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I think adding the occasional sound of a zombie that isn't there or of someone approaching you or running past would really add to the level of fear that you experience. Perhaps link it with your humanity - i.e. the lower your humanity the higer the intensity or frequency. It would certainly scare the bejesus outta me! Would be interested to see your opinions.
On second thoughts i don't think killing people/survivors/bandits should cause halucinations. Killing people doesn't cause psychosis irl (as far as I am aware) and mass murderers tend to be sociopaths not psychotics. Most people who suffer from psychotic episodes are generally harmless. I think instead there should be more wildlife that make sounds similar to players moving, that would beef up the tention. Kind of a "wait... what was that? ... oh it's a squirrel".
There are indeed some top ideas in here. I think sound design is really important for creating atmosphere - they have already done a great job with the in game music. I think I would like to see more animals/wildlife, especially ones with noisy footsteps. - in the forest at night, that would really creep me out. I also thought maybe some infected could occasionally sleep (standing up) in groups in forest areas at night.
I would think I would be much more likely to find a video camera than night vision goggles and use the "Night Mode" on it to see. There is the battery issue, and finding one that isn't broken. Just a thought.
I wasn't suggesting any form of psychosis just paranoia, i know i would be paranoid in a real life dayz situation, thinking i can hear things when i can't etc. Maybe have it so there is a chance that they may occur within a period of time after having a panic attack (i.e. nothing to do with humanity). a bit like ptsd
With the scarecity of food a constant threat, how about adding the option to eat people! Perhaps your humanity would be significantly reduced for doing so. Perhaps change the model of a butchered player with blood and guts, giving a warning that there are canibals in the area.