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Bravo-Two-Zero

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Everything posted by Bravo-Two-Zero

  1. Well, some older drives do work, although that's not an option if you have a new graphics card.
  2. Bravo-Two-Zero

    Should armed vehicles be added to Dayz?

    Nobody remembers the Huey? It had two M240 HMG's, besides being very fast and air mobile. A pick-up truck with rpk or pkm won't be more dangerous anyway, as long as it doesn't get a cal.50 which is much too powerful against buildings, vehicles and players.
  3. Do you think this belongs in the "cheating" section? It's a known bug by-the-way, not much you can do about except changing drivers.
  4. Bravo-Two-Zero

    SE 9 - Hacked weapon

    You sure it was a Holo and not a M4A1 Camo SD? If I think it's a hacked weapon I just pick it up and drop it on the ground, it gets deleted after a server restart. M4A1 Camo SD (in Dayz) M4A1 Holo SD (not in Dayz)
  5. You were probably just spotted and ambushed. Be very careful when accusing anyone of anything, you don't know what happened let alone you know if any admin was involved, so this really shouldn't belong here. Remember that admins can "officially" only lock/unlock, kick/ban en restart a server and are besides that just players. Like anyone else they can hack as well or do other things, but it could have been anyone really.
  6. Yeah, sure, that's why 4 members lost their gear yesterday as well, it really must be an admin. For the record: there is no SoH camp and there are no heli's on NL 4 for about uhm... 8+ weeks? Jemoeder, please go trolling elsewhere and stop being a prick over your denied clan application. I'm so glad we didn't let you in.
  7. Luckily I wasn't playing at that time. Nothing we (SoH) can do about it, sorry to see you lose all gear.
  8. Bravo-Two-Zero

    Best way to find Heli Crashes?

    Not entirely true that the map is useless. There is a spawn radius for crash sites on predefined locations, I reckon it has a radius of 50 to 100 meters. So with these crash sites on the map you can look in those area's, although some locations are still missing. There are around 70 spawn locations (or spawn area's rather) in total for choppers.
  9. Bravo-Two-Zero

    Snipers = Shoot on sight

    You're taking it a bit too personal methinks, chill out.
  10. Bravo-Two-Zero

    Snipers = Shoot on sight

    lol, didn't want to bring up the Arma vs CoD/BF3 part, but now you're at it, both games characterize themselves by having closely packed environments. Yes, BF3 has large maps and yes, I've sniped from 1500 meters myself in BF3, but the bullet calculations are no where close to how the Arma engine calculate bullet trajectories, no harm meant versus BF3/CoD players (I've played BF3 as well...).
  11. Bravo-Two-Zero

    Snipers = Shoot on sight

    Not saying dedicated Arma folks can't miss either. In fact, there are not that many really good players and I don't consider myself one of them either. Just saying if a sniper misses, you're dealing with a bad sniper. I miss sometimes, but always hit with the second shot 0.5 seconds later if I miss in the first place. If you have an opportunity to disconnect you're not getting sniped.
  12. Bravo-Two-Zero

    Snipers = Shoot on sight

    If a sniper wastes a couple of shots before you disconnect you're not dealing with a sniper in the first place but with a wannabe marksman, most likely of the CoD/BF3 type. A true sniper only requires one shot and you won't have any opportunity to disconnect, nor will you ever see one. Some snipers provide over watch, although by nature snipers operate alone to decrease the likelihood of detection.
  13. Nothing good will come from this thread, you only have to look at a mirror if you want to know why. Insult me, fine. Insulting everyone not agreeing with you and you're classifying quite well for the official title of douchebag.
  14. If I even see a person trying to grab a frag grenade I will put a bullet between his eyes before his hand ever reaches his pocket.
  15. Bravo-Two-Zero

    Where am I?

    Funny how insanely helpful people are around here ;). I was trying to go to the editor and post an aerial picture of both Chernogorsk and Elektrozavodsk, but since editor is bugged since 1.62 RC I'm just going to tell it's definately Elektrozavodsk beyond any doubt. Your grid coordinates would be 105-137. There is some good loot in the North-East of Elektro, check the bars, fire stations, office building and super market (but also a lot of players).
  16. Bravo-Two-Zero

    Insane Amount of Hackers

    Game comes from May/June/July 2009, not so young anymore ;). You're not the only one who has noticed this. On average there are on our server I guess 2 to 3 hackers active every evening and we find a lot of people with insane gear. Unfortenately it is hard to prove anything, even while we're actively monitoring every log and event. Only get evidence round in 1 of 3 cases I guess, although our suspicions are always right. If you are a smart hacker you only spawn normal items and if you get killed you simply disconnected and wait for a few hours or a day to play again. No way you will ever be noticed or caught. But yeah, we've seen quite some camps lately with a lot of gear (4 GPS, 3 nv goggles, lot of weapons etc, that kind of stuff), which we then raid and plunder and find the same stuff in it again 12 hours later. Not much we can do against it, as nothing gets logged about this.
  17. Yes, criticism is always bad, don't listen to them. They surely only want you to fail and like hackers. Ignore all criticism and don't try to use it to your own advantage. [off-topic] Coping with criticism is always hard, but trust me, you will have to learn to get used to it in your later life if you want to have wife, good job and kids. Just a friendly tip from another, no offence. Criticism is never fun, but it's the only way to continuously improve your ideas and keep you sharp. Not listening to criticism is also possible, it is called ignorance (wilful delusion if you prefer). In all honesty, I would like you to succeed and your idea to work. That's not my goal of criticism nor am I a troll, trolls never intend to improve something in the first place. I'm getting paid for giving my reflection on strategies and criticism is usually the one thing which saves or could have saved many projects, so I would even prefer people around me with a strong opinion so I get enough criticism.
  18. No, I'm trying to have a discussion, something which is exceptionally hard on the internet if not impossible. But that doesn't stop me for trying at the very least, can't blame me for that :P. My points still remain then, as I thought you would remove servers from the list after x hours once it is no longer "on fire". Apperantly it is not and a bad server always stays a bad server, despite a hacker moves on.
  19. Ah, that's a more polite reply already, thank you for that. To continue using your metaphor: you're warning for a fire (good thing), fire gets extinguished sooner or later and yet it is still here in this topic, warning for said fire. When is it save again to join a reported server?
  20. You're ( A ) being rude and ( B ) are seemingly unable to successfully read or understand any sentence I wrote, hence the confusion. To any question you wrote: simply read my posts again while you're not blindfolded.
  21. Mrph, I think my posts are quite clear, but lets try again: You ask other people to post the server name only if there is a hacker or think there is. If people post a server name, you add that server name to a list. This list is used to warn people NOT TO PLAY on that server as there is a hacker active. So far so good, right? Problems are: a person comes here reporting a hacker on server X. You are online and immediately add server X to the list. Other people are looking here and not playing on server X anymore (your list works). Two hours later hacker disconnects and goes to different server, but server X is still on your list. People avoid server X because there has been a hacker once and server gets a bad name. Hackers can move to any server and I'm 99,9% confident there is not a single server without any hacker. I don't know any server owner who didn't have to deal with hackers before. So hackers are everywhere, not on 1 server. So if you want to make a list of all servers with hackers on them, you can add EVERY server to your list. I didn't even start about the small fraction you will be able to map, how fast you can update the list, how much is posted here and if all reports are valid in the first place, let alone how many players can be reached... I think you're taking a good initiative (cookie for you), but your plan is simply not going to work. Advising people not to play on a server is just in general a bad idea, as hackers are not bound to a server and simply go to the next server while server remains on a blacklist. You think that there are certain servers out there having a lot of hackers who kill everyone on sight, I'm telling you here that it can happen on ANY server during ANY second of the game, whether there are 100 administrators or 0 administrators on that server. You want to have a save game? Forget it. Always a risk you run into a hacker sooner or later and no list is going to even help 1% to prevent just that. Only thing which will work is actually banning hackers from the game and the hive, but sadly that also hardly work due to the moderation around here (find more volunteers to add people to the banlist and process all reports?). Good luck with your list and I'm all for a hack-free game and initiatives, but I'm only trying to tell I don't see this working anytime soon and wouldn't advise to spent a lot of time on it. This guy sums it up completely: You're answer "not really" is wrong. Should have been "really not". There is no such thing as a safe server for Dayz, not even in heaven. You want to hear something funny? All bans are streamed from the hive and it is actually designed to replace the local ban logs on a server. After every server restart all bans issued by server admins are automatically undone. Unless an admin adds it manually to the list again (time consuming as it has to be done every server restart), local bans even don't work, unless you simply do not synchronize the ban list with the Dayz hive anymore.
  22. You don't get my point. Hackers are not servers. People hack, servers can't hack. Blacklisting servers because it has/had a hacker is simply a bad idea, just as hackers can move from server A to server B without any problem. Blacklisting servers for lazzy administration is a better idea, but best idea is still simply to ban all hackers (or people under reasonable suspicion).
  23. The last 5 hackers I saw used scripts which are not detectable in the logs nor by Battleye. Only way we catch cheaters now is killing them first and then look inside the logs how soon they get the same gear again. But what's the point of this thread anyway? Hackers can move from any server to any server, so blacklisting servers doesnt work, unless you know administrators are helping hackers. The only reason why people wouldn't hack is because they simply choose not to, it is so easy you could probably explain it to your grandmother in under 5 minutes. Download a script and put it in a specific folder, press a button and you're good to go with a 1% chance of getting caught in the act. Had a guy yesterday who was able to move any vehicle on the map to his own location, so Dayz database keeps the vehicles.
  24. Protecting TS with a password or rights is a good idea, other than that being killed by hackers sucks.
  25. Server: NL 4 (hosted by SoH). Name: Toni D. ID: 24943878 GUID: 1e799e2c840a2bd279b2d46bcee1be8e IP: 31.19.176.1xx Time zone is GMT-2. Brought by the SoH kill-squad, we caught another cheater. We noticed a guy shooting a lot of rounds with the DMR in elektro, about 8 mags we heard from a distance so we decided to hunt this guy down. On request I can upload the movie (too lazzy right now for obvious cheater who is obvious) in which I kill him and he kills me with his last shot from a DMR. Clan member checked his body and noticed NV Goggles, M9 SD, DMR, rangefinder etc. and decides to exchange this pile of loot with his AKM and hid the body. But as we thought it would be odd to walk with all this in Elektro (only we are normally mad enough to do it), we just wanted to check out how soon he would get the same gear back and it appeared we were right about him. Player logs in after death without gear. Player logs in with weapon again: full gear back:
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