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2 NeutralAbout McKh
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Yeah, agree with OP. Last six deaths - Everyone falls from the sky Screen turns white everyone dies Screen turns white everyone dies Dude materializes behind me with a gun not in day z. *Dude kills me with an axe while blinded by artifacts (not a hack, I was actually happy to die like this, heh) Get shot by a dude who appears behind me, unload an entire AKM mag on him with no apparant damage, head shots me while reloading More hack deaths in three days than in the past five weeks prior.
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You need some vigilante slogan to say every time you teleport and put a bullet in the back of their heads.
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They'd tan pretty fast if you never wore pants.
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Playing at night - Concerning Zombies and what-not.
McKh replied to Tenderness's topic in DayZ Mod General Discussion
Turn on the flash light briefly. See if zombies are in a 45 degree cone ahead of you. Turn off flashlight and run/walk/crouch/whatever as appropriate. Biggest dangers are NVGs and running from zombies but not realizing you're running against a chain link fence. Still not sure how to hunt very effectively at night and I'd rather get shot than leave a city without a map. -
This game will fail long term if the PK problem isnt addressed
McKh replied to Gadget (DayZ)'s topic in DayZ Mod General Discussion
My post was in response to an earlier poster insinuating that any other business model, asides one producing one product or catering to one market, was foolish. Your explanation seems to agree with my response. So, I'm not sure how that's me not thinking (or typing, whatever). If anything, I'm guilty of not quoting (and there look to be a lot of edits back here). -
Rocket Defence Force and Anti-Rocket Alliance ASSEMBLE
McKh replied to mattlightfoot's topic in Mod Announcements & Info
Oh man. Old school communist propaganda (or current) gogogogo. -
This game will fail long term if the PK problem isnt addressed
McKh replied to Gadget (DayZ)'s topic in DayZ Mod General Discussion
The more I think about it, the more I feel a lot of these issues stem from the hive and being able to jump servers. When people can't jump ship all the time, reputations (good or bad) develop, people develop in game friendships and rivalries, repercussions follow your actions, and cooperating (be it to hunt players down or just work together) don't require meta-gaming. The process of all those above happening is fun and community building. You don't need incentives to group together or penalties for PvPing like people are suggesting, players will do it naturally. -
This game will fail long term if the PK problem isnt addressed
McKh replied to Gadget (DayZ)'s topic in DayZ Mod General Discussion
No, but the comparison to it does to a degree.. A sandbox. -
This game will fail long term if the PK problem isnt addressed
McKh replied to Gadget (DayZ)'s topic in DayZ Mod General Discussion
Lol at the comments about smart businesses only sticking to one thing. A lot of the most successful business, Walmart, Target, etc. are successful because a customer can come to their store, and do all of their shopping in one stop. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
McKh replied to Time Glitch's topic in DayZ Mod Suggestions
Interesting post. People saying they'd only deathmatch to the bitter end in this kind of world. You don't realize with how scarce resources would be, including bullets. If you devoted every bullet to killing a player, with how rare ammo is, you'd run out faster than you replenish it. Especially a sniper rifle if most people who have a gun are sporting something low tech. Then those players who put some thought into pulling the trigger or not everytime they came across someone would have an easy time shooting you. You'd probably starve on top of that. This wouldn't change if you were grouped either, as you split most resources from a player kill, except food, two + ways. You could still kill whoever - but you'd think long and hard about it - because it would be a large gamble. I'm not necessarily saying I endorse this. Just pointing out a point/conclusion that a lot of folks seem to be missing. To be honest, I don't think many gamers these days (I feel so old saying this) have the capacity to play a game where you are forced to cooperate. Too spoiled. I'm not sure lone wolves should be punished so severely, either. This is the "anti-game" though. -
No Respawn button now? /sigh
McKh replied to A Bush killed me's topic in DayZ Mod General Discussion
Unless I am misunderstanding some mechanic here, this actually may make server load, drain, or whatever you call it, worse. Now instead of just hitting respawn the server has to devote resources to spawning zombies for you to die to in addition to making a new character. Also, if the hive records death data, this is going to distort it. The number of people dieing to zombies in order to respawn is going to distort Rocket's information regarding how dangerous zombies are. -
It's not zombie apocalypse. This is what's actually happening.
McKh replied to SillySil's topic in DayZ Mod General Discussion
Actually, high end military (and space) technology was one of the few things the soviet union was pretty good at making. Just bankroll the military and tell military scientists that if they don't do a good job they'll be shot or sent to siberia. -
I'm just talking a handful of outfits, say 3-5. There can still be tons (10,20, the skys the limit!) of other clothes for you to find. Everyone looks like a clone when they spawn.
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Would be nice when we first spawn if we could pick more than one outfit (torn suit, t-shirt and jeans, etc.) just for the sake of spoting our friends who've also just spawned. Nothing providing a tactical advantage like camo, ghille. Multiple skins/clothing can of course still be found in the game, just a little starting variety so everyone doesn't look the same (asides some facial variation).
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You, and many people posting about War Z, must not be very familiar with mmorpg history. There are roughly 50 mmorpgs which have been released in the last 15 years. By my estimations, around only five or six of them have not proceeded to crash in burn shortly after release, loosing the bulk of their subscriber base, consolitating their servers, and then died a slow death over the next few years or at best retained only a small, core player base. I really don't know if this is a profitable model, somehow, or developers are just willing to gamble on a big WoW (and prior to that, EQ) payoff. Whatever the case, the odds are against War Z. Star Wars The Old Republic is a good example of this presently taking place. 1.7 million players at launch (December). By May they'd already lost over 400,000.