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Katana67

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Everything posted by Katana67

  1. FN SCAR-H and/or Mk 17 The Special Operations Forces Combat Assault Rifle (SCAR)[10] is a modular rifle made by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition.[11] This family of rifles consist of two main types. The SCAR-L, for "light", is chambered in the 5.56×45mm NATO cartridge and the SCAR-H, for "heavy", fires 7.62×51mm NATO. Both are available in Long Barrel and Close Quarters Combat variants. The FN SCAR systems completed low rate initial production testing in June 2007.[12] After some delays, the first rifles began being issued to operational units in April 2009, and a battalion of the US 75th Ranger Regiment was the first large unit deployed into combat with 600 of the rifles in 2009.[2] The US Special Operations Command has currently cancelled their purchase of the Mk 16 SCAR-L and are planning to remove the rifle from their inventory by 2013. However, they will purchase the Mk 17 SCAR-H version, and also plan to purchase 5.56 mm conversion kits for the Mk 17, supplanting the loss of the Mk 16.[13] The SCAR was one of the competing weapons in the Individual Carbine competition which aimed to find a replacement for the M4 Carbine.[14] KAC SR-25/Mk 11/M110 or the LMT L129A1 (AR-10 derivatives in general) The SR-25 (Stoner Rifle-25)[1] is a semi-automatic special application sniper rifle designed by Eugene Stoner and manufactured by Knight's Armament Company.[1] The SR-25 uses a rotating bolt and a direct impingement gas system. It is loosely based on Stoner's AR-10, rebuilt in its original 7.62×51mm NATO caliber. Up to 60% of parts of the SR-25 are interchangeable with the AR-15 and M16—everything but the upper and lower receivers, the hammer, the barrel assembly and the bolt carrier group.[1] SR-25 barrels were originally manufactured by Remington Arms with its 5R (5 grooves, rounded) rifling, with twist 1:11.25 (1 complete turn in 11.25 inches or 286 millimetres). The heavy 20 in (510 mm) barrel is free-floating, so handguards are attached to the front of the receiver and do not touch the barrel. First military purchase was spearheaded by the US Navy in the early 1990s; the first operational deployment and use of the SR-25 sniper rifle was with US Navy SEAL snipers supporting operations in Somalia in 1993.[citation needed] http://en.wikipedia.org/wiki/SR-25 In 2009 Lewis Machine and Tool Co was chosen to supply the UK Ministry of Defence with 440 of the LM308MWS 7.62x51mm rifle[6] under the official service designation as the L129A1.[7] LMT has since supplied more than 3,000 to UK forces.[8] LMT submitted the LM308MWS for an Urgent Operational Requirement (UOR) by the British Ministry of Defence for a semiautomatic 7.62 NATO caliber sharpshooter rifle. Other weapons submitted included the FN SCAR-H, HK417, Sabre Defence XR-10, and others. LMT's rifle was chosen as the winner and designated the L129A1. The integration of a designated marksman rifle for fast shooting out to 800 meters was an entirely new role for the British Army, having a weapon with range between 5.56 NATO assault rifles and .338 Lapua Magnum bolt-action sniper rifles. The L129A1 entered combat use in April 2010.[9] http://en.wikipedia.org/wiki/L129A1#Sharpshooter_rifle_.28L129A1.29
  2. Katana67

    Ammo Calibration : Poll & Discussion

    Are there statistics which show that those misses are the result of anything in particular? No. They're meaningless. Those statistics, whatever they may be, don't account for any actual cause. Not the natural MOA deviation of a weapon, not the need for suppressive fire, not automatic fire, not advances in technology, not anything. No, read what you quoted me as having said. How is any of that just "point and click"? You're managing a myriad of factors before you even get your sights lined up properly. I'm all for dispersion, but only inasmuch as it is simulated "realistically" in this instance. Having dispersion be on the order of FEET or TENS OF FEET at ranges which a weapon's natural deviation would be on the order of INCHES is unacceptable from a standpoint of "skill" and "realism".
  3. Katana67

    Ammo Calibration : Poll & Discussion

    Show me where the game enforces a background on our avatars... Show me, where it says they aren't former military... Show me, where it says they are former military... Show me, where it says they are inept at shooting... Show me, where it says they are great at shooting... All that's said, or even implied, about our avatars is that we are playing as "survivors" (and even then, in the game description, the word "players" is used far more prominently). Meaning, they survived something. Which if anything, it vaguely implies some level of competency. The absence of something (a skilled military background) doesn't imply the existence of something else (an unskilled civilian background). Our avatars are nothing, they are marionettes to be manipulated by the player. If the PLAYER (you, the cheeto-munching neckbeard like myself, behind your sneeze-encrusted monitor) is already accurate or inaccurate, nothing needs to be added to that. You DON'T NEED TO SIMULATE ANYTHING, because it's already a facet of a player's own skill or lack thereof. If you want to make shooting harder, then actually make the act of shooting more difficult. I'm all in favor of that. But it should be done by having to manage a myriad of factors... such as target identification, recoil, sway, distance, leading a target, wind, and bullet drop. All of which, take place before one fires. If you do A, B, C, D, E, F and G correctly... then you are deserving of a hit. If you don't, then you're not. It's as simple as that.
  4. Yeah, I got two things out of what Rocket said with regard to helicopter crashes - that it's (obviously) a WIP and that they seem to be interesting in relative randomization of helicopter crashes in the long term. As to the East-West dynamic they've got going on. Sure, I like that. Although, I'd prefer more incentive to be mobile overall... vice a linear progression. But, in order to accomplish that effectively, several things need to happen. 1. They need to diversify the spawns on the east coast, going from above Svetlojarsk to Tulga/Krutoy Cap. I get why we're spawning around Berezino now (to test the east-west axis where they're adding new cities). But it can't remain indefinitely. 2. The bigger cities need to be made less attractive, or, less viable for loot. Right now, you can get everything you need from a city. In the mod, you could only get everything you needed to head north. There is no distinct "high-end" for loot anymore, it's all basic stuff that's been added... which can be found in a city without much fuss. 3. The wilderness in the west, if they're going this route, STILL needs to be expanded. I'm telling you. Come the time when persistent storage and construction arrives, people are going to have a tough time keeping their stuff safe. A far tougher time than in the mod, regardless of how small the individual stashes are. Not only has the wilderness been cut in half from the mod (with the northern addition of new cities and restructuring), the wilderness that's LEFT up there won't be as effective for storage if we're moving from east to west (vice south-north). 4. The loot bias, still, needs to be moved off of the coast. I'm fine with Cherno/Elektro/Berezino/Svetlo remaining deathmatches, but there needs to be incentive to leave those deathmatches eventually. I want players to be more mobile overall. 5. As I said above, circumstantial mobility is key to me. I'd much rather have this, than the linear progression across the map that's described above. However, it could work in conjunction with this. The survival mechanics, an increased need for food/water (away from traditional loot spawns), and vehicles will provide for this to a degree. 6. If they're going to make Balota a southern NWAF analog, it needs to be made into a better location. I was always pretty unimpressed with Balota as a location, it's pretty boring. It needs more ancillary buildings and the tarmac needs something... perhaps more vehicle wrecks and the like. EDIT - 7. The running speed needs to be brought back down to mod levels. The journey that they're holding up as so central to the experience is no longer so. It's just a speedy jaunt to get where you're going. It effectively reduces the size of the map relative to the player.
  5. Katana67

    Military Unit Stationed at Gorka? [Lore]

    That's on Utes, not on mainland Chernarus.
  6. Katana67

    Ammo Calibration : Poll & Discussion

    I mean, at a fundamental level... dispersion provides for one unintelligible action... Having your weapon dialed in for one thing... then having it do another... regardless of the accuracy input from the player. Nobody wants, that I've come across, laser-beam accurate weapons in DayZ. However, I do want the input required to hit a target to be accounted for, by the player, BEFORE you fire. Not accounted for, by the game, AFTER you fire.
  7. In response to a Twitter inquiry regarding the possible inclusion of the VSS Vintorez, Chris Torchia (Scubaman3D) responded as follows... "love it but its got some specialized ammo not used in many guns so its inefficient to add it in with the current loot sys" ~ @ctorchia Now, this is interesting to me for two reasons. One, it pretty much means that we won't be seeing specialized weapon calibers and that they'll be sticking with the more common cartridges (i.e. 7.62x39, 5.45x39, 5.56x45, 7.62x51, etc.) I'm not explicitly against this from an "ease of development" point of view, but I think that it's sort of a bad way to approach weapon rarity. Making both the weapon and the ammunition rare is essential. If the ammunition can be used in a variety of weapons (i.e. common to rare) then the ammunition itself will probably end up being common. Which was a huge detriment in the mod, where one could find DMR mags (the proverbial analog for boxes of 7.62x51 in SA) in just about every location in DayZ. Second, it rules out a great deal of weapons. Which is both good and bad. I'm sure folks will be devastated with this news of the VSS not being a priority (or even being considered at this moment), but it also means that weapons like PDWs and certain hunting/sniping cartridges may not be included. I mean, we've really just got generic "7.62" for all weapons now (it says 7.62x51, but it's able to be used on the B95 and Mosin). So, to you all, if you were to pick three weapon cartridges to add to the game as it stands, what would they be? I'd pick .30-06 (as a hunting cartridge), .338 LM (as a sniping cartridge), and perhaps .50 BMG (as an anti-materiel cartridge). I'd list 7.62x54R and 5.45x39, but they seem to be inbound or amalgamated under other cartridges in-game (rightly or wrongly).
  8. Katana67

    No "Specialized" Cartridges [Torchia Tweet]

    Gotcha', makes more sense then! Go here please... http://forums.dayzgame.com/index.php?/topic/198233-ammo-calibration-poll-discussion/
  9. Katana67

    No "Specialized" Cartridges [Torchia Tweet]

    But just from a development/technical standpoint, is downrange performance round-specific or is it values ascribed to the weapon itself? As far as I know, all of the performance aspects are values ascribed to the weapon in DayZ separately from the round it fires. The ammunition/mag could be named "Yellow Jelly Beans" or "5.56x45" and the M4 would still behave the same as far as the game is concerned. If it's the way I think it is (i.e. performance values ascribed to the weapon, regardless of what caliber it fires) then they can make weapons perform distinctly, while firing whatever they want to include. So it's not necessarily dependent on them including different calibers to provide for a weapon which is unique in terms of performance.
  10. Katana67

    Ammo Calibration : Poll & Discussion

    Well, two things... I'd rather things be done right in the vanilla experience, rather than wait for mods to fix something. Because, if DayZ mod teaches us anything, most mods fix a few legitimate issues... and at the same time pile on a lot of unnecessary crap. And, related to that, I therefore feel it's necessary to add a modest number of calibers to satisfy several requirements. The primary requirement for me, is in being able to better manage the loot (specifically the relationship between weapon and ammunition in terms of rarity) by having fewer generic calibers. Secondary to that, is the appeasement of the folks who value pure realism.
  11. Katana67

    Ammo Calibration : Poll & Discussion

    Though I'm not going to make a poll here, if there's anyone Reddit-savvy out there who's willing to outright ask the developers directly what's up with this, I'd be very appreciative. 1. Why is having fewer calibers a design goal? 2. What benefits do you foresee this approach having? What downsides? 3. How do you intend on balancing the loot tables with a smaller (and therefore, more ubiquitous) number of calibers? 4. Are you aware of the debate going on around this issue? 5. Are there any plans to expand the number of calibers once the loot management system is finalized? 6. Are there any hard barriers to adding more calibers?
  12. Katana67

    No "Specialized" Cartridges [Torchia Tweet]

    The only reason that I don't think 5.45x39 and 9x18M are necessary is that most of the weapons that these calibers would provide for can be chambered in 7.62x39 and 9x19P respectively. Sure, they'd be beneficial to loot balance (as would any new caliber, in my opinion). But, if they want to add a Skorpion... they can just go for a vz. 68/sa. 361. If they want to add a Bizon, they can just go for the 2-01. If they want to add a PM-63, they can just for the PM-70. If they want to add an RPK-74M, they can just add an RPK. If they want to add an AKS-74U, they can just add an AKMSU. The only thing that I think actually demands 9x18M is the Makarov.
  13. Katana67

    Some questions regarding the AK-74

    Well, the reason why I said it "hinted" at it is because... if you look at that quote, and read it as "this is why it's not in yet" it almost seems like he's waiting for 5.45x39 to put it in. Or at least some circumstance, which is different from what we've got now.
  14. Katana67

    Ammo Calibration : Poll & Discussion

    There's nothing about fewer overall weapon calibers that's "catering to the masses," or "casual" it's just a neutral design choice... they have goals... and they view this as the best approach to achieve those goals at this time. I'm not going to start a poll for several reasons 1. There are already way, way, way too many threads (partially my own fault) out there at the moment discussing this very issue. 2. I'm willing to bet that the vast majority of players don't post on the forum, so the idea that a poll will offer us some sort of new insight isn't very likely. We already know where folks stand. 3. I don't particularly believe in the idea that popular = good. So I personally wouldn't find any use in a poll. And no, it's not that I'm "afraid" that my approach won't be "popular." I want more weapon calibers, I view it as essential to balancing the weapon-ammunition loot relationship. But, I'm flexible, and I'm not going to lower myself to indicting the developers... and I'm not going to divert the conversation any more than I absolutely have to by entertaining a discussion of a vague "direction" of the game. I think, if the developers are aware of this discussion in the community at all, they may adjust their position and/or make moderate concessions. We haven't heard much from the developers in terms of follow-up. Everyone's just going off of the initial Reddit and Twitter posts from Torchia, which, by the way... aren't new. They haven't followed up with the community on the issue. But, I think the general consensus is that more calibers are necessary. What calibers those are, and where they're applied, is up for debate (which I enjoy far more than this).
  15. Katana67

    Ammo Calibration : Poll & Discussion

    Neither does hinging on the "direction" of the game. Instead of talking about solutions, debating the pros and cons of their approach, and making recommendations on adding new calibers as to be acceptable to the developers... We're now talking about the "direction" of the game...
  16. Katana67

    No "Specialized" Cartridges [Torchia Tweet]

    Not at all! That's why I asked for it! http://forums.dayzgame.com/index.php?/topic/198263-addressing-the-weapon-calibers-compromises-and-proposal/ Although the CZ 550 bit isn't really an issue, it can be chambered in 7.62x51. I still maintain that we don't really need 9x18mm.
  17. Katana67

    Ammo Calibration : Poll & Discussion

    But that's not logical. You're essentially making the "slippery slope" argument, which isn't based in precedent or even fact necessarily. Look at all of the other stuff that's been made more complex. Clothing, the attachment system, fireplaces, crafting, enterable buildings, etc. There are systems, staring you blatantly in the face, that haven't been streamlined... they've been made more complex. If they wanted to streamline the experience as a whole, then they'd've left the buildings alone... left the one-size-fits-all clothing of ARMA II... and left the survival aspects of the game where it was. But they haven't. Look at all of the other stuff that's slated to be included. Construction, vehicles and their subsequent revamp, the zombie experience is being made more dynamic, etc. You can disagree with the design choices on an INDIVIDUAL SYSTEM. But making sweeping generalizations about the "direction" of the game pulls your grievance further and further away from applicability. It doesn't serve what you're trying to accomplish. If you disagree with their streamlining the AMMUNITION system, then advocate against it all you like. But the second you draw a broader conclusion about a vague "direction" of a game, you're inevitably discrediting your own position. If you disagree with X, say you disagree with X. Don't say you disagree with X, Y, Z, the turkey in the oven, and Jimmy down the street.
  18. Katana67

    Ammo Calibration : Poll & Discussion

    It would be nice to know their reasoning, and why they're doing it.
  19. Katana67

    Ammo Calibration : Poll & Discussion

    But ultimately, you can't speak for anyone other than yourself. So any notion of a "majority" is irrelevant.
  20. Katana67

    Ammo Calibration : Poll & Discussion

    I don't agree with it either, but trying to find compromises that they can work with AND at the same time appease some critics of the system, vice just saying "my way or the highway" in essence over and over again, seems to be a better way of looking at it. I want more ammunition types just as much as the next guy. But I'm also a realist, and want to improve the stated goals with compromise.
  21. Katana67

    Ammo Calibration : Poll & Discussion

    This solution maintains the developer's desire to have a minimal amount of calibers at this time, whilst appeasing those who take issue with an AK-74M firing a round that it's not chambered in.
  22. Katana67

    Some questions regarding the AK-74

    No, you view it as an irreconcilable problem and indicative of a negative trend. I don't, and view it as a singular issue with an easily implemented solution. It's as simple as that. There's nothing more "modernized" about an AK-101, it is just an AK-74M... chambered in a different round.
  23. Katana67

    Military Unit Stationed at Gorka? [Lore]

    People of Chernarus CFOR/UNOCHER DayZ Lore United States 5th Reconnaisance Battalion, FORECON Company, Recon Platoon Bravo Unit History Deployed to Chernarus in late 2009 as an element of Joint Special Operations Task Force – West (JSOTF-W), Recon Platoon Bravo participated in several peacekeeping operations alongside Czech and German Special Operations Forces (SOF). The unit was tasked mainly with running interdiction operations along the Takistan-Chernarus border outside of South Zagoria. On 26 January 2012, Recon Platoon Bravo intercepted a shipment of weapons into Chernarus. Joint Intelligence Estimate assessed that this shipment was destined for remnant ChDKZ forces in South Zagoria. With the closure of FOB Jasper in 2013, Recon Platoon Bravo was moved to FOB Ripper at the International Airfield in South Zagoria. There, the unit participated in peacekeeping operations near Lopatino and Vybor in conjunction with Czech SOF. During the Outbreak Crisis of 2014, Recon Platoon Bravo was tasked with finding a lost convoy of Marines and Czech peacekeepers near Vyshnoye. On 6 May 2014, Recon Platoon Bravo discovered the convoy north of Vyshnoye and found that it had been overrun by insurgent forces, noting burnt trucks and APCs, as well as bodies strewn about the road. There were no survivors present. Recon Platoon Bravo reported taking fire when attempting to secure the area, also noting a high presence of “unarmed civilian collaborators.” Taking heavy casualties, Recon Platoon Bravo was forced to widthdraw back to FOB Ripper. The status of Recon Platoon Bravo is unknown, crew manifests list FORECON personnel on an outbound fight when FOB Ripper was abandoned on 14 May 2014. 71st Airborne, 4th Brigade Combat Team, 248th Parachute Infantry Regiment Unit History Part of the main contingent of conventional US forces in the CFOR/UNOCHER mission, the 248th PIR was initially tasked with securing FOB Berkut and FOB Ripper for CFOR use after the Chernarussian Civil War. The unit suffered several casualties in securing the northern regions of Chernarus, causing deep resentment of the Chernarussian population in some of the company command structures. Several company commanders were reprimanded for “reprehensible conduct” directed toward civilians in Gvozdno and Lopatino respectively. The 248th PIR worked alongside JSOTF-W personnel in policing illicit traffic moving through the Russia-Chernarus border. Rumors of a cross-border raid, in breach of Russian sovereign territory, were censored by the Chernarussian government and CFOR command. Russian border guards reported hearing helicopters hover over a town on the night of 7 June 2013 some three miles inside of Russian territory. No evidence was found to implicate American troops, however, it is widely assumed to have been a JSOTF-W insertion by 248th PIR aviation elements. During the Outbreak Crisis of 2014, the 248th PIR made a “combat” drop into western South Zagoria, near Zelenogorsk. This unit was one of the first to respond to the spreading infection in South Zagoria. The unit was then tasked with implementing UNOCHER quarantine procedures around Zelenogorsk. Being a hotbed of initial infection, WHO monitors and international journalists regularly captured footage of 248th PIR troops executing suspected infected personnel amidst widespread rioting in the city. The remnants of 248th PIR were then forced back to Green Mountain, where contact was lost on 8 May 2014. The reports of the 248th PIR’s last stand were heavily suppressed and classified, owing to the controversial events leading up to the unit’s demise. The Green Mountain radio station therefore went offline after the location was overrun, exacerbating the confusion across Chernarus. United Kingdom HMS Sterling, Duke-class frigate Unit History First deployed to supporting the BAF’s operations in Takistan, the HMS Sterling was moved to the northern Green Sea in support of CFOR operations. Naval incursions were few and far between during the peacekeeping operations, as such, the Green Sea duty station was a quiet one. During the Outbreak Crisis of 2014, the Sterling was tasked with implementing a naval quarantine alongside German and American vessels. The Sterling became inundated with unregistered refugees on-station off the coast of Chernogorsk. Unsure of his orders, the captain of the vessel allowed refugees on-board and also allowed a number of unregistered vessels past the naval cordon due to an inability to accommodate any more refugees. This proved fatal when the Sterling was tasked with shelling Chernogorsk, an order that was not able to be carried out, given that the crew had been overwhelmed by infected personnel that they had inadvertently let on-board. The Sterling drifted aimlessly on a rough southeastern current, eventually running aground on a shoal off of Skalisty island. Infected personnel washed ashore on the previously untouched island, therefore infecting a small population of residents which had refused to evacuate with the UNOCHER forces. 47 Commando, Royal Marines Unit History Like many of the BAF contributors to CFOR, 47 Commando saw combat action in Takistan before being re-purposed to CFOR. For many units deploying to Chernarus after having been engaged in combat in Takistan, a CFOR deployment was equated with a vacation. 47 Commando was stationed at FOB Charlotte, near Balota, CFOR’s main headquarters. As such, 47 Commando was tasked with monitoring the coastal area from Kamenka to Elektrozavodsk. A relatively uneventful deployment, as most of the remnant ChDKZ militants had been relegated to rural regions, Royal Marines were frequent patrons of clubs in Chernogorsk. During the Outbreak Crisis of 2014, 47 Commando was tasked with providing security in Chernogorsk. Amidst widespread looting and rioting, Marines were filmed putting down massive crowds of infected and uninfected personnel alike. Eventually, the infected presence in Chernogorsk became untenable, causing 47 Commando to retreat to FOB Charlotte at Balota on 9 May 2014. Two days later, FOB Charlotte was overrun and 47 Commando was forced to retreat again to Kamenka. This retreat was dubbed by media outlets as the “Bloody Gap,” resulting in heavy losses to 47 Commando. The failure of the retreat was attributed to the narrow corridor near Kamenka, which allowed crowds of infected personnel to surround the retreating forces and refugees. The fate of 47 Commando is unknown, a BAF unit was rumored to have fled out of South Zagoria and into Chernarus proper. Elements of 47 Commando are assessed as likely to have been present, although information is spotty owing to the widespread infection thereafter. Czech Republic 19th Mechanized Battalion, Hrom (“Thunder”) Unit History The Czech Republic’s main contribution to CFOR/UNOCHER forces has become a mainstay in mobility for the mission in South Zagoria. While US and UK forces maintained a network of transportation, the 19th Mechanized Battalion was regarded as the most efficient unit to follow if one needed to move across Chernarus safely. Relatively unfamiliar to the area, the unit quickly built up friendly relations with the civilian population in the center of South Zagoria, mainly operating around Vyshnoye, Staroye, Mogilevka, and Stary Sobor. The “Thunder” moniker was given to the unit by a man in Stary Sobor, who awoke in the middle of the night assuming that there was a thunderstorm coming from the south. He looked outside of his farmhouse only to see a convoy of Czech armor rumbling across a field toward a suspected ChKDZ position. During the Outbreak Crisis of 2014, the 19th Mechanized Battalion was tasked with securing the country route from Zelenogorsk to Stary Sobor to provide for medical evacuation. However, the unit was atypically slow in achieving this objective, owing to the unit operating outside of its area of responsibility. Stretched thin along the isolated highway, elements of the 19th Mechanized Battalion were overrun by infected flooding east from Soznovka. Although the unit was able to withdraw, it left the fields around Green Mountain dominated by infected and left the 248th PIR cut off around Zelenogorsk. Likewise, the road to Stary Sobor was therefore left unguarded.The unit was able to regroup upon return to Stary Sobor, having lost over half of its vehicles in the retreat. On 5 May 2014, the 15th Mechanized Battalion escorted a contingent of Marines in a convoy towards Elektrozavodsk. The convoy was reported missing at 0245 local. The next day, UNOCHER imagery placed the convoy at Vyshnoye. Elements of the 5th Reconnaisance Battalion were called in to investigate, finding the 19th Mechanized Battallion completely decimated. Germany 8th Mountain Infantry Brigade (Gebirgsjägerbrigade), Alpha and Bravo Companies Unit History As a major sponsor of UN peacekeeping operations abroad, the Heer could only spare one small element of mountain warfare soldiers for the CFOR mission. The 8th Mountain Infantry Brigade spared two companies of soldiers to supplement the British forces stationed at FOB Charlotte at Balota airfield. Widely considered to be a wasteful nuisance in CFOR, despite being highly competent soldiers, the 8th Mountain Infantry Brigade was relegated to infrequent northern patrols far from its base in southern Chernarus. Owing to administrative mismanagement, the unit was largely rendered ineffective in CFOR peacekeeping operations and the deployment was viewed as purely symbolic. During the Outbreak Crisis of 2014, the unit was on exercise in the northern wilderness of Chernarus. Communications were lost very early on with the unit, until late in the stages of the outbreak. The unit emerged from the forest on 12 May 2014 near Gvozdno. The two companies reported discovering fields of infected personnel around Gvozdno, and was forced to fall back to the fortified Devil’s Castle. A Russian and Georgian contingent was dispatched on 13 May to relieve the encircled companies. However, contact was lost with the German contingent at Devil’s Castle. No survivors were found on 14 May when the Russian and Georgian forces managed to reach the outskirts of Gvozdno. Chernarus 41st Internal Special Purpose Detachment (отряд специального назначения, OSN), Black Forest (черный лес) Unit History Formed in 2007 in response to instability caused by ChDKZ (Chedaki) guerillas in the eastern regions of Chernarus, the 41st OSN drew upon Chernarussian Defence Force (CDF) veterans in order to create a new internal paramilitary unit. Based out of Firebase Sokol (сокол), in Gorka, the 41st OSN saw action in multiple operations against ChDKZ guerillas. In 2009, after the Chernarussian Civil War, Minister of the Interior Arseniy Ryazanov re-purposed the 41st OSN for peacekeeping operations. The unit was mainly engaged in counter-insurgency operations, conducting small-scale raids in Gorka, Novy Sobor, and Guglovo against suspected ChDKZ remnant forces. The 41st OSN was therefore transferred to the NATO Chernarus Force (CFOR) command, working alongside Russian and Georgian contingents out of FOB Berkut at Krasnostav. Later, during the outbreak of 2014, the 41st OSN was again subsumed under the command of an international organization, the newly formed UNOCHER (United Nations Operation Chernarus). The unit was ordered to construct roadblocks along the road from Novy Sobor to Gorka near Altar in order to enforce UNOCHER quarantine protocols. As the infection containment measures failed in the west, originating near Myshkino and Zelenogorsk, the 41st OSN became inundated with refugees flowing east towards Berezino and Krasnostav. In this hectic climate, elements of the unit were alleged to have carried out unauthorized killings of civilians, as per the reporting of South Zagoria Independent journalist Olga Poroshenko. The 41st OSN was then divided into a roadblock and garrisoned contingent, with the bulk of the unit remaining within the makeshift perimeter of Gorka. As the infected began to outnumber the refugee population, the 41st OSN was authorized to use lethal force by UNOCHER command. Radio contact with UNOCHER command was maintained until 12 May 2014 at 0300 local. Platoon leaders reported being trapped by infected personnel inside of FOB Sokol and the Gorka police station. 88th Aviation Regiment (авиационный полк), Bashnya (Башня) Unit History Formed after the Chernarussian Civil War, with the help of foreign aid (largely from the United States), the 88th Aviation Regiment proved to be the CDF’s premier air-mobile force. Whilst the unit’s airframes (primarily updated UH-1s and Mi-17s) were considered obsolete by comparison to the CFOR airframes provided for by the US and UK, the 88th nonetheless performed admirably in supporting CDF peacekeeping operations in the central region of Chernarus. The unit suffered only one combat loss in support of the CFOR mission. The 88th Aviation Regiment occupied a unique role with the CFOR command structure, acting as an arbitration unit between CDF police and the foreign military powers in support of CFOR. Colonel Dmitry Polyakov, the units commanding officer, rose to prominence in the post-war Chernarussian politcal arena. This would prove crucial in the unit’s survival during the Outbreak Crisis of 2014. During the outbreak, the 88th Aviation Regiment was initially tasked with crowd control operations and PSYOP pamphlet distribution along the Stary Sobor-Staroye-Elektrozavodsk corridor. However, as the situation on the ground took a turn for the worse, the 88th was tasked with supporting VIP extraction of Russian and Chernarussian nationals in Elektrozavodsk, Chernogorsk, and Berezino respectively. Although this saw the unit operating outside of its original area of operations, the political negotiations of Colonel Polyakov provided for fuel prioritization and allocation away from other aviation units. The fate of the majority of the 88th Aviation Regiment’s airframes and personnel is unknown, although it is likely that some of the more aged airframes were left behind after the evacuation of South Zagoria. Georgia 1 Reconnaissance Troop (სადაზვერვო ძალების), Special Forces Brigade Unit History 1 Recon Troop was formed specifically with the purpose of monitoring and containing insurgencies. Familiar with small-scale separatist conflicts, the Georgian Ministry of Defense (MOD) solicited the training of American advisers in creating a new sub-unit within their current Special Forces architecture. The unit specialized in stealthy insertions and blending in with the population, with every member having learned a foreign language. Contrary to the modernization programs of the Georgian conventional military, 1 Recon Troop adopted older gear and indigenous weapon platforms as to maintain a further capability to conduct deniable operations. The presence of 1 Recon Troop in CFOR was largely classified until the 2014 Outbreak Crisis. Earlier leaked documents implicated 1 Recon Troop in cross-border operations into both Russia and Takistan, with connections to JSOTF-W implied in the documentation. As such, an inquiry was prompted by oversight organizations and 1 Recon Troop was placed on indefinite leave pending the result of the investigation. However, during the transition to UNOCHER, 1 Recon Troop was activated to perform reconnaissance in the western portion of South Zagoria. 1 Recon Troop was tasked with scouting Myshkino and Pustoshka, in support of World Health Organization (WHO) response teams searching for “patient zero” and the origin of the outbreak. Contact was lost with the WHO teams in addition to 1 Recon Troop on 13 May 2014 near Myshkino. Russian Federation 13th Guards Airborne Division, 92nd Airborne Regiment, Berkut Unit History The 92nd Airborne Regiment was initially tasked with setting up a Forward Operating Base (FOB) at the Krasnostav airport, to which the unit gave its nickname “Berkut.” After having constructed FOB Berkut, the 92nd was then tasked with peacekeeping operations in the northeast of South Zagoria. Mainly operating around Berezino, Svetlojarsk, Polana, and Solnichniy, the 92nd gained a reputation for abruptness in their securing of residential areas, often sweeping entire swathes of a city in the middle of the night. However, the bulk of the operations were traditional monitoring and peacekeeping. Before the Outbreak Crisis of 2014, the unit sustained only one combat casualty in nearly four years of peacekeeping. However, the 92nd was tasked with securing the northeastern portion of South Zagoria during the outbreak. As one of the last units to encounter the infected, the 92nd took a markedly offensive approach to combatting the infected. The unit provided for the evacuation (by Russian Spetsnaz units) of VIPs in Berezino and Svetlojarsk. Commanders of the 92nd then made a strategic decision to abandon the southern portion of South Zagoria in favor of mounting a northwestern offensive from FOB Berkut. Despite initial successes in securing the towns of Khelm, Olsha, Gvozdno, and Dubrovka, the 92nd was halted when it attempted to rescue the encircled German contingent at Devil’s Castle. Forced to abandon its previous gains, the 92nd was therefore confined to the area around FOB Berkut. After the gas line explosion in Svetlojarsk on 15 May, the 92nd abandoned the town (leaving several un-moored transport vessels in the harbor) and began evacuating from Chernarus. The 92nd evacuated FOB Berkut on 17 May 2014, amidst heavy casualties and leaving many unprotected civilians on the tarmac. DISCLAIMER - I got bored and wrote a ton of unit histories for fictional units in Chernarus around the time of the outbreak. As such, there may be clerical mistakes in terms of order-of-battle, as I'm not intimately familiar with things like FORECON unit structures.
  24. Katana67

    What clothing set/weapons would you add if you could?

    You all should check out www.gruppa99.com. Definitely a Chernarus/DayZ vibe from some of their pictures. It seems like a Russian version of TAD Gear. I want all of this...
  25. Katana67

    Some questions regarding the AK-74

    I don't exactly know what the hold-up is with the AK-74M. However, Torchia has hinted at the issue as being to do with the ammunition. But, if they really wanted to implement it, they could just have it fire 5.56x45 and rename it to the AK-101. But you're right, it was one of those weapons we saw first and never saw again. It was said to be on "indefinite" hold, but I'm not exactly sure why.
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