VladaNS
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http://www.youtube.com/user/FskpZ?feature=mhee
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Logged out in house, fell trough floor and now im stuck!
VladaNS replied to kim's topic in Troubleshooting
And it just happened to me and I'm still stuck. Nothing helps. One of the houses in Kamenka. Hope that screenshots will help to pin point house without floor :-) PS: My character don't won't to die from hunger and thirst. I wait and wait and still waiting. He just keep repeating how he is thirst and hunger but nothing happens. -
How do backpacks work since the latest patch?
VladaNS replied to Leto (DayZ)'s topic in DayZ Mod General Discussion
Czech is bigger now. Finally. This is 100 percent logical. First czech look bigger than alice and its made of camouflage materials. Can't remember how much time i die thinking that am hidden just because alice pack looks like marker in the grass. Only thing that worry me is why am still stuck on Loading char. data screen :-) after new patch :-) -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
VladaNS replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
I completly agree that we need more stronger zombies, more reactions from zombies. I wont more threat from zombies. This will help around idea that people group up more and less shoot each other on sight. If i wont to play army simulation I will pop up Arma 2 or Wasteland. If i wont zombie apocalypse simulation I will pop up DayZ. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
VladaNS replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Devs of DayZ are limited by Arma 2 engine and this engine does not have any scripts and algorithms for Zombies. As i already told... yes we all love zombies but in DayZ mod we actually just imagin that we fight Vs zombies :-)... Until standalone version hit the reallity. -
Who Else Thinks 1.7.5.1 Pushes Annoyance and Survival Too Far?
VladaNS replied to Diz (DayZ)'s topic in DayZ Mod General Discussion
Man zombies in DayZ are soldiers and civilians from Arma2. Devs just change speed and skin and put blood on them. Since DayZ is Arma 2 MOD .... repeat MOD, and since in Arma 2 there is no zombies, zombies in DayZ is not real zombies. When you shoot zombies you probably notice human voices. You probably notice how zombies zig zaging when they run. That how soldiers move in Arma 2 to avoid being shoot. When they release standalone Dayz, u can expect real zombies. -
Mostly i agree with u but they start to repeat some mistakes over and over again. And who told u that this is a free? To play it... u need to buy at leaste OA which is 15 euros. And than u can play... with low ress textures ofc.
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Today my SL, after veryfing game, offer me to install 1.7.2.5 and i do this. After SL finish update, there is still 1.7.2.4 above verify button. I start the game.... on main screen in lower left corner: 1.7.2.4. Since than i can't log in on to my main server (where i play mostly). On my secondary.... am keep coming back to the coast no mathere where i log off prevoiusly. Then i manualy download 1.7.2.5, copy in addons folder. Now i have 1.7.2.5 on main in game screen but rest is same.... can't log in on main server. On secondary... keep coming back to coast. EDIT: They are totaly unorganized. Rocket is waiting for full update test and at the same time more and more servers keep switching to 1.7.2.5 PS: Sorry for my english... its not my native language.
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Each time I log in I get put on the coast? help
VladaNS replied to ♠ Unknown ♠'s topic in DayZ Mod Troubleshooting
Same Here. Also can't log in on my main server (where i play with my friends and where we have a camp). Also have a problem with Six laucher. I update today on 1.7.2.5 but after that Six L. keep veryfing 1.7.2.4. Also in main game screen there is a 1.7.2.4. After each patch, chaos. -
How many times have you screamed "Fuck DayZ i quit" ?
VladaNS replied to unitus77@live.com's topic in DayZ Mod General Discussion
100 percent agree with that. Just another PVP mod. Grab sniper and run to Chern or Elektro. Camp Stary or NW airfield. Well.... if i wont pure PVP i play BF3 or MW3... but i was hoping that this game will be more than just a bounch of trigger happy kids killing every1 they see. This will defo ruin idea and point of this game. They need to tweek zombies... lower spawn rates of snipers and powerfull assault rifles.... they need to do something with this. -
Going Unconscious upon entering a server (not in shock)
VladaNS replied to Epsilon 349's topic in DayZ Mod Troubleshooting
I have a sam problem. Guy shoot me... respown.... unconscious... .broken bones and loooong time. At this moment i wait for around 30 minutes and sand clock time didnt drop more than a 2-3 millimeter. Will probably need 5-6 hours. Damn ! -
Same here.
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How many good people do you meet before you get shot?
VladaNS replied to oleg86@msn.com's topic in New Player Discussion
Just yesterday i meet one guy but he was without gun so (i have revolver)...dunno.... might have shot me or maybe not. After few hours of playing i meet another one who was in trouble with zombies. I help him and he just ran by me without word. After one more hours i was in Elektro trying to prepare myself for the big expedition to North. Run in to the 2 guys. One of them shoot me instantly. -
suggestion to make player think twice about PK
VladaNS replied to Calcey's topic in DayZ Mod Suggestions
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suggestion to make player think twice about PK
VladaNS replied to Calcey's topic in DayZ Mod Suggestions
I just wont to say that am scared that in one moment this game will start to look like BF3 and CoD with ppls shooting and looting on sight and that this precious and big Co Op element and potential of this game will be totally destroyed. If i wont to run and gun, without asking questions and actually without making any efforts to at least try to communicate with other players... i will for sure avoid this game and play something more RaG (rush and gun). 2 guys, sitting on the roof for 45 minutes talk about how is this great game. I was thinking: If this game is so great for you who is sitting 45 minutes in one spot... how great is for me who love to move, to make some efforts, try to achieve someting. I totally understand that this is 100 percent open game. Do what you wont. But i only ask: Is shoot on sight only options? -
I see lots of ideas about making some place to store goods. To make some sort of safe or relatively safe heaven for player/s to stay. And i agree. If we already have a big game, big open world, why not to have some place like home. Am actually more for option that u can barricade yourself and make some sort of place where u can be safe. And am not talking about wired fences and sand bags. What am thinking is that you can harvest different kind of materials (chop wood or collect scrap metal (we already have it in the game)) and when u find empty house, you can make shelter inside. Its important to say that this will not be 100 percent safe havens. It will depends of materials that u use for barricades. Did u just fix old house door or u make a new one or did u make door from wood or metal. Or maybe u have just enough materials for door but not for windows so you can be still gunned down through the windows. Peoples that are actually residents of this barricaded house will have a key. Devs can make option so there can be more than one key of the same door. If other player kill player and find key in inventory, he can open door easily but... you "just" need to find the door. This idea involve some changes. 1. More open houses, barns etc etc. 2. Make more random house, barns, wood cabins in the woods, mountains etc etc. 3. Some sort of health mechanic for doors and locks and probably also some skill mechanic. Read: lock picking. 6. Environment interaction/Object interaction (you can destroy barricade, doors) 5. If there is a loot spawns in house, barricading this house will auto stop items spawns. 4. There is probably more stuff but i can't remember right now. Wooden doors will be relatively easy to destroy by using hatch (but still not only by the 4-5-6 swings). Little bit more harder with bullets (no lock shooting). Frags will be probably fastest way but i assume that those houses will be guarder at least with one guy or maybe two. And maybe they will be hidden somewhere outside of the house watching on the door and around house. Not to mention that we already have a bear trap. With careful planing and posting wired fences we can lure any enemy in to the trap. Peoples usually make mistakes by posting fences on the doors. Its wrong. You need to stop enemy to reach and open door. So... anyway attackers will not have an easy task. At the end... shooting and throwing frags can be heard from distance. Attracting zombies and maybe more humans. Not to mention if u stumble upon a metal doors. More tricky to open. More time needed. You will make more noise. And you never know who is watching and guarding. Ofc you can always try to... ...lock picking. This need to be very hard. Player can increase his chance to lock pick by try to do this from time to time. But not on any door. Only when he find player made door. Even fail will increase you lock pick by, lets say, 2 percent but not every time. Sometimes you didn't succeed but from time to time you learn from your mistakes. Success in lock picking will be 6 percent skill up. You need lock pick tool. Every try have a chance to brake the tool. Lower lock pick skill will increase breaking chance. At the end of this very long post i wont to say one more thing. We actually can't see how much is our lock pick skill. We need to be able to assume if we will be able to eventually lock pick door. This depends of what we try to lock pick (what kind of door) and how much we try and fail or succeed in previous attempts. PS: Sorry for my English. Its not my native language but i hope u understand at least half of my words.