Trajado
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Everything posted by Trajado
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If from the OP all you had to say was that... You should stop eating dirt. It's not good for you.
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The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado posted a topic in DayZ Mod General Discussion
First of all, my apologies for any grammar and spealing errors i might make. Well, I decided to make this topic has a follow up on a post I made on thread about the Hero/Bandit feature, where I said I didn't feel the development of the game was heading the right way, focusing on the real priorities. Plus, I wanted to add a parallel discussion about the way this community interacts within itself, because fact is, this too will reflect on what the future might be for DayZ, since the players can actually make the Mod in whatever they want. Starting with the Mod itself and the path taken by the Dev team, as I wrote in the said post on the other thread, I don't belive the come back of the Skins with the new Hero one, will make any real impact on the Mod and the KoS mentality. I don't even understand why is it important in any way to break the KoS mentality right now! Like so many say, if you don't PvP, you actualy have nothing to do after sometime playing, and for a simulator that is trying to achieve the authenticity of what real life could be, it's just leg breaking, since the truth is that you could never define a survivor by it's clothes. And yes, I know that with some imagination you can come up with some stuff to do, but that's mostly for groups of survivors, lone-wolfs have nothing to do after getting gear. Don't take me wrong, I'm all for some balancing between PvP and PvE, for boosting teamwork, and completely against the "hill billy bandit" shooting spawns, but as of now, and the way the Mod is, some things seem to be a way bigger priority! Just think... - Tent saving needs fixing to stop duping or whatever it is; - Leg breaking is still stupid in many ways; - Doors kill more then zombies, plus, you almost need a map of the door to find where to place your mouse to open them; - Same thing as doors goes for ladders; - Walls are glitchy too, i found my self running inside some; - Loot spawning still stops from time to time; - Hacking is over the roof; - Ghillie and Camo still glitch, plus, they bug your backpacks now; - Big cities have too few zombies, people spawn and immediatly run in Elektro, Cherno, Berezino and pretty much get everything they need to start killing some noobs; - Zombies are still too easy to lose and deceive, and their movement is still horrid, its like if David Cooperfield and Usain Bolt had a child, it would be a DayZ zombie; - If you change your bag with one on the floor, yours dissapears; - Inventory mechanic is the worst i've ever seen; - Dcing so you wont die continues; - Server hoping continues; - People using empty or private servers to get gear continues; - Every server has different options (Tracers, 3rd Person, Etc), and lots of them don't follow the patches; - The huge map is almost pointless since everyone follows the same paths to do the same thing; This are just some of the biggest issues people complain/comment on the forum, a lot more exist! The question now is... What would you all prefer? The Mod functioning properly in some of this problems and a KoS enviroment or a friendlier enviroment where you still die getting hit by a door? -------------------------- Now, on the issue of the community! As I see it, this will have a huge influence on the future. Why? Because the more people get bored, angry, whatever, and leave the Mod, less survivors will exist playing, and you can mash them all you want about the Mod not needing them, but don't think for a second that all those that argue about this and that are not important! The amount of insults between people, the constant provocation between players that want less PvP vs those who just want to kill everyone, etc... All this will just help the Mod to fail! Eventually all the "carebears" like people say will leave and look for a better enviroment, leaving this amazing Mod with huge possibilites to be another FPS between the millions that allready exist. It's interesting how most people who call others carebears, and act like badasses saying their tears taste so sweet, argue about this being a sandbox in wich you can do whatever you want, but then, all they actualy do is play it like a normal FPS. Why is that? There are plenty of FPS games on the market... Why ruin the experience for others in game and then come to the forums to brag about it and provoke others when all they want is to vent with fellow "carebears"! Then there are those who exploded when someone vents about the bugs, or the hackers and pull the so burned out "It's an Alpha!" excuse. Yes it's an Alpha, yes we are testing, and complains, no matter in wich form are feedback for the dev's, when on the other hand, telling someone, that if they don't like it, they can just quit, has zero value! All this BS "childish badasse bandit" vs "carebear hugging unicorns" will just help to make more and more people lose interest. I might be wrong, but I think the number of players is decreasing allready. The difference right now between unique characters and alive ones is near 200.000! Now, the way I analise this is, that not all of the 200.000 characters that are dead are people that quit the game, but also, not all of the 774.000 alive ones are people still playing the game! Let's consider that in the 200.000 dead characters, there are 50.000 that are still playing the game! How many do you think from the 774.000 of alive characters still play? So, let's assume that the 200.000 is in fact the number of players that quited the game, this allready represents 20% of the number of unique characters! Plus, don't forget WarZ will probably come out for the public before the DayZ standalone, how many do you think then, will try WarZ and never look back? What we should all do is let others vent in peace, let the bandits brag, let people rant about bugs without being deepshits ourselfs and try to help and convince everyone that is losing interest to stick with DayZ and hope for better days, because there will be better days. Well... This is just the way I see it. TL;DR: Don't bother to post please. -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
The PvP is balanced in my opinion! The number of weapons, the amount of ammo, the existing weapons from wich to chose, all that. The unbalance is between PvP and PvE. PvE doesn't really exist after playing for a couple of weeks (at most), because for some, after a few YouTube videos and few hours playing the PvE challenge ends. -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
Now with that I agree. More and better zombies. Why not read first and then see if you have something to add? -.-' -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
I don't get bored playing lonewolf either, but then again, I didn't explore the entire map yet so I'm stilling chilling. Yes, listing the bugs goes up to a point, and yes people should search, but is it really the best option just to flame over everyone that repeats something? Why do people even go to read it? Why not just let it be? Get my point? I don't see the purpose or pleasure in going to every thread just to call someone an idiot... I don't read 99% of the threads in General Discussion just by making a selection based on the title! Doors are a problem. I get what you are saying, I only got hit by a door twice. But i reckon inside the barracks and in some other situations like when being chased by zombies if you are not carefull you are done. Ladders seem to be better now, people stoped complaining about falling from them when they reached the top. Yes the numbers are obviously without any base, it just so people can get an idea of what can happen if we don't work together to keep people in game, because, althou like you say, right now DayZ is doing pretty well, remember it was no competition. According to what I read, WarZ map will be similar. They announce between 200 - 400 Km2. But yes I think it won't have that much of a survival issue. I actualy don't agree with trade markets or safety zones. Let them die. I enjoyed my learning process, it's the best way to learn, I'm sure most didn't repeat the mistakes. -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
The revenge of the children! Simply sad... Like I said at the end of my post.. Why don't we all stop being idiotic deepshits like you just were here? Since you couldn't, I answer with the same manners. I will try to make the thought go into that pea you call a brain. 1 - Taking a class in coding does not make you an expert on it. 2 - I'm in an engineering college and although I'm not in computer engineering I have friends who are, and I'm perfectly aware of the dificulty of coding. 3 - I don't need you to tell me they are working on it, of course they are! Don't assume everyone else is an idiot just because you are, ever though that maybe others aren't dumber then you and that maybe you are just not smart enough to understand them? 4 - I'm being patient, in fact, not only am I being patient, but I'm also trying to call everyone out that what is said in this forum may influence the future of DayZ, therefor we should all be more patient with everyone else, something you clearly aren't. 5 - I didn't say at any point they weren't working on the rest, I said they gave priorities to less important things, in my opinion. About your last paragraph I'm not even going to bother... You worked against yourself on that one, but I'll still give you a protip: when you have problems in comprehending words, don't advertise it like that. -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
That's the type of thought that's wrong! Don't make any mistake, you will end up missing the days when you had full servers. All you need to do is look at the number of bandits vs alive characters and realise that the biggest mass of players might prefer the friendlier enviroment on WarZ, instead of the brutal one in DayZ. -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
That's why I wish DayZ improves! I don't want to leave my girlfriend for the poster, but the poster won't kick me in the nuts every week! -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
Exactly my point! Plus, if I had to define my self, I would say I'm a lone-wolf "semi-carebear". I like the PvP, I just don't kill without a reason. The murders i commited, either I was shot at first, or, I saw something I wanted! So, I pretty much avoid every contact with players. Wich from the looks of the WarZ features will suit my preferences better. -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
Ahhh... I see! Thank you! Well... Go read the rest then! And thank you! -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
Hopefully... For all our sakes! -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
No... It's wasn't! But I know spealling takes 2 L's, I just missed one! Lol -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
Problem is... How optimistic can we be about the standalone when rumors has it will be on the ArmA II or ArmA III engine? ArmA II engine is obviously broken for this Mod, since all the patches for it so far fixed virtualy nothing. So, how much better can the ArmA III engine be I wonder... -
The Future Of DayZ (Discussion) [Warning: Long Post]
Trajado replied to Trajado's topic in DayZ Mod General Discussion
Well... I'm sure this won't help in anything to improve the mood on the forums but i tried, and enjoying DayZ like I do, and it being the (I think) first of it's kind, I'm rooting (not sure if this is how you spell it) for Rocket and not for WarZ. But truth is, WarZ begins to look better and better against all this, and to be honest, the forum and how people deal with each other here just makes me realise DayZ is full of children or childish players that wish nothing else but to provoke and cause harm to others. That's not something I want to be apart of... -
Yay, Bandit and Hero identifiers are coming in
Trajado replied to tuleg1t's topic in DayZ Mod General Discussion
Wrong. I got shot at first in a barn, turned around, killed him and got a +1 Murder. -
Standalone by September? No chance
Trajado replied to TheMachine's topic in DayZ Mod General Discussion
Actually i knew what you were talking about, that's why i responded, because i dont share the same opinion. It will be bad for you, it might be the best for others. I dont know wich i will like better, DayZ or War Z, but i'll try War Z without any doubt, and then decide. Comprehension i have, although you seem not to. As i allready demonstrated, what you said is not even an argument because it lacked the logical form to be one, same goes for the "arguments" used by Planet. My grammar and spelling... Well, live with it! My native language isn't english, but i'm sure i speak it, and write it, better then you can speak and write my native language. Plus, when you begin to atack the individual, you just did the same has Planet, wich just proves you lack the arguments. -
Standalone by September? No chance
Trajado replied to TheMachine's topic in DayZ Mod General Discussion
If you had noticed i didn't bother to explain what an argument was, instead i showed you how to define if an argument was valid or not, and showed you your argument was not valid because it had no logic supporting it. I also showed you that Planet had "arguments" just has valid has your's, and that you had no need to hammer him down. And I'm not trying to write something pseudo intellectual at all, you told me not to be condescending, so i stoped doing it. PS - Altough its interesting that you were condescending with me first, but then edited your post. -
Yay, Bandit and Hero identifiers are coming in
Trajado replied to tuleg1t's topic in DayZ Mod General Discussion
I wouldn't envision them at all. Right from the start, the skins are a crappy idea, wich makes every idea based on that idea, crappy by default. It's not your fault. It's the idea's fault. Just like you said: "As I see it, no matter the system, there will be a way to beat it." If every system you apply to the idea will have a way to be beat, then the idea itself is the problem. -
Standalone by September? No chance
Trajado replied to TheMachine's topic in DayZ Mod General Discussion
Then they are opinions and not arguments. You just said it yourself. What are you not understanding? If they released info about the game, yes, you are entitled to your opinion about such facts. That doesn't make it an argument. I can say about the same facts that they are great and are not carebear at all, if that is my opinion. Opinion: An opinion is a subjective belief, and is the result of emotion or interpretation of facts. An opinion may be supported by an argument, although people may draw opposing opinions from the same set of facts. You can support your opinion with arguments, but your opinion is not an argument. When you say "watered down" and "carebear", this "arguments" are as valid as the "arguments" PlanetAwkword used. Validity of Arguments: The validity of an argument depends, not on the actual truth or falsity of its premises and conclusions, but solely on whether or not the argument has a valid logical form. The validity of an argument is not a guarantee of the truth of its conclusion. A valid argument may have false premises and a false conclusion. Therefore, both, you and Planet, used let's say, "false arguments", wich in lack of a better word, is not an argument, simply because you failed to present them in a logical form. -
Standalone by September? No chance
Trajado replied to TheMachine's topic in DayZ Mod General Discussion
Arguments and opinions are diferent things. Arguments are logical statements based on facts. Can you give me facts to sustain your statement? You should pay more attention in school, some things are slipping past you... -
Yay, Bandit and Hero identifiers are coming in
Trajado replied to tuleg1t's topic in DayZ Mod General Discussion
Sooooo.. Every bandit that has a friend will be a bandit but wont carry with him the bandit skin? I can see them now, running against a couple of zeds just to get bleeding and let his friend bandage him so he can lose the skin. -
Yay, Bandit and Hero identifiers are coming in
Trajado replied to tuleg1t's topic in DayZ Mod General Discussion
How optimistic can you be about the standalone if they cant even make a door work properly? Even the official launcher is crap. DayZ Commander is "Fan Made" and beats SixLauncher by freaking miles! -
Standalone by September? No chance
Trajado replied to TheMachine's topic in DayZ Mod General Discussion
You talk about arguments and atacking people, and then atack the game without using arguments. Thats reasonable. Still, if it turns out to be a "carebear" game like you say, maybe its for the best. Then all the retarted children that kill for fun and made this Mod turn into a CoD, can stick with DayZ and kill each other until they get bored of doing the same shit over and over again, while everyone else with normal brain functions moves to something more close to what DayZ announces, a damn Survival Game in a Zombie Apocalypse, because right now, zombies are the last cause of death in Chernarus. -
Yay, Bandit and Hero identifiers are coming in
Trajado replied to tuleg1t's topic in DayZ Mod General Discussion
This will do nothing, because in overall the Mod went to hell. The amount of idiots on a hill killing spawns wont change! When you find someone the bandit skin doesnt really mean much in my opinion. If you have better gear he will still be tempted to put a bullet in your head. I got killed today in Cherno because i heard some dude break is leg and stood up to try and see where he was, i wasnt standing for 1 min and got a headshot will trying to talk to the dude to go and help him. "Trying to be a "hero" huh? Nice, ill kill him." And before this i died in the middle of the woods, trying to make a fire, because some hacker decided to nuke the server, making me lose my ghillie. Plus there are way to many problems that need solving. Just think.. - Tent saving needs fixing to stop duping or whatever it is; - Leg breaking is still stupid in many ways; - Loot spawning still stops from time to time; - Hacking is over the roof; - Ghillie and Camo still glitch, plus, they bug your backpacks now; - Big cities have too few zombies, people spawn and immediatly run in Elektro, Cherno, Berezino and pretty much get everything they need to start killing some noobs; - Zombies are still too easy to lose and deceive, and their movement is still horrid, its like if David Cooperfield and Usain Bolt had a child, it would be a DayZ zombie; - If you change your bag with one on the floor, yours dissapears; - Inventory mechanic is the worst i've ever seen; - Dcing so you wont die continues; - Server hoping continues; - People using empty or private servers to get gear continues; And this is just the ones i remembered. Dont take me wrong, i will keep playing, and ill keep telling everyone this is a great "game" and that they should try it, i just think the direction that the development is taking, doesnt seem to focus on the real prioritys. Thats all. I rather have a KoS Chernarus with things working properly, then a Friendly Chernarus full of bugs and hackers. Why worry with the KoS if you can die opening a door? -
White Flag? Ceasefire? (Stop KoS)
Trajado replied to SwitchBlayd's topic in DayZ Mod General Discussion
Will not work, and wont benefit the game experience Rocket is after. We all know realism is impossible to achieve in a game, but fact is, we can recreate some of the realism. The permenant threat another person can be should always be present, you either trust and turn your back on them, or you dont. Like the bandit skins! It was a crapy mechanic, simply because you wouldnt be able to define a person by its cloths in real life, but to add more, it was also crap cuz your humanity would lower when killing someone in self defense. The only suggestion so far i've seen to boost co-op, that makes any sense and can bring the game closer to realism is the "Background mechanic", where each person would chose a profession for their character, and diferent skills would be needed for diferent actions in game. This is the only thing that would fit the game experience this Mod provides, boosting co-op without breaking the immersion and the feel of autenticity, and without penalties for lone-wolfs and bandits.