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Everything posted by caspar
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
Hi there, i've checked the situation, and to be honest, i am not sure why the server is locked. It shouldn't be, not only because it's forbidden to do it (for long time), it's also unlogic because so less player are on the Server. I can only image that "B.E.C.", a tool which i am using to prevent the server from being 'bombarded' by mass join/connect tries, forgot to unlock the Server. But i am not sure so i have to check the Serverlog files before i blame someone else for this failure. For now I've unlocked the server manually and now ppl are joining again. So sorry folks. P.s.: There are only 2 Situation why the Server is locked by purpose. 1. The Server gets locked if i will restart it within the next 5 minutes. 2. Or because to much People are in lobby (greater then five). - To prevent the Server of being locked forever because to much Player are in lobby they get kicked after 300 sec if they stay at lobby. @Gichtenstein, With the release of Vehicles on most Server, huge problems with lags came too. This isn't a issues which can be killed by plain RAW Power, it had to be addressed by the Devs. Thanks to the last two patches the Situation got better and better , so i can try to raise up the player count little by little and check if the Lags are under a certain level. But never forget, "Quality while playing" is more worth then the "Quantity of Slots", at least for me. If Lags are raising to high, i will drop the Slots again. -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
@Vasiliy Lanov, LagMeter v0.0.2.3 is already released? look here: http://dayzmod.com/forum/showthread.php?tid=10373 It's not perfect, but it's doing his job for the moment as it should. And thanks :) Always at your Service. -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
21.06.2012 - Serverupdate - Updated to DayZ Code v1.7.1.5 - Edited 'DayZ Relevant Information' from DE10, see first post. -
prefixes for every DayZ Server (for example de10.dayzmod.com)
caspar posted a topic in DayZ Mod Suggestions
Hello there, usually you should have the possibility to create as much prefix for your domain as you like, for example: de10.dayzmod.com. Wouldn't it be great if every of the dayz servers will get his own Prefix which redirects to his corresponding DayZ Forum/Board Thread? Just an Idea. -
prefixes for every DayZ Server (for example de10.dayzmod.com)
caspar replied to caspar's topic in DayZ Mod Suggestions
Seems, nobody is interested in this. So i've registered http://www.dayzmod.eu If someone want to redirect his dayzmod.com/forum thread to a specific prefix just leave a post here. for example: de1.dayzmod.eu = http://dayzmod.com/forum ect. ... -
Low FPS any setting - computer isn't using full resources?
caspar replied to God (DayZ)'s topic in DayZ Mod Troubleshooting
@tiff_lee, If you don't change your ArmA2 Startup script, ArmA2 will use by default only 2 Cores. And i can imagine on one of those Cores is doing the Calculations. But i am not sure about this part. At least i know you can send a Attribute to the ArmA2 executable to use more CPU's. I know this because i am using 24 Cores for DE10. btw. i cant check it myself what 'resource' of the Clientside is dropping the FPS because atm an Harddrive is broken ^^. But it would be interesting to know how you checked the GPU Load. -
@Wüstenfuchs, there is also an option which you didn't mentioned until yet. Global and Sidechannel are also available if you are using and old mission file, as i did. Even if the situation getting better and better, the information for serveradmins are not concentrated at one page where everyone can get informed within minutes. If, for example i haven't read this thread i never would knew that sidechat has to be deactived. After some Minutes in IRC i got the information that my Mission file is an old one (and not modified!), after downloading the new one, chats are deactivated as it should be. So please don't throw the banstick just because some ppl are willing to host a server but don't have time to read the board or find the 'right' spot to get the needed information as long the situation is so chaotic.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
20.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93965 - You NEED Beta Patched Client (min. 93825) to connect to DE10! - Using new Mission file v0.3 with deactivated Side and Global Chat! - Using now BEC. If more then 5 Player are in Lobby server will be locked, Lobby Ideling will be kicked after 300 sec. - Server is now registered at GameTracker.com, You can find there Server- and Playerstats - Registered http://www.dayzmod.eu for DE10. If you enter it, you will be instantly redirected to this Thread. -
ArmA2 / DayZ LagMeter - Countermeasure against those lags (for Serveradmins only)
caspar replied to caspar's topic in Mod Servers & Private Hives
About v0.0.2.3: 1. Start the Server with a clean/empty/not existing rpt file (...\arma 2 operation arrowhead\cfgdayz\) 2. let it run 6-24 hours 3. Shutdown the server, rename the log file and check the renamed! logfile with the lagmeter. 4. if you see there are to high spikes, then you should change your Configuration. 5. After that start the server again with a clean log ... see 1. x. Do this until you're happy with the situation of your server. I recommend to not try to load the current in Use Log of your server. I also not recommend to use this tool directly on your server, even if its possible there could be problems am not aware of. New: - nothing Fixed: - Timeline didn't catched 'zero' lag times. Known Issues: - Log loading takes sometimes up to 30 seconds. - If the Logfile doesn't exist on the designated position, the program crash. Download: - Use it at OWN RISK! -
If i try to start the DayZ Server through the untouched "start_DayServer.bat" the usual Arma2:OA Dedicated Server window will appear, and stops at 12:29:49 Dedicated host created. 12:29:53 BattlEye Server: Initialized (v1.132) 12:29:53 Host identity created. on the Logfile ARMA2OASERVER.rpt only the following lines appear: ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\ARMA2OASERVER.exe == arma2oaserver.exe -mod=EXPANSION;ca;@dayz;@CBA;@JayArma2Lib -name=cfgdayz -config=cfgdayz\server.cfg -cfg=cfgdayz\arma2.cfg -profiles=cfgdayz -world=Chernarus -cpuCount=2 -exThreads=7 ===================================================================== Exe timestamp: 2012/05/20 11:58:18 Current time: 2012/05/20 12:29:48 Version 1.60.87548 Updating base class ->Default, by ca\weapons\config.bin/CfgMagazines/CA_Magazine/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->Helicopter, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseWeakYellow/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumPale/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseStrongPale/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Cable_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_decor_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ After that nothing happens, the Server will keep using ~100MB memory, and has no CPU usage. I've also deleted all, and installed it from scratch to make sure i have nothing miss configured. But still, the server stuck at the message above.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
18.06.2012 - Serverupdate - Updated to ArmA2 Beta Patch 93825 - You NEED now Beta Pateched Client (min. 93825) to connect to DE10! - Updated to v1.7.1.1 DayZ Server/Code - Updated to latest Battleye Server/Client state @VFR: Always at your service ;) And don't worry about the kill, it's a game, i wasn't carefully enough and therefore i deserve it. -
Server stuck on "Host identity created"
caspar replied to caspar's topic in Mod Servers & Private Hives
Aerthemis, ... the problem has nothing to do with the main DB, it was only that no user was connected to the server, therefore the server don't need to load the mission. If a User connect and press 'OK' the server will resume his work. So this isn't a bug, its a feature. -
Low FPS any setting - computer isn't using full resources?
caspar replied to God (DayZ)'s topic in DayZ Mod Troubleshooting
As a Serveradmin i can confirm Flying On Fumes's statement. Locations where you have much 'item' and 'zombie' spawn places getting crowded with dead bodies and items over time. Even it the Items and Bodies 'seems' to be away they are somehow still there. Over time this will cause more and more 'stuff' your CPU/GPU have to calculate/render until the FPS drops to an unplayable level. Due the fact i am able to run the DE10 longer then 18 hours without the need to restart it from the serverside, i still have to restart it every 8-10 hours otherwise you can't play in Chernogorsk anymore. After the serverrestart all FPS will raise up dramatically. This issue has nothing to do with the EU/DE Desync or sth like that. Its just a problem of the Engine of ArmA2 and/or of the script which should delete not used items over time. -
ArmA2 / DayZ LagMeter - Countermeasure against those lags (for Serveradmins only)
caspar replied to caspar's topic in Mod Servers & Private Hives
About v0.0.2: I think, i will reach soon a publishable edition... the first edition helped already to change the configuration of DE10 to a nearly non laggy state. It's just interesting that on 14 o'clock (UTC-6) on both configurations a lag spike hits the server. New: - GUI with basic navigation created. - Group by (seconds/minutes/hours) is now possible. - Installation package with automatic online update created. Fixed: - Creating a Chart after an initial start of the Program caused an error. Issues: - The Chart displays only times where lags occured. Times where no lag occured are not listed and make it hard to compare graphs. Before: -
ArmA2 / DayZ LagMeter - Countermeasure against those lags (for Serveradmins only)
caspar replied to caspar's topic in Mod Servers & Private Hives
@blergh,Thygrrr, no problem :) as you wished. I've edited the first post so you can see the Roadmap and get further information about 'how it will work'. About v0.0.1: - LagMeter is now able to filtered for all 'pending' messages out of the arma2oaserver.rpt file. - its possible to accumulate it on second base. - result will be written to a *.txt file. Benchmark: - 935151 Entries scanned from a 51,5 MB sized arma2oaserver.rpt file, cumulated, written in the result file in 2 seconds Result: For this earlier state i didn't used a self implemented Graph Creator... More/Higher lines means more 'pending' messages, which means desync and/or lags. -
ArmA2 / DayZ LagMeter - Countermeasure against those lags (for Serveradmins only)
caspar replied to caspar's topic in Mod Servers & Private Hives
@blergh, I am sorry. It seems i wasn't clear enough in the description above. The LagMonitor is only made for Serverhosts/admins to get a feedback about changes in their configuration. Just answer yourself the following question: If an Administrator/Host change anything on his Hard-/Software of the Server. How does he know if lags or other performance issues are getting better afterwards? Atm you can only depend on the Feedback of Players.. and this is misleading, even if you are self the player who is generating this Feedback. With the LagMonitor you will get information about the situation which can be compared to previous configuration states. And about the fact this isn't ready yet, just ignore it, if you think this doesn't deserve any kind of attention from you. But if you didn't realized it yet, this is a great community where people share their thoughts, even give you sometimes a helping hand. In the end it can mean that more important features are getting implemented by more then only myself in less time instead of having an finished solution which nobody is interested in. -
Maybe, only maybe, a solution from the Serveradmin side: ArmA2 / DayZ LagMeter - Countermeasure against those lags
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
caspar replied to caspar's topic in Mod Servers & Private Hives
Thanks to the latest trend of laggy servers i have started to code a program which is able to: - Measure and Count lags - Visualize lags This will help myself to 'tweak' the server/netconfig on hard facts instead of userresponse and 'belly feeling' as i do the whole time. To keep this Thread clean, please post any further question about this topic on this tread: http://dayzmod.com/forum/showthread.php?tid=10373 -
@pogoman Direct Communication VoiP is going up to 80m, also you will be heard really silent if you are far away from the reciever, and getting louder if you getting nearer. Try it yourself, its really cool and feels fantastic realistic. @Demnish You should not use VoiP in Globalchat, only in Direct Chat. As soon as its possible i will deactivate VoiP in Global/Sidechat so ppl can only communicate directly. @Hoik Sure, would be great, but think about it this way. What is more important, duck sounds made by an item - or stable, reliable server engine? ^^ you can't have both at once, so at my side i would like to have the 2nd first :) after that we can speak about the first.
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i lol'ed.
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@axZiPPiE, i don't know how much hours i've playing already DayZ, maybe already 100 or more. But i never had the Problems of starving. You have to setup your priorities. If you only have one food can left, you have to begin to search for some new ones. Did you know you can eat Animals too? Usually a full food state will keep you alive around 2 RealLife Hours. And you need around 1 1/2 RL Hour to run straight from South to North of the Map. I can't believe you arn't be able to find in this time more food. I can also only imagine the server where you are playing was bugged, or you are searching on wrong places.
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- LAGS are caused by driving, in special "crashing" vehicles. This is already made public and hopefully fixed soon - read this: link Always at your Service!
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Call to the devs and server admins about the issues with open servers.
caspar replied to ztripez's topic in Mod Servers & Private Hives
Well, i think your 'need' is reasonable and logical. But how to realize this? I told you before, ArmA2 don't support this actually, or at least i am not aware of it. And even if this would be supported (maybe with a beta patch, you never can know what happens). How ppl will know that free slots are real 'Free' or 'reserved' ? I can only imagine a system where free slots on the search screen for ArmA Servers are shown on 'individual' base. Ppl which have reserved slots, see the Server as 'not full' and those who have no reserved slot see it as full. In the first step it would be enough if 'reserved' slots are for everybody occupied and will be 'kicked' for reserved slot player, at least they should know that 'their' server holds a slot free for them. But again, this is something which get's deeper into ArmA2 Architecture as the DayZ Mod goes currently. I dont think this will be realized so fast, after all because its alpha. -
... just in Case, why not using Ingame Voip? Isn't it much more funnier to go into a area and 'shout' into the Mic, you are coming in peace? Sure, i know a lot ppl which aren't playing the game with a headset/mic, so for those this could be an option. But to be honest, a mic doesnt cost so much money as someone couldn't afford it (if he has already a pc which can run ArmA2 with enough FPS to play fluently). And if you still like to have a duck or harmonica, you can still use it by using InGame Voip :) I would really like to sit on a fire, with some ppl, where someone is playing a harmonica :) Try to use the 'Features' the game gives us already instead of creating more and more stuff which will lead the Dev's to lose their focus on the real problems of the current alpha Edition.
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Dude, are you smoking weed while posting? And about your Idea to remove the beginner weapon. - Most player who are starting with DayZ don't know the range of being seen or heard by zombies. They can't protect themself if they get aggro. - If you have no weapon as beginner, you are easy prey for bandit's which need food/water/bandages. Even if i don't believe they will come for you only to restock their basic supply, you don't have a chance to defende yourself in case they do.