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Everything posted by chisel
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HFB Server Customers - Server Restarts
chisel replied to ryahn's topic in Mod Servers & Private Hives
Reboots won't help with an out of date hive. UPDATE US 444 HIVE FILE -
Major HFBServers Changes Inbound!
chisel replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
PM sent with ticket number. I have several tickets in, I've only sent you one ticket ID. One should do it. My service is up in a week or so, I will not be renewing if I don't see some real changes here soon. Post on forums for damage control all you want, show me... SHOW ME. Show me you want to keep me as a customer. -
Major HFBServers Changes Inbound!
chisel replied to anthony_henson2003@yahoo.com's topic in Mod Servers & Private Hives
Your non apology (I will be the first to admit that our customer support is not on par with that of our competition) is unacceptable. You've apologized for the technical issues but you've not apologized for the outright disregard for your customers. You have representatives (workers, volunteers, whatever) on here belittling your customers, calling them children, when in reality, the only group that has acted unprofessionally and immature is HFB. Seriously, can you get any more unprofessional? You've had a total support information blackout and only finally now you come out with this: "I will be the first to admit that our customer support is not on par with that of our competition". That's a slap in the face to all of your customers and shows a continuing denial to accept responsibility for your non actions. That's it? That's the best you can do? Man up or put the person that is ultimately in charge on here and let him man up. I want a proper apology and I want a functioning server with up to date hive files that actually works as intended and PAID FOR. -
wait, I thought you said this was your friend? lol! Seriously though you should be able to just vault over it with "V". Might take a couple tries.
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I'm not being a smartass here but what you describe is called armaII is it not? or BF3 etc.
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Consequences of one's actions... Can you give me examples of one's actions that have consequences that are not easily escapable? Is the anger due to someone not getting "the kill"? You missed out on murdering someone... I just don't get the anger in that. Murder is not sportsmanship at all. It's the cheapest of the cheap. Don't get me wrong, I've shot my share of people, I've been shot by my share of people. I don't alt/f4. I have aborted after a firefight was over, I killed a player and I was badly hurt but alive. Had my friends come give me assistance. I did not avoid (imminent) death or the firefight but only when it was over did I abort. It's my perogative to abort when I like is it not? I don't mind folks dc's during combat when I'm shooting at them as much as I care they can then go to another server and ghost me from behind. If you shouldn't be able to avoid combat in the zombie apocalypse by dc'ing you certainly should not be able to bend time and space to go to another dimension only to return on this dimension in a different space. I say if anyone uses the proper way to disconnect, say using the abort menu, let them dc without issue. If they alt/f4, let them start in downtown cherno during the next log in (on the same server only) in the exact same condition they dc'd (bleeding out, unconscious, whatever). or... You could also force any alt/f4 dc'd client to reconnect within say x minutes (put arbitrary number here) or risk a full respawn starting over with nothing. Bottom line, these issues we squabble over are part of one big test bed. Working within the constraints of the current engine I doubt this will be solved. If this ever makes it to a stand alone product I'm sure something will be put in place and I'm sure it will be there by design from the beginning. To continually argue over things that likely cannot be changed or that are not within the scope of the purpose of this alpha is ridiculous. Is it a problem? Maybe? Not for me, it's the ghosting that pisses me off. Is it a priority for the devs to put some mechanic in place to stop it at this point? I doubt it. At this point they are testing for what works what doesn't in prep for making the real game, on an entirely different engine. Should they waste time to fabricate the mechanic on this engine when they are not going to use this engine for the final product? In my opinion, no. I'd rather them spend more time on the real game.
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Here's a couple questions. So what if people dc during combat? Why is that a big deal? So what, move on. Why is everyone so up in arms that people dc? What is the true issue with that?
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Suicide is never the answer friends.
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It's true; you don't get this game. If you expected instant gratification, dayz is not going to give it to you. This game is a bit deeper and takes time, lots of time. It's about sneaking and timing. Watch the zeds. You can enter buildings surrounded by zeds without ever firing a shot. Patience and practice. I joke with the new guys in our group that it's the game frogger but with zombies instead of cars. Hop forward, left, left, oh shit, now back, now right, now forward. Find the clear path. It's there right in front of you, but you have to find it.
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Really? This would never work without some kind of time limit to the kidnapping event. The kidnapper would have to be forced in game to make a decision to kill or free the victim. This would have to be a very short lived event. Who wants to log into dayz to stare at their screen, while blindfolded and handcuffed? Some say they would play along for the experience. For how long? A day? A week? Not a chance. 5 minutes of in game sitting staring at a black screen (blindfolded) is an eternity for gamers. No gamer here or anywhere else is going to log into dayz daily to stare at their black blindfolded screen stuck in a chair handcuffed etc. with nothing to do in game. It would never work. With no ultimatum system for the kidnapper, keeping another player indefinitely is a very bad idea and would NEVER work.