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Everything posted by Katana67
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Yeah, the up-armored Humvees in some of the mods were a bit ridiculous.
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I want all of the vehicles in the mod and more. The turreted vehicles in the other mods (with a few exceptions, like the Mk 19) were wonderful. If the turreted weapons (be it a PKM/M240 or M2) were suitably difficult to find, transport, install, maintain, and re-arm... I'd be all for it.
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Which would transform it into a glorified M4. I'd suspect, if they do include LMGs, that the belts of ammo will be suitably rare, or will require the player to find links to create them from loose ammo. I just think weapons should be more accurate in general and ammo should be much rarer overall.
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Personally, I think the weapons (across the board) need to be a bit more accurate. Especially the M4. Not sure why cone fire or spread needed to be included, it ruins shooting mechanics (i.e. Battlefield).
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Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 posted a topic in General Discussion
So, for the past two years, I've been a staunch advocate of so-called "military" weapons in DayZ. As such, I've been constantly combating several assertions. Which are as follows... 1. That Chernarus is a supposed eastern-bloc and/or former Soviet nation, which therefore means that only eastern-bloc/Warsaw Pact weapons should be included 2. That "military" weapons are somehow opposed to the spirit of DayZ 3. That "military" weapons are somehow incompatible with DayZ, by virtue of their being "overpowered" 4. That "civilian" weapons provide a better experience 5. That "civilian" weapons are fundamentally different from "military" weapons I've realized one thing in that two years (aside from that people are imbeciles)... the distinction is WHOLLY IRRELEVANT and DETRIMENTAL. For several reasons... 1. Most weapons, even the so-called "civilian" ones, are the product of military development 2. A Mosin-Nagant equipped with a scope and a high-speed-low-drag M40A5 with a scope would essentially be the same weapon for the purposes of DayZ 3. There's nothing inherent in an assault rifle that makes it wholly better than a battle rifle, high-powered hunting rifle, etc. 4. If one disregards all weapons which have been developed/employed by the military, one is left with an INCREDIBLY small spectrum to draw from Any weapon (be it an M107, PKM, AKM, or Red Ryder) can be included, inasmuch as it is properly balanced by rarity, maintenance requirements, encumbrance, and ammo/magazine rarity. So why would we limit the scope of potential weaponry in DayZ? Now, this might seem pretty inflammatory to the crowd that I'm so familiar with that will defend so-called "civilian" weapons to the teeth and seek to banish "military" weapons asunder with vitriolic references to other franchises. I get that the developers are interested in making the weapons of DayZ reflect the environment (i.e. a fictional, key word fictional, post-Soviet state) and be more plausible in terms of available weaponry (i.e. a focus on "civilian" weaponry). That's fine, I support making "military" (whatever attributes you choose to ascribe to that) weapons rare and "civilian" weapons more common. I'm also in support of having Warsaw Pact weapons be the primary focus of weapon development (i.e. AKM, PKM, RPD, SVD, etc.) But, lest we forget, all of the above weapons are DING DING... weapons employed by the military. Even the lowly Mosin-Nagant has an intense military history. If we ignored all weapons with a so-called "military" background, we'd be left with an unremarkable set of weapons to choose from. 1. Bolt-action hunting rifles (many of which have been extensively employed by militaries across the world) 2. Lever-action rifles (formerly employed by many militaries across the world, and now much harder to come across than other types of firearms) 3. Revolvers (formerly employed by many militaries across the world, and now no more prevalent than other sidearms) 4. Over-under and side-by-side shotguns 5. Breechloading riles (i.e. Blaze 95) 6. Semi-automatic sporting rifles (i.e. .22 LR) (I'm sure I'm missing a few more) All but one (lever-action) are already in the effing game! And you'd be missing out on... 1. Light Machine Guns 2. General Purpose Machine Guns 3. Assault Rifles 4. Submachine Guns 5. Designated Marksman Rifles/Battle Rifles 6. Infantry Automatic Rifles (i.e. M27, L86, AUG HBAR, RPK, etc.) 7. Anti-Materiel Rifles (Yes, I know they're not going to be in DayZ, but they're a category nonetheless) 8. Semi-automatic and pump-action shotguns (Yes, I'm aware that they have civilian applications as well... hence why the distinction is irrelevant) 9. Semi-automatic pistols (Ibid.) 10. PDWs (i.e. P90, KAC PDW, etc.) Et cetera. Likewise, I'll say this again, Chernarus is a fictional location. It may be set as a post-Soviet state within that setting, but the Armaverse dictates that NATO/USMC intervened in Chernarus. Therefore, the presence of non-Soviet/Eastern weaponry is plausible. Not saying it should be MORE PLENTIFUL than Warsaw Pact stuff, but it's not out of the question. SUMMARY - The distinction between civilian/military weapons is irrelevant and unnecessarily limits the variety of weapons able to be present in DayZ - Any weapon can be included, insofar as it is balanced by rarity, maintenance, encumbrance, and ammo/magazine rarity - Chernarus is a fictional location and although said fiction casts it as a post-Soviet state, it is not WHOLLY beholden to real-world circumstance. Likewise, the fictional background of Chernarus provides for a VARIETY of Warsaw Pact/NATO weapons to be present in-country - Most of the weapons in DayZ as it stands now, are weapons employed by various militaries EDIT Folks, not saying either one is better, nor am I saying they're the same. I'm saying that the distinction/preference between the two is detrimental.- 67 replies
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Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
Right, but although Chernarus is based on the Czech Republic aesthetically, it's still a fictional country. So, you can't really apply real-world trends absolutely. This does, however, strengthen the argument of NATO weapons being plausible in Chernarus from a real-world perspective. So I agree with you in that regard. However, I like the approach of acknowledging that Chernarus played host to a USMC/NATO/UN intervention in the fiction... and, that it's a fictional country, which is having fictional circumstances applied to it (i.e. history, zombie apocalypse, etc.) I certainly support the devs making it an authentic environment through the inclusion of Warsaw Pact weaponry and indeed "civilian" weaponry. But, I also think it's important to include so-called "high end" military hardware (whatever that means to you, some people draw the line at a bone-stock M4 as "high-end" and some draw the line at an AS50, go figure) for a few reasons... 1. To acknowledge the mod to which DayZ owes its existence - I'm not saying it needs to be a crazy military simulator, I don't want that. But the Armaverse dictates that every weapon in ARMA is to be plausibly found in Chernarus (even the OP ARROWHEAD weapons, as Takistan shares a border with Chernarus). Not to mention, NATO played a role in the outbreak and history of Chernarus, so it would actually be MORE anachronistic (in terms of the fiction) to fully marginalize so-called "military" weapons. 2. The realization that Chernarus, although based on a real country aesthetically, is fictional - This therefore giving the developers creative license, and they don't have to abide purely by real-world circumstance. For example, in another post, I highlighted Chris Torchia's tweet which dismissed including the AK-12 on the grounds that no forces CURRENTLY are using it in the real-world. Well, I had several issues with that. One, when does DayZ take place? If it takes place in 2016 or 2020, then it's likely that someone (even the Russians) would be using the AK-12. Two, what does it matter? You can explain it in the fiction... something as simple as, "The Chernarussian Defense Force received a batch of AK-12's pre-outbreak". Three, why does real-world circumstance apply in some areas and not in others? 3. It cheapens the so-called "end game", although I don't think there should be an "end-game" in DayZ, it would be a bit silly if you picked up a Mosin and that was the best weapon you could get. These weapons should be suitably rare and difficult to maintain. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
Yeah, not saying they're not different. Cool it. Your point is taken, and disagreed with heavily. Moving along. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
Right, I'm arguing semantics to UNDERSCORE the futility of the distinction. When people say "I don't want military weapons, I want civilian weapons", they don't mean "I don't want weapons spawning in military buildings". Likewise, I'm here to say that there's nothing WRONG or inherently contradictory with "military" weapons in DayZ. Most weapons are mass produced. Likewise, the military doesn't ALWAYS prefer high ROF weapons. See battle rifles. See bolt-action sniper rifles. See 3-round burst vs. automatic. Either way, folks, I'm not saying one is better/more worthwhile than the other. I'm saying they both have equal right to be in DayZ. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
It's not lost on me at all. But assault rifles aren't wholly BETTER than a bolt-action in every scenario, which is what I'm saying. The scenario dictates the effectiveness (including the operator), not just the weapon. Hence why standard service rifles tend to be assault rifles and marksmen/snipers rely on bolt-actions. It's all in how you use the weapon. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
Well, you're wrong on the first point. In the United States, you have to register your Class III weapon (including automatic weapons) with the ATF, get a tax stamp, and pay upwards of 10-60k USD and you can own an automatic weapon as a civilian. And, give it one month, and DayZ will have existed for two years. April 2012 is when I started playing. Sorry, just the facts. Not saying that every weapon is a military weapon. I'm saying that the titles ARE IRRELEVANT. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
Just as long as 5.7x28mm is hard to find and P90 mags are even harder to find! Not to mention tough to maintain. All for it. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
Right, that's all part of it. It's nothing to do with the weapon, but how it's implemented. Server hopping is a contributing factor in discouraging overall rarity. The reason (even if they don't know it) that people had an issue with the M107, DMR, AS50, etc. was that these weapons were relatively easy to find, re-arm, didn't encumber the player, and had ZERO maintenance requirement. They were common occurrences for these reasons. However, they were also common occurrences (like you say) due to the ease of transference from server to server, in addition to the ability to store these items server-side. None of these issues is at fault, nor is the weapon itself. But combined, it creates a situation which is consequence-less. That's where I take the stance that you can put whatever you want in the game, inasmuch as there is a consequence (or series of consequence) which justifies the power of said inclusion. -
Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
Katana67 replied to Katana67's topic in General Discussion
I'm saying that it's all in how you use the weapon, not solely in what the weapon is. They are both capable of killing another player, based upon how they're used. I can take an AKM-wielding player out with a Mosin-Nagant. An assault rifle has strengths and weaknesses, a bolt-action has strengths and weaknesses as well. It's up to the player/operator to exploit these strengths or not. The innate properties of the weapon are not the sole determinant in how effective it is. -
I don't get why people think LMGs are somehow mindblowingly incompatible with DayZ. What gives?
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For that matter, is it possible to get sick as it stands now? My character hasn't been sick since the first few days of the standalone. I keep picking up Vitamins and Antibiotics, but I never have a reason to use them.
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I don't think it actually DOES anything, I think it was just included as a concept. They'll probably fill the "wet"/"soaked" qualities in later with some actual penalties/consequences.
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The PKM takes 7.62x54R (i.e. the same round fired by the Mosin and the SVD), the AKM uses 7.62x39. So no. Either way, I don't think the PKM has a mag-fed option like the M249.
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I'll reiterate my firm stance on this matter. They can theoretically include any weapon/attachment, insofar as it is suitably rare and difficult to maintain/live-with (i.e. repairs, rarity of supplementary items like batteries, rarity of ammo, etc). I for one welcome my new LMG overlords. Hopefully they are keeping in mind the proposed "weight" system with regard to LMGs, and I suspect they'll be more cumbersome to handle sans bipod. Likewise, I doubt belt links for most LMGs will be readily available (if they're included, it would be a great way of balancing them). So, with a weapon like the M249 which can take STANAG mags, it'd just be a glorified M4 until you find a belt of ammo. The PKM, yes please. I want GPMGs more than I want traditional LMGs. Loved rolling around with a Mk 48 or M240 in the mod. They ain't that good folks, had a lot of drawbacks.
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The Division is definitely on my list of most anticipated games for 2014/2015. Snowdrop engine looks great, and flexible. The Division isn't going to be like DayZ though, it'll have instanced zones for PvP (called Dark Zones IIRC). I think people need to chill with the RV engine praise, other engines can handle long draw distances and large maps. RV is great for DayZ, but it certainly isn't the only option... especially for the speculative future. Plus, if you consider the relatively low-resolution textures of Chernarus, the RV engine really starts to show its age. It's a great engine, but not the greatest thing since sliced bread. If you also consider how much of Chernarus is essentially static (i.e. non-interactive) the effect is compounded. I doubt Snowdrop would be plausible, given that it seems proprietary to Ubisoft... but yeah.
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Gotcha', thanks!
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Challenge accepted post-patch bug... challenge accepted.
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It's just where I left my character before, servers went all wonky and I lost all of my gear, but still logged in up north.
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I use a controller, so can someone explain what mouse acceleration actually is? I've been posting here for two years and never bothered to ask haha.
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Nutnfancy /shudder Did a 40 minute review of a knife sheath once... I just stick to thefirearmblog.com for my weapons fix, don't need some random AF pilot telling me about his political slants.
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It's one of many items that clips through walls/floors easily, so I hardly even look for one. Canned Tuna is my best friend. And apples...