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Everything posted by VII_MATT_IIV
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Melee is possible using the same mechanic as a Hatchet. Not a good idea for Dayz though imo.
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Banned for being in a thunderbolt jet.
VII_MATT_IIV replied to KoalaBro's topic in Mod Servers & Private Hives
FYI, the jet could've run a script on your client causing you to appear as a hacker. -
Not what I said at all; your opinions are valid, but you deserve a warning for sharing them in a disrespectful way.
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It's the way you wrote it. Something along the lines of 'In my opinion a controller is not ideal' would have been alright. You went along the lines of "no shit" etc.
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You totally deserve the warning. He was looking for help and even said that he didn't care what people thought about using a controller. You just decided to be a dick jerk. ;)
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Mimicing How a Zombie Walks I think it would add a really interesting twist on the PvP gameplay to have the ability to mimic how zombies walk, which could help you remain undetected in plain sight. I don't think zombies should be fooled by this though, would make it too easy. Also, it's pretty realistic; I know what I'd do if there was a sniper in the area and I could either run for it or blend in. Playing Dead Then there is the second suggestion - the ability to play dead. I beleive this would be very realistic and could help survivors survive, and bandits to set traps (i.e. fake dead body, friend kills guy trying to loot it). I'd like to see your views and how you would expand this idea. I think it would really spice up and add more diversity to Dayz PVP.
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Mimic Zombie Movement & Play Dead
VII_MATT_IIV replied to VII_MATT_IIV's topic in DayZ Mod Suggestions
While sniping at range it can be difficult to identify details like that. What I said was only one example of how this could be used, it would be up to the player how they decided to use it but personally I think it would add another cool option to play with to bluff your way out of situations. -
Could easily make people who D/C unconscious for ages when they log back in like panicking currently does. - Would stop some
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I've seen plenty of people asking, so here it is: UPDATE : 13 JULY 2012 Affected addons: * dayz_code 1.7.2.2 * dayz_anim 0.4 * dayz_server (server admins only) Developer's Note: * Make sure you run ArmA2 Beta build 94759 or above Changelog: * [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 ) * [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 ) * [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 ) * [NEW] Server side performance tweaks and improvments * [FIXED] Infected detect players from too far away (reduced by about 20%) * [FIXED] Disconnect updates not being correctly applied (caused inventory issues) * [FIXED] Bear traps not appearing for spawn (low spawn) ______________________________________ HOTFIX : 10 JULY 2012 Affected addons: * dayz_code 1.7.2.1 * dayz_anim 0.3.1 * dayz_server (only for servers) Developer's Note: Changelog: * [FIXED] Infected attack those they cannot see ( https://dev-heaven.net/issues/36375 ) * [FIXED] Wearing clothes makes you invisible ( https://dev-heaven.net/issues/36371 ) * [FIXED] New authentication method causing lockups on full servers (Reverted use of publicVariableServer) * [FIXED] Pressing ALT key caused spamming of server sync ( No longer spams for sync'ing a character )
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Sorry, I don't have a direct link - If you use SIX Updater it will install the latest beta patch along with 1.7.2.2 automatically.
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I found it following the link using the SIX Updater, it links to the official full changelog.
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[video] Stary Nuked! Hacker forgets helicopter!
VII_MATT_IIV replied to Big Skrimpin''s topic in DayZ Mod Gallery
Ah cool thankyou :) -
Best watching spot for firehouse
VII_MATT_IIV replied to master721's topic in DayZ Mod General Discussion
He found a bush to hide in, of course it makes killing nessecary. B) -
[video] Stary Nuked! Hacker forgets helicopter!
VII_MATT_IIV replied to Big Skrimpin''s topic in DayZ Mod Gallery
Yeah looks like aftereffects, just wondering how the blood was done - if it was done in-game or not. -
Umm spawn and I'm passed out. WTF
VII_MATT_IIV replied to despair (DayZ)'s topic in DayZ Mod General Discussion
I think it's been that way for a while tbh, not sure panicking works 100% of the time though. -
Umm spawn and I'm passed out. WTF
VII_MATT_IIV replied to despair (DayZ)'s topic in DayZ Mod General Discussion
It happens if you log out while your character is panicking. -
What causes you to beleive that the barbed wire is homosexual? :facepalm:
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Best watching spot for firehouse
VII_MATT_IIV replied to master721's topic in DayZ Mod General Discussion
Hmm, a building watcher I see. -
Aww, here's some beans :beans: :beans: :beans: :beans: :beans:
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Just swam to Skalisty Island
VII_MATT_IIV replied to Albatros (DayZ)'s topic in DayZ Mod General Discussion
Well done Sir. Have some beans, free of charge. :beans: :beans: :beans: :beans: :beans: -
[video] Stary Nuked! Hacker forgets helicopter!
VII_MATT_IIV replied to Big Skrimpin''s topic in DayZ Mod Gallery
Cool intro mate! would you mind telling me what software you used? :lol: [OT] - FREE BEANS :beans: :beans: :beans: :beans: :beans: -
Rocket's overall plan.
VII_MATT_IIV replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
Maybe your character farted. I heared they have an enhanced sense of smell. -
LOL. Not that I agree with hacking but that's pretty cool.
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If you were to have 2 steam accounts, I think as you launch the game the CD Key will change in the registry appropriately.
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Found an attack helicopter on a very weird server
VII_MATT_IIV replied to kraghot's topic in DayZ Mod General Discussion
You joined a private server not connected to the offical hive.