player (DayZ)
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PublicVariable Restriction #0 "BIS_MPF_logic" - What is this?
player (DayZ) replied to crazykid1297's topic in Mod Servers & Private Hives
this is not a hack... I was testing on my own server and I assure you I do not have hacks. I logged in after getting kicked for another PV restrition for a PV I wrote, it is unrelated and I do not have BIS PV's anywhere in my init.sqf (where I call my PV's from) edit: this was on my dev server so no other players but me have joined -
$1200 lol try $3600 And that doesn't cover time spent administrating the server or writing scripts etc. Assume a fair wage of $40/hr that's $60k a year almost!
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You and me both brother. I'd even be fine with public hive access
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Just wondering when the exclusive partnership deal you have with the server hosting companies will expire? I'd love to get the server files but I have a feeling it won't be for a month or more since they have to make money out of the deal.
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we still need them to release the mission file and the dedicated exe
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unpacked the server_data.pbo and it looks pretty similar to the @dayz_server files we have seen before. Just need mission files and the exe
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I wrote a rollback script using php for the front end and c# to handle the backend. I wouldn't suggest using be shut down command as it sometimes locks up. In instead installed my server as a Windows service and use c# to interface with the service. Not the answer you're looking for but it works for me.
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HOWTO: Use publicvariableval.txt to auto-kick players with hacked weapons
player (DayZ) replied to venthos's topic in Mod Servers & Private Hives
Thank you so much for thus script. Implemented in my private hive. Will let you know how it goes. -
Why don't we all work together? Why don't we share a database! It's doable what do you think?
player (DayZ) replied to devilsnight's topic in Mod Servers & Private Hives
Pretty sure this is why private hives exist. I like then ideaof no server hopping. no ghosting and way less combat logging. No thanks -
My secret for a quick gear up
player (DayZ) replied to Hoskins123's topic in DayZ Mod General Discussion
Taking advantage of game mechanics like this is an exploit. That's like saying hacking(scripting) is OK because battle eye sucks and the game trusts the client. Justify it if it makes you feel better. Also read the rocket misquoted post. He never agreed to this sort of bwhavior as being acceptable. -
nice.
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ONLY CHEATERS INGAME OMFG!!!
player (DayZ) replied to DayZlover's topic in DayZ Mod General Discussion
you must be new to the internet. This is called a forum. Short for discussion forum. Meaning people have discussions here. This is not a wiki. If you want to only find one reference to something, I suggest you go to the dayz wiki or wikipedia. -
ONLY CHEATERS INGAME OMFG!!!
player (DayZ) replied to DayZlover's topic in DayZ Mod General Discussion
somebody doesn't know the difference between "where" and "were" also yup. Fucking hackers everywhere dude. Just a minute ago, dude spawned behind me with a ghillie asking for a bloodpack. I couldnt be sure he didnt just teleport so I shot him. Turns out he did need a bloodpack after all LOL! -
Making an autorun buttong for logitech G keyboards
player (DayZ) replied to FaxMonkey's topic in DayZ Mod General Discussion
Dude... g19 only takes one penny on the up arrow... kiss keep it simple stupid. Sincerely , a programmer. -
Hackers! Does rocket give à sht?
player (DayZ) replied to Xbgmegatron's topic in Mod Servers & Private Hives
Day is not the problem. The arma 2 engine is. The client has way too much power. Unless they make huge changes to the engine I doubt even arma 3 will fix this problem.