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Everything posted by novogeek
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Cool idea ... I like it. 8-}
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As orlok and carcinovich pointed out ... it is not as easy as you say it is. Some engines make it easier to do and some models if set up correctly can support it ... but it isn't just that easy. I know ... I am the lead developer for an Independent Game Studio that has offices in the U.S. and S.A. Granted I haven't got much experience with ARMA2 and ARMA3 ... but most engines work using the same principles.
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I found that just running around with an Axe and a simple sidearm was more beneficial to me then running with a M4 or something like that. Yes I was killed a couple of times and generally people don't really care ... but when I did come across players who were better armed them me and not being bandits or killing on sight, they tended to be more amicable to talking first. My only conclusion was that I kept my distance from them, never posed a threat, and didn't do anything suspicious. Now don't get me wrong, I am not saying that this is why I stayed alive or that this is the reason, chances are I just met the right type of people. But it did become my distinct impression that I tended to look like less of a threat the first time they came across me and this led them to not being so aggressive. So I don't know ... I continue to play with only an Axe and a sidearm (in the holster) when I can ... and I am still alive ... so we'll see.
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Yeah ... that is what I was getting at. The system probably needs some tweaking and probably needs to take in to account hit box location (if possible). But it won't ever be removed ... well I hope it won't.
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Hmmmm ... 1 post and this is what you post. So here is a scenario, Jack has a backpack full of stuff ... you shoot him in the back ... 5 rounds of a Magnum ... are you expecting all the stuff in his backpack to not be ruined? Don't want to take you on and start a flame war ... but learn to play the game instead of just shooting people and you won't die of hunger. Maybe it needs to be game balanced, maybe it doesn't ... but either way it is probably going to stay.
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I guess fundamentally the idea to bury things isn't a bad idea ... but if you look at the perma-death system ... how would your new character know where your old stuff was buried. I guess the same can be said for your tents and stuff and you can't always have super realism. I like the burying thing ... but there should always be a risk. There should be a visual indicator that something is buried here ... so people who are looking can try and find your stuff. There should also be a chance that if you just bury something without protecting it that it will get damaged or destroyed.
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Did everything just go down and not come back up?
novogeek replied to Sinphaltimus's topic in General Discussion
Huh? What? *shakes head* -
A date which will live on forever, the battle of the pant-less marauders.
novogeek replied to wastelandsamurai's topic in General Discussion
ROFLMAO ... epic tale. 8-} -
Don't trust anyone ... if you do want to help ... 2 on overwatch (1 spotter - 1 shooter) ... 2 per 1 on escort (2 of yours for every one of theirs). If you can't do these numbers ... don't help them physically or always make sure you are not in a non-coverable spot from your snipers. Generally when I play, I am on alone (because of my stupid frikkin time zone) and I tend to avoid everyone completely and will quickly back out of an area when there are too many people around.
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http://forums.dayzgame.com/index.php?/topic/171648-spawning-in-a-different-place-that-i-left-my-character-at/ http://forums.dayzgame.com/index.php?/topic/171660-pending-changelog-experimental-branch-034xxxxx/?p=1748955 You are welcome.
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Dev sneezed while painting the terrain?
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DayZ ... experimenting on prisoners and bambis since late 2013. 8-}
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Spawning in a different place that I left my character at
novogeek replied to General Zod's topic in Troubleshooting
Just found this: http://forums.dayzgame.com/index.php?/topic/171660-pending-changelog-experimental-branch-034xxxxx/?p=1748955 You are welcome. -
Engage French Accent: "Ah don' wanna talk to you no more, you empty-headed animal food-trough wiper! I fart in your general direction! Your mother was a hamster and your father smelt of elderberries!" Hey ... you said personal insults. :) But I jest ... I think it is a good idea to have Zombies inside and outside. Who knows what plans the Devs are.
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Spawning in a different place that I left my character at
novogeek replied to General Zod's topic in Troubleshooting
Delay writing your location to the Hive? Lag on your side? Lag on Server side? -
My motto too ... Don't trust anyone ... worked for me so far ... sometimes lonely, but every now and again you can meet the odd person and have a good gameing session together ... :)
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Cool story. Pretty awesome when players can dish it out and take it back ... makes it all even and worthwhile.
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Okay I'll bite ... Why would it be awesome?
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I read banana ... and was like WTF??? Anyway ... can just picture some players running around with a Red Bandana and jumping out of creeks ... "dakka" "dakka" "dakka" "dak". Like the sewing kit idea ... bandanas are also cool.
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Before you fix or add anything else.
novogeek replied to Obscura (DayZ)'s topic in General Discussion
Zombie Rabbits ... oooo ... look at the cute bunny ... "NYOM" "NYOM" "NYOM" .... Arrrrrrrrrrrrgggghhhhhh ... "NYOM"!!! http://fineartamerica.com/featured/zombie-rabbit-vaibhav-pawar.html -
Sorry ... not bashing you ... but how did you come about that reasoning? Because a Zombie is not unrealistic? Not too mention the hundreds of other things in the game that are unrealistic ... your logic is flawed.
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Ummmm ... noooooooooooo ... ... lets get it right ... So what exactly is wrong with his suggestion when there are going to be vehicles of some sort and Heroic players might want to help newer players. How about you try to be more constructive next time and not just have a brain fart.
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I need someone to translate from Spanish to English this suggestion
novogeek replied to yomen92's topic in Suggestions
Google Translate: Don't speak Spanish ... best I can do. :P -
Not speaking for the devs, but being a dev myself ... this is very difficult to achieve as each item requires textures to be applied to the model. Each alternate requires a texture, you can sneaky and allow dynamic colors on a texture controlled by the game but dynamic patterns would be a little difficult to achieve. I guess they could however have a choice of patterns to use or allow individual parts to be colored separately, but being able to draw your own pattern on something is going to be difficult to achieve because of the way game engines work.
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Gosh ... one day the English language will be returned to its rightful place and posts like this will be readable ... oh please ... please!!!