Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
868 -
Joined
-
Last visited
Everything posted by disorder
-
Not sure if its posted, don't care this is my idea anyway. Food that is cooked should give a small bonus if eaten on the day of being cooked, I propose 1250 BP. For each day that it's kept in backpack its "nutritional value" decreases by 250, giving 5 days worth of freshness before it becomes 'spoiled' 1250 > 1000 > 750 > 500 > 250 > 0 Raw meat starts at 750 and so spoils after 3 days if not cooked.
-
Hm well, Regular Table salt would be out of that equation I think. Mostly because its processed in factories. However it's possible to desalinate and separate salt/water from Seawater by heating it up. So I guess you could get sea salt pretty easily although without proper cleaning facilities it will have lots of bits in it However that is definitely making it more complicated now. Hehe
-
Do suggestions even go anywhere?
disorder replied to [email protected]'s topic in DayZ Mod Suggestions
Rocket prints them out, sheds them and pads his hamster cage. Then when every new release comes out, he takes the hamsters out and puts them all in wheels hooked up to batteries to help power the servers. -
The days are tracked, each day you log in it reports which day your char is on. When it detects a new day, it goes through all meat in your pack and reduces it by 250. First, how is that complicated? Secondly do you know how easy that is to do in code? I'm a programmer and that is 2-3 lines tops. At least begin to know what you're talking about ;)
-
Aiming receptacle disappeared???
disorder replied to schrapple's topic in DayZ Mod General Discussion
Yeah I think the problem was you were looking out the bottom of a beer glass -
I went there, 6 zombies spawned. I evaded them. There was no loot, or cars. Not bad to make a HQ out of but totally a waste of time to loot.
-
The REAL cause of greif
disorder replied to [email protected]'s topic in DayZ Mod General Discussion
This is the only time where I'm constantly forced to keep looking over my shoulders, it makes you more aware and focused. -
need the ability to give yourself a blood transfusion
disorder replied to tank77's topic in DayZ Mod Suggestions
However I don't think blood should be given to self. I have a different idea that involves better food I will post it in another topic. -
need the ability to give yourself a blood transfusion
disorder replied to tank77's topic in DayZ Mod Suggestions
You'll get a lot of that here. Especially people going "NO!" because they think their opinion is somehow the end of a discussion because they say so, even though in reality that's what most of their parents said when they were conceived. -
losing zombies (How we gunna do it after they fix indoor pathing?)
disorder replied to antiskub2.0's topic in DayZ Mod Suggestions
I have lost a couple by just losing visual sight around a wall then switching to crouch and they give up. Also running through a forest and weaving between trees. -
Snipers ........its kinda like this.
disorder replied to puppetmaster11's topic in New Player Discussion
Lol. funny vid -
Could the dev please consider activating the body carrying mechanic from the medical modules in the original arma2? For those that don't play the main game, there is a system for activating medical healing, body carrying and dragging via the editor. I thought it would be cool to help get buds out of danger zones and taking your kill somewhere you can loot safely. Obviously the carry system only works on players, but it might be possible to use attachObject command to drag along an animal. Would to people think?
-
Brainstorming new features - part 2 - Stamina, baggage load, containers and locks
disorder replied to [email protected]'s topic in DayZ Mod Suggestions
I had similar ideas so I will post them here. 1. The ability to seal a door to prevent access by people or zombies for a fixed length of time. A barricade item can be added reinforce the door, the barricade is made of wood and so will eventually be worn down. Crowbars can be then used to force a door to open. The door breaking makes noise and takes time obviously. I'd say 5 mins to both prepare and destroy. 2. Car repair bonus. Adds to the speed one can replace car part's, especially wheels. -
Suggestions for Dayz from a newbies prospective.......
disorder replied to david6789's topic in DayZ Mod Suggestions
number # 2 is the fault of the ARMA2 game itself, I wish people would stop suggesting things that are far outside of one person working on a mod. I know lets add super flying battle robots with jetengines for feet, and they can transform into giant primates! YAY! hehehe -
Arma2 patch build 94997 now running on some servers
disorder replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm still playing 94444, it works. -
Switching Between Rifles and Handguns
disorder replied to TyGuy (DayZ)'s topic in New Player Discussion
yeah it defaults to ; (colon/semicolon) for me, also @ key is sit down and # is salute I think. ( this is on UK keyboard) -
oh that's quite a good one, might replace the other map I use.
-
uk small group looking for friends...
disorder replied to robjuluk's topic in DayZ Mod General Discussion
I'm on steam as disorder http://steamcommunity.com/id/xDisordeRx -
So I've been wondering, why are there loads of shot up military vehicles if the military were are the only ones with guns? Did the zombies take up arms (and by that I mean weapons, not arms that just fell off) or did the mil get infected and shoot each other? If they did get infected, why aren't there military zombies with guns, like the ones in STALKER? Would you think a zombie randomly taking pot shots at you among the other chaos is a good idea?
-
Dr621 look at dibbz' suggestion, that is a way around the issue of "thinking" zombies.
-
Best tip for that is refer to the map dayzmap.info and then find only buildings which have a door open or windows you can see inside. Hold right mouse to zoom in to give you a better look. You can also find loot in outhouses and lean-to sheds.
-
Yeah something like that would be quite cool, even if you have the random shooting of zombies in between him and you. Likewise it would also make a noise and follow similar Z attraction rules.
-
Ok and this is what rocket has specifically said somewhere right? Ok, so they might not be able to hold anything perhaps? What about ones with personal sidearms? I think it would be nice to occasionally find a pistol on a soldier zombie's belt. Add to that a whole load of things they might use in the military like a chance to find a stack of 3 ammo (in belt bag) or a chance to find medical equipment/bandage.
-
Must be to do with that particular resolution. Not sure what though, sorry.
-
Click on Video Settings>Advanced button at the bottom, then its 2nd down on the right in the new advanced section. It says "interface size" But what you describe, I'm not sure it will work.