Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
3625 -
Joined
-
Last visited
Everything posted by Katana67
-
Spawns On The East, Bet Everyone Thought It Was Stupid...
Katana67 replied to jacobahalls's topic in General Discussion
So you're confusing two issues, convenience of finding loot and convenience of grouping up. Both, however, center around the concept of convenience. DayZ is not designed to be convenient, quick, or easy. -
Spawns On The East, Bet Everyone Thought It Was Stupid...
Katana67 replied to jacobahalls's topic in General Discussion
Inb4 COD references -
Agreed. I'm sort of wondering how they plan on tiering the weapons. If I had my way, at least in terms of battle rifles, I'd order them as follows (by rarity and attachments available) M1 Garand/SVT-40 (Uncommon) [NO ATTACHMENTS AVAILABLE] [uSE COMMON AMMO 7.62x54R AND .30-06] H&K HK91/FN FAL (Rare) [WEAPON-SPECIFIC ATTACHMENTS OR LOOTED RAIL SYSTEM TO MOUNT ATTACHMENTS] [uSE UNCOMMON/RARE AMMO 7.62x51] SVD/FN SCAR/M14 Modular Variant (Very Rare) [CAN MOUNT A VARIETY OF ATTACHMENTS INNATELY] *SVD included in the "Very Rare" category because it uses common (7.62x54R) ammunition, not because it's wholly modular Would've thrown an AR-10 variant in there (SR-25/M110/HK417) but they seemed too aesthetically similar to the SCAR. Wouldn't mind one of them replacing the SCAR on the list.
-
Save The Trees Man! Marginalized Wilderness
Katana67 replied to Katana67's topic in General Discussion
Hadn't heard the first part, that's promising. They've spoken about expanding the map, but that could mean expanding it in terms of having more cities and locations. Doesn't mean the overall size of the map will expand necessarily. I think we're down to about a third, or half, of the wilderness we had in the mod. Most of the western side is still there up to Lopatino. But most of the northern woods have been pushed noticeably further north, and the woods that are left now have roads and town foundations nearby (if not in them). The woods around NEAF have also been chopped down significantly (in terms of surface area), and are now on the way from two major cities (Berezino and Svetlo) with a high-value shipwreck next to them. I'd say we've lost at least a third of the woods, at least in terms of remote wilderness (to say nothing of actual surface area). -
Is the CR75 actually a CZ75? It doesn't look like it :/
Katana67 replied to tatchell (DayZ)'s topic in General Discussion
It's not modeled after a stock CZ 75. Much in the same way that the 1911 isn't modeled after a vanilla M1911 (it's modeled after a Kimber Warrior). It's modeled after the CZ 75 SP-01 Shadow. Albeit a modified one, as the model in-game appears to have a threaded barrel, which does not come standard from CZ. http://www.imfdb.org/wiki/DayZ -
Save The Trees Man! Marginalized Wilderness
Katana67 replied to Katana67's topic in General Discussion
I would assume, that if all items remain persistent, that if you just left them out in the elements, that they'd degrade. Eventually, I mean. I think the more they add (players, construction, persistent objects, etc.) the more that the map's flaws will be amplified. I had thought of that a while back, and decided against it (at least as a source of loot). I'd love to see like, dilapidated cabins (like in Overwatch) out in the wilderness. But I think they'd have to be randomized, as it'd get pretty old knowing where every cabin is. And I doubt they'd do that. But certain limited points-of-interest in the wilderness would be awesome. Although, I think the wilderness (like most of DayZ) should be primarily for the player to shape. Now that I think about it, can anyone tech savvy or familiar with RV comment on how reasonable/possible it is to expand the borders of the map? -
I don't really mind any optics for the Mosin, but there are a lot of very vocal folk who are interested in different approaches (like emulating pure reality in terms of weaponry available in Chernarus without fail). Some believe a rail attachment is somehow implausible, unreasonable, or unrealistic. I don't. But at the same time, I wouldn't mind if the Mosin was limited to the PU scope just to justify how common it is. Nothing wrong with it, but it seems I spend a lot of time in arguments with these folks instead of actually discussing things that are relevant to DayZ.
-
As do I! But I have no qualms about including weaponry that's expensive/rare/regulated in DayZ.
-
Hey I'm down. They're making civilian replicas these days too. Just as long as they throw in the Denel 20mm anti-materiel rifle. I'm set. Otherwise, WTF devs?
-
Functionally, the Saiga .308 is pretty much the same as the SVT-40. Both are "civilian" semi-automatic battle rifles as of now, either one would work. I'd assume that the Saiga .308 is a bit more modular than a SVT-40, I don't know much about either (other than one is newer and the other is older). I think it might be better just to opt for the SVT-40/M1 Garand split for the uncommon/common Warsaw Pact battle rifle. I'm still not entirely sure how the round distribution is going to work (i.e. 7.62x54R and 7.62x51). So I'm not sure if a .308 BR would be better than going for a 7.62x54R rifle just in terms of rarity/availability. And.30-06 for that matter. As of now, 7.62x54R doesn't exist in-game. Mosin uses 7.62x51 and we haven't seen the SVD yet. But it might not be worth it, given that not a lot of infantry weapons use 7.62x54R (SVD, PKM, and Mosin are pretty much it). I have no idea how the developers plan to do ammo in the end-state, which is frustrating as it informs the rarity of the weapons themselves. I'm starting to think it might be prudent (albeit fairly unrealistic in certain instances) to have ammo be divided by weapon type, rather than specific weapon (i.e. all battle rifles use .308). But that's certainly not going to happen.
-
Trouble is, Russians aren't so hot on battle rifles. So there's no real analog, outside of the SVT-40 (which would be analogous to the Garand) and the SVD (which is pretty much a dedicated DMR, I've rarely seen the irons used or another optic. The AKM isn't a battle rifle, but it's inbound regardless. Agreed on the FAL and G3, would be good mid-range battle rifles.
-
im not sure upcoming features are "positive" to the game
Katana67 replied to bioned's topic in General Discussion
So pistols aren't subject to your "tacticool" racism? The contradictions in your logic are hilarious (i.e. a modified Mk II is totally fine, but a slightly modified G3 is "tacticool"). Done with you. Priceless. -
Agreed. I don't care that a Mosin can/cannot mount a LRS, it can for the record. I care about how it affects gameplay. And a common (as it stands now) bolt-action rifle shouldn't be able to mount the best optics in the game, as a matter of balance. The PU scope is more than adequate, and I suspect it'll be great if/when they get the magnifications right for each optic. And even the PU scope spawns waayyyyy too much, I find it in every damn building it seems.
-
Later. And when they do, I still want walking to be 90% of travel. Puts lead in your pencil.
-
What are your biggest concerns and fears regarding the near/far future of the game?
Katana67 replied to joe_mcentire's topic in General Discussion
I did say "servers." Either way, some mods (like Overwatch) featured the same stuff as private servers running on a vanilla version. -
What are your biggest concerns and fears regarding the near/far future of the game?
Katana67 replied to joe_mcentire's topic in General Discussion
Yeah, as others have said, modding. I love modding. It's what allowed DayZ to gain prominence. But now that it's a separate entity, I'm not sure I want them to endorse the "1000 vehicle", "side-chat enabled", "start w/ gear", "kill-message" servers. Or even mods like Overwatch (which was a blast, a novelty, but a blast). It just hemorrhages players into mods which are profoundly not what DayZ is intended to be. -
Save The Trees Man! Marginalized Wilderness
Katana67 replied to Katana67's topic in General Discussion
Agreed, this is sort of my one hope (aside from the less-plausible hope of them adding more wilderness). Camouflage is the one thing that could mitigate the marginalized wilderness. In the mod, even with a relatively robust wilderness, it wasn't all that tough to find stashes. Because they stuck out like sore thumbs. All one had to do was put in a bit of time looking. There's also the possibility, especially with barricading/fortification, of towns themselves being used as areas of storage. Which may help as well. However, as you say, there's less area for people to set up camp in the wilderness. Thus making for a crowded wilderness. -
This is an unspoken sin of DayZ in its current state. Many items, many, many items... clip through walls and floors. I have no problem with looking under beds and on tables, I love that. But I don't really do that, because a lot of the loot that I end up finding through the "Vicinity" menu is clipping through shit. .22 LR mags are the worst of the worst.
-
Try the barracks and jail near Dichina (well, south of Kabanino) if you aren't already. Has always been a good source of relatively low-risk military loot for me. I use it mainly out of spite, because that area used to be so much fun just being without a high-value loot destination. Now it's bound to turn into a clusterfuck. They didn't even put the FOB away from the hill at Dichina. They just nestled it up against it.
-
Could polarisation of the community be hurting development of the game?
Katana67 replied to tenshu's topic in General Discussion
Here's the spectrum that I've always abided by. Critique>Outlining Problems>Complaining>Bitching>Whining>Trolling Damn, I remember I used to have a much more coherent spectrum... I always try to stay to the left of the spectrum. EDIT - Found it, from way back in August! Constructive feedback>taking a critical viewpoint>griping>complaining>bitching>being inflammatory. -
Muahahahahaha... All of my diabolical principles on weapon rarity and inclusion coalesce into one thread. No, never seen the special 1911. Might just be a case of them not having added it yet. It could be a white whale situation as well. Either way, I have a FNX w/ RDS, Suppressor, and flashlight. So I haven't really been looking for it. What use do I have for a fruity-lookin' Kimber?
-
Spawns On The East, Bet Everyone Thought It Was Stupid...
Katana67 replied to jacobahalls's topic in General Discussion
Since when did DayZ become a quick-and-easy experience where groups all need to spawn in relevant areas without consequence? When did people start prioritizing "easy" spawns and one-dimensional experiences? When did we stop drinking tears and start drinking breast milk again? When I spawn, I look around and play to win, whether it's bugged in the north without a shred of gear... near some massive clusterfuck PvP city... in a middling town... or near some tall structures which had never occurred to me to be used as a cop-out suicide option for when you get a tough spawn. Suiciding after spawning is just like combat logging in my mind. Bailing out when the shit is too tough. It's just worse in my mind, because you're not doing it because you're in danger... you're doing it because it's inconvenient for you. Wow, I've never spoken like a DayZ derp wannabe hardass before. Help me somebody! -
Spawns On The East, Bet Everyone Thought It Was Stupid...
Katana67 replied to jacobahalls's topic in General Discussion
Sounds good to me (although I disagree with inland spawns). You've already got TS to negotiate a meet, put some effort in. -
Spawns On The East, Bet Everyone Thought It Was Stupid...
Katana67 replied to jacobahalls's topic in General Discussion
I'm thinking this may be a bit more advantageous than having folks spawn in the east. Especially with Berezino and Svetlo now beefed up, in addition to the shipwreck. But even in the mod, I felt that the spawns were pretty limited. I rarely spawned north of Solnichny, although I spawned in Kamenka all of the time (which I luuuuuurve). There's an unspoken third of the coast that wasn't used for spawning in the mod (likely due to it being wilderness and thus a high-value area for folks looking to store tents/vehicles). I do fear, though, that it will become formulaic once persistent storage is implemented. NW corner is pretty much where the stashes would be located I reckon, especially with the shrinking wilderness along the northern border. -
I like this approach, perhaps it could work in terms of a trinary approach? Where you have a category of weapons which cannot mount any attachments (common/uncommon), a category which can mount some through modification (rare), and a category of weapons which can mount many attachments innately (very rare). The weapon lineup itself is sort of irrelevant to how it's approached. So, perhaps a quadrinary approach is better for the sake of division of loot. So for example, you look at battle rifles. You have the M1 Garand/SVT-40 as the common/uncommon finds which can mount no attachments. You then have things like the rare FN FAL and G3 which can mount some attachments (perhaps through weapon-specific optics or perhaps through rare separately looted rail systems, could be a fourth category there). And then you have the hyper-rare Mk 17's/EBRs which can mount many attachments without much additional modification.