situations for me and my friends, but now it has become too easy to predict when and where encounters will occur. I'm not saying that a map change has to happen during the lifespan of this mod, but I am suggesting that if the mod turns into a full standalone game I would encourage the ability to travel between maps. There are various ways this could be implemented. One option that me and my friends have discussed is the "create a plane" option. In this case, finding and repairing a C130 or MV-22 will give you the option in the context menu to travel to a certain map. Of course these vehicles or their parts will be extremely rare (more than NVGs maybe?). Activating the ability in the contextual menu will remove the vehicle and players from the server, but the player has the ability to bring others with him if they so choose. Activating this function would allow the person(s) to choose the selected destination in the server list. Each map has the ability to go to two maps, in a circular type rotation. Map A has the capability of going to D and B, but not C. B to A and C, but not D. Etc. Thoughts? Any other veterans feel similar about Chernarus?
  4. imagelesskjc

    Incentives to Cooperative Play

    Is it alright if I copy/paste and include a link for future threads? (Edit: Derp. Didn't read the last sentence. Thanks again! I was going to stay up late tonight making a list like you just did, but you beat me to the punch!)
  5. imagelesskjc

    Chernarus is becoming stale. New map?

    Sadly' date=' I haven't been able to scratch my gaming itch for a couple of weeks now due to the fact I'm in the middle of a move, so I don't think this is the solution lol. My suggestion is a little bit less drastic then removing a gameplay mechanic, and more about looking towards the overall longevity of the project. Its true, my idea is based on personal opinions, but I know its one that will be felt by everyone eventually. There is a reason that map packs/expansions have become popular for mainstream games, and that is because it adds longevity (and ridiculous profits) to the product for the consumer.
  6. imagelesskjc

    Incentivizing Teamwork opposed to Punishing Murder

    Touche'. You win this one :P
  7. imagelesskjc

    Chernarus is becoming stale. New map?

    This just proves my point though. If ARMA fans already feel this way about the map, maybe its time for a change? I've been playing ARMA for a while, but mostly on Takistan. I never realized how great Chernarus was until I downloaded DayZ! :)
  8. imagelesskjc

    Incentivizing Teamwork opposed to Punishing Murder

    ITT: People who are dependent upon systems that give them a crutch to compete with because they lack the experience and knowledge to succeed ingame. Ladies, pick up your panties (No offense to women. Hi mom). You are asking for an artificial bonus that is exclusive to your playstyle. That is giving you an advantage over others, whether you'd like to admit that or not. If you want hand holding or soft pussy action, go get a girlfriend. I'd advise not asking Rocket for it because you might be disappointed.
  9. imagelesskjc

    Player Journals

    I would love to have this implemented. Sitting next to a campfire outside my tent, writing down all the screwed up things that happened to me over the course of the day... If I could have any feature, this would be it.
  10. imagelesskjc

    Chernarus is becoming stale. New map?

    Being from the Northwest and frequenting Seattle at least once a year... Hell yeah, that would be awesome!
  11. imagelesskjc

    DayZ =MVP= Vexeon PvP

    And this is why they are saying go back to BF3. Short attention spans demand immediate gratification. You wouldn't last up north because you don't have the attention span for patience and planning.
  12. imagelesskjc

    THAT'S MY BUS!!

  13. imagelesskjc

    3D models from Russia

    I love your work Rick! Keep it up.
  14. imagelesskjc

    Killing Sprees need consequences

    What is the search function even for nowadays?
  15. imagelesskjc

    THAT'S MY BUS!!

    Oh god. I might pay money to see this haha.
  16. imagelesskjc

    THAT'S MY BUS!!

  17. imagelesskjc

    Taking a break from Day Z

    Is someone a bit crabby?
  18. imagelesskjc

    Chernarus is becoming stale. New map?

    This is more towards what I would like to see' date=' but I'm not sure if it can be implemented. Assuming ARMA III's Virtual Engine is an upgraded version of ARMA II's, I don't know if that's possible. That's why I was leaning towards just having a contextual menu option. But who knows, I've been wrong before and I'm no programmer :) I'm sure it would, but I'm looking towards the overall longevity of the project. These might add more features to the gameplay, but in the long run this would only be a temporary fix. My suggestion isn't about the gameplay, but rather expanding what so many of us have grown to be familiar with. I want to have that feeling of being lost and confused once again.
  19. imagelesskjc

    Vehicle wrecks can be salvaged for parts

    Salvaging cars sounds entirely doable, and much better than the typical suggestions we have been getting. +1! It adds more interaction with the environment, which is always a plus.
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