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Everything posted by Katana67
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It's a collision issue, IIRC it's on their list of stuff to do.
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Or the AKM, AKMSU, and RPK. Because that accomplishes the same objective, getting AK-pattern weapons into the game, without devoting art resources to making a redundant set of near-identical weapons chambered in 5.45x39. Again, a case of redundancy. All of the weapons you listed (with the exception of the AS-1/2) are AK-pattern. Which means to (guessing) most people, it'll look like there's seventeen AKs in the game regardless of whether they're chambered in 5.45 or 7.62. So why would they go through the extra effort of making a whole swath of 5.45x39 weapons, when they can do the same exact thing with 7.62x39? I'm not saying I agree with it (I don't), but acting like it's a net loss just comes off as disingenuous. When they can do the same thing, with fewer art resources, and still remain "authentic" in keeping a variety of AK-pattern weapons in the game. That said, I would love a bullpup AK in the game. AS-1/2 is a good candidate, perhaps even more so than the Vepr/AKU-94 and OTs-14 respectively (seeing as the Vepr is butt-ass ugly in my opinion, and the OTs-14 is more commonly chambered in 9x39 [what is it with the Russians and 39mm case lengths? It's not like 6.8 SPC and .300 BLK have 45mm cases]).
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Topics guaranteed to bring out the frothy-mouthed trolls 1. Gamma 2. TPV vs. FPV 3. Helicopters 4. Everything else in the DayZ universe
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I mean, I don't think the AK-74M (which isn't lost, it'll either be included later or included as the AK-101) represents some sort of monumental loss (mostly because it isn't lost). All of the AK variants that would be included in 5.45x39, have 7.62x39 counterparts. And honest to god, if you're supporting the AN-94 (a hyper-complicated [there's a fucking pulley system inside of it, no joke, it's near block-and-tackle status] weapon that isn't really used at all, solves no problems, and has been popularized/promulgated solely by its inclusion in video games), the AK-12 (a still-rejected rail-encrusted weapon for the Russian military, also popularized almost solely by video games, which was in turn rejected by Torchia [for the wrong reasons] for inclusion in DayZ), and the AS-1/2 (prototypical Kalash Concern weapons used by nobody, which have only seen the fluorescent light of weapons expositions [much less actual field use]) whilst still remaining against things like the SCAR (a weapon system globally exported, has seen combat, utilized by a variety of militaries) and can't see the hypocrisy then I give up.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Katana67 replied to SmashT's topic in General Discussion
Well the navmesh works pretty well, but there's still some issues. Zombies still clip through buildings and are half in the floor. Then, they occasionally will snap onto the floor, and be inside as normal. However, to answer your question, yes. Doors stop zombies like a brick wall. You can trap zombies in buildings and shut the door in their face if you need to escape. -
I liked my own personal "lore" explanation. Balota airfield was FOB Charlotte, where the UK and German peacekeepers operated out of after the intervention of 2009 until they were forced out by zombies. International Airfield (NWAF) was FOB Ripper, where the US and Czech peacekeepers operated out of after the intervention of 2009 until they were forced to evacuate. Krasnostav airfield (NEAF) was FOB Berkut, where the Georgian and Russian peacekeepers operated out of after... you get the picture. Wouldn't be opposed to one more, and I think they're going to put something like it there judging from the aerial plot, military outpost in the NW corner of the map. The rest would be indigenous Chernarussian (CDF) bases.
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A few other neat pics that I've come across of the Ukrainian crisis with regard to modern weapons. AR-15 w/ CTR stock, suppressor, bipod, and optic (pretty sure a lot of folks have seen this one). AR-15 w/ CTR stock, AFG, bipod, and optic (this may be the same weapon as above, however, there are a few differences. The optic is mounted further back, the suppressor has been removed and to my knowledge, that flash hider does not accept any kind of suppressor. And, the man's gear has changed (see different balaclava and vest). AR-10 variant w/ PRS stock and optic P90 Railed AK w/ generic optic Now if we can just get some Tavors and Fort-cloned Negevs, we'd be in business for a Ukraine-sim.
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What clothing set/weapons would you add if you could?
Katana67 replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
It doesn't take place in Russia. It takes place in Chernarus, fictional country. And even if it were, I highly doubt that RPGs (both the launcher and warheads) are "everywhere" in Russia. It's not like M72 LAWs, AT-4s, and SMAWs are everywhere in the United States. -
Not saying that physical activity has no effect on shooting behavior. Just not exaggerated, drunken, horizontal sway. My own experience with exercise preceding shooting (i.e. range drills) suggests that the sway is two things - mostly vertical in keeping with the vertical motion of the human breath in relation to the ostensibly shouldered weapon AND not a super rigid transition between "jelly arms" and "hard-as-rock arms." I like the sway, because it encourages a certain type of gameplay and adds a consequence (of which there should be many) to sprinting and then shooting. Not because it's "realistic," because it isn't in my opinion.
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Yus, they do. Backwards-mounted Ukrainian Aimpoint T-1 guy would like a word with you. As an aside, to anyone who still says railed weapons, "Western" weapons, and attachments are completely unheard of in Eastern Europe and/or the so-called "third world," then how comes I keep finding troves of images demonstrating to the contrary?
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Paramedic Clothes Spotted and Maybe More
Katana67 replied to Etherious's topic in General Discussion
Well unfortunately the developers have a job to do, and redundancy doesn't serve pragmatic development objectives when they can actually vary the types of weapons available to the player. They don't gain anything by adding two MP5s, when they can add two different weapons entirely with the same effect (see the MP5K/PM-73). Likewise, there's a difference between redundant variety and variety. Redundant variety would be putting in every AR-15 variant under the sun. Variety would be putting in every weapon under the sun. Moreover, your definition and use of "realistic and authentic" isn't really accurate (for one, they aren't interchangeable terms), or applicable, as I've demonstrated multiple times in the past. This is a fictional medium, all of the variety in DayZ is artificial. To reiterate, I'm not against the addition of most (if not all) weapons... their variants included. But it's just not feasible, necessary, or useful at this time for them to be adding in multiple variants of what would essentially be the same weapon. Also, with the attachment system, that is sort of already provided for anyhow. -
Paramedic Clothes Spotted and Maybe More
Katana67 replied to Etherious's topic in General Discussion
They could just have the current MP5K be able to attach a suppressor (be it the generic "pistol" suppressor or a dedicated 9mm suppressor), with the same effect. I'm not opposed to the MP5 and MP5K being included. But it's just redundant, so I don't see it happening. Especially now, when they're just trying to get a skeleton-esque idea of a weapons lineup. It'd be like expecting a Mk 18 when you've already got an M4A1. Because it's redundant. You can have other SMGs be the non-modular ones, like the PM-73. See the example I use above. There's no great desire to blurt out every AR-15 variant for variety's sake, because they very quickly become redundant as far as DayZ is concerned from a pragmatic standpoint. Pretty sure the MP5K is already a police spawn. I don't really see a need for the M44 aside from just tossing it in for variety's sake. MP5Ks are all over. Either way, trying to split hairs between the MP5K and MP5 is a bit silly. They're the same inasmuch as it concerns DayZ. -
Yar, been an issue for a long while. http://forums.dayzgame.com/index.php?/topic/184927-opening-doors-still-a-chore/ In my opinion, the important thing is just making the door select-boxes consistent. Some doors require you to look straight at the door. Some doors require you to look at the empty space where the door used to be. Some are just unintelligible and random. I'm still in favor of a fixed "door opening/closing" animation, rather than just having doors magically blow open/closed as you flail around nearby.
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To your first point, I don't have any problems with that (even though the assertion that the "majority of NVG owners" will be death-dealers is a pretty big assumption). The same applies to every weapon in the game, and every advantageous item in terms of PvP. People will use everything to their advantage, NVGs are no different. To your second, I agree. That should be an element of the solution. To your third, I think you're missing what I'm saying. In an ecosystem, if the apex predator is a lion and the prey is a rabbit... obviously the rabbit will be outmatched 99% of the time. However, if the apex predator is a lion and the prey is a tiger... then they're more evenly matched, with one having a slight/reasonable advantage over the other. What I'm saying is that, in making night time playable... you're inevitably making the advantages given to NVG users less powerful. If I can only see targets 1m away, and he/she can see targets 500m away... there's a massive disparity. However, if I can see targets 300m away and he/she can see targets 500m away... the disparity is lessened. And again, the argument can be made that DayZ isn't meant to be "fair." Wherein there's not really such a thing as "overpowered."
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I don't agree. For a variety of reasons. One, they've specifically identified NVGs as an item that they'll be putting on their "loot management" hive system. Meaning that there'll be a fixed number of them on a hive, at any given time. So, you'll be far less likely to encounter someone with NVGs in the first place (because they're a fixed commodity, vice an endlessly respawning item). Two, you're supposing that they just fix the gamma issue by making it impossible. I would rather they fix the gamma issue as well, but in tandem with making the nights playable. So that way, the gamma solution becomes unnecessary and/or not worth it because the nights are playable just by default. Three, in this hypothetical situation where the gamma issue has been rectified and NVGs are now the gamma substitute, you're also missing the "make the nights playable" bit. If they make the nights playable, the advantages conferred upon someone with NVGs are measured. With the current paradigm, it's one extreme to the other. It's absolute clarity with NVGs at night versus absolute obscurity without NVGs. If they were to actually make the night time playable, then the advantages given by NVGs wouldn't be absolute. It'd give you an increased ability to see at night, not the only/entire ability to see at night. Likewise, the case can and has been made that DayZ shouldn't be a wholly "fair" experience. The issue is where we as individuals draw the line on what is an appropriate level of unforgiving aspects.
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What clothing set/weapons would you add if you could?
Katana67 replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
Have I done a sniper rifle thing? No? Okay... Brugger and Thomet APR338 (Used in Ukraine and its .308 cousin is used throughout Europe) Accuracy International AWM 338 Blaser Tactical 2/B93 Tactical in 338 SAKO TRG 338 Desert Tactical Arms Stealth Recon Scout 338 -
Yep, there also appears to be a muzzle attachment (seems to be a flash hider) as well. Unsure if it just magically changes to that muzzle whenever you swap handguards (as a vanilla MP5K does not have a distinct "flash hider" which extends past the handguard). I hope the reason the foregrip is out currently is that they're working on making it compatible with other weapons (i.e. M4A1 and AKM respectively).
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In my experience (just doing range drills) when you're out of breath, the increased "sway" is largely vertical and not horizontal, owing to your lungs heaving your chest up and down. There's only one additional motion when you're out of breath, and it's a linear/predictable motion. I mean, the only thing different about being "out of breath" is just that... you're breathing harder. That's the only thing that changes. Your arms don't magically turn into jelly, only to harden up into stone after you catch your breath. This seems largely, or at the very least, equally... horizontal as it is vertical sway. In my opinion, if they want to make sway "realistic/authentic" it has to be more vertical than horizontal.
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Higher running speeds = a smaller map relative to the player. One step goes farther if you're running faster, thus shrinking the map relative to the player. No thank you. Turn it back to 18 kph/mph (IIRC) ASAP.
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Only reason I use it, is because the night is unplayable for me. I can't play what I can't see, even with a flashlight. It's like my monitor is off... it's as shadeless a black as the background of this forum. Always. People always say "well, you were probably playing on a moonless... starless... night." No, it just isn't so. Every time I play at night, it's unplayably pitch black. I can see the stars beaming down, and see that big ol' moon in the sky... but it doesn't make any difference. If the night were actually playable, then I wouldn't use it. It certainly needs to be remedied. But now, in order for me to play at night, I have to use it... sorry. It needs to be remedied once night is made playable. And no, not asking for the typical pseudo-night that is common in many video games, essentially just a darker daytime visibility. But, it needs to be improved. By a lot.
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Paramedic Clothes Spotted and Maybe More
Katana67 replied to Etherious's topic in General Discussion
/shrug Don't see why they need more than one MP5 type. They've put in a very modular MP5K, which can essentially substitute for any MP5 variant under the sun via attachments. -
Paramedic Clothes Spotted and Maybe More
Katana67 replied to Etherious's topic in General Discussion
Dunno, I assumed it was just legacy behavior files. Like how the AK74M files (and M249/PKM files IIRC) are there as well. -
Paramedic Clothes Spotted and Maybe More
Katana67 replied to Etherious's topic in General Discussion
This. It's just the angle, it's a regular ol' Mosin. -
Paramedic Clothes Spotted and Maybe More
Katana67 replied to Etherious's topic in General Discussion
I hope there are similar dressings for other weapons as well, not just the Mosin. -
Not sure what world you live in. Whenever I'm out of breath and go to shoot at something, I'm not drunkenly shoving my muzzle from side to side. Great for gameplay, and encourages people to pace themselves, not realistic by any means in my opinion.
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