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Katana67

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Everything posted by Katana67

  1. Katana67

    What clothing set/weapons would you add if you could?

    Found them! Phew! Presumably an RPC Fort Galatz clone being used as a DMR by Azov Battalion, Ukraine. Also some neat AKs and RPKs. Plus this pro-Russian guy... Also, a Peshmerga pic dump. Proving that anti-materiel rifles are alive and well amongst irregular forces on today's battlefields.
  2. Katana67

    "But, in reality..."

    That and a lot of people have a warped/misunderstood definition of "reality." Funny that people have so linked reality to immersion. Some of the most immersive games I've played (Fallout, TES, ME, etc.) have all been insanely unrealistic.
  3. Well luckily, this isn't the mod. It's not as if you'll, well I hope not but given their approach to certain weapons I might be worried, stumble upon a DMR with a scope attached. You'll have to findthe, hopefully rare, scope. Battle rifles are right on the line for me, they're pretty good but they're not amazing at any one thing. They're just harder hitting assault rifles, some of which are limited to semi-automatic. So you could regulate some of them rigidly, like a Mk 17, because it's innately able to mount a variety of optics. Or you could make less flexible rifles like the SVT more common.
  4. Katana67

    BAF L85/SA80 variants

    Yes, that's what you assume. Just like he supposed that they were left behind by Britsh troops. Neither supposition is backed up by fact.
  5. Katana67

    Planned military base?

    That and modularity alone isn't in and of itself a reason to make something rare. So I can attach a flashlight to a weapon? Whoop-dee-doo. It doesn't allow me to kill another player any better, they don't drop any faster. It's a factor in the overall capability of a weapon, but it's far from the most significant factor in terms of in-game performance. Plus, everything's modular. The AK platform in-game and in reality is pretty modular now. The advantages of being able to quickly swap out upper recievers, the main principle of the ARs modularity, isn't a feature or announced upcoming feature of DayZ. So they're practically the same thing, cept one is rarer than the other and is thus less attractive to its relatively equal and more common counterpart. Hence why everyone used the M14 in the mod and not the unjustifiably rare FAL. Making it a waste of resources. If they're going through the trouble of rendering a weapon, including different ammo types, making new animations, I don't... And I'm sure they don't... Want their efforts to be a waste in terms of how we play the game. That and, as I've demonstrated time and time again, the AR-15 platform is used, deployed, and indigenously produced by multiple post-Soviet states. Including the three most similar to fictional Chernarus; Czech, Ukraine and Georgia. So, you're using a warped definition of reality in the first place to make your "realistic" advocacy. Then there's the civilian production angle. Then there's the U.S. Military angle. Then there's the fictional angle. I like that the M4 is used as a template for rare heli-only spawns. But it should be a placeholder, spawning seldomly in the wild and not just at helicopter spawns. Helicopter spawns should have the rarest of the rare, and the best of the best.
  6. Katana67

    What clothing set/weapons would you add if you could?

    Another interesting pic dump... Syria
  7. Katana67

    BAF L85/SA80 variants

    Here's this, Croatian volunteer...
  8. Katana67

    Planned military base?

    There's a difference between "flocking to it in a fanboyish fashion" and things like, for example... acknowledging facts, realizing that we're not in the Cold War anymore, recognizing that DayZ is fiction, the simple act of not arbitrarily discriminating between weapons with baseless vitriol. Stuff like that. Not to mention, it ain't that good in-game and certainly doesn't really justify its perceived rarity.
  9. Katana67

    Ammo rarity in .55

    By that logic, we should be finding piles of assault rifles at military bases (like they do/did in various recent conflicts in which government armories have been overrun/abandoned, i.e. Ukraine, Iraq, Syria, Libya, etc.). On the other side of the coin, we should be finding one, if that, rare $3,000 over-under B95 that is almost categorically worse than an assault rifle as far as DayZ is concerned. Things that are good should be rare, because they're good. Rarity for rarity's sake doesn't make any sense.
  10. Yeah, I mean a part of me kinda wishes they just had a variety of AR-15 uppers (read: Mk 18/Mk 12/M16A4) that you could just swap out rather than have a full-fledged separate weapon. But that's perhaps a step too far. As I'm sure you recall, Torchia once spoke about adding a fixed stock, mid-length, AR-15. Now, I believe we discussed it a while back, but I think that'd be a bad call. Would much rather have an AR-10 variant of some sort, than just another 5.56 assault rifle. Although I welcome all of the above for sure. As for what particular variant of AR-10? Doesn't matter to me. Could be an SR-25. Could be an M110. Could be a DPMS AR-10. Could be an HK417. I'd rather it be more on the BR side of things (with a 16-18" barrel) than the DMR side of things.
  11. Battle rifle time! Add this gentleman in, in one of its many forms, and I'll love you forever devs! Remember that AR-10 you tweeted about in the Czech gun shop Torchia? I sure do! AR-10 (Note the "Made in Ukraine" stamp on the upper, made by Zbroyar, one of the many AR-10/AR-15 manufacturers [not to mention users] in post-Soviet land)
  12. Katana67

    Planned military base?

    People really still believe that AR-15s are just god's gift to man huh? They're everywhere people, get the hell over it! Many Spetsnaz... So Russian... Much tactical...
  13. Katana67

    Ammo rarity in .55

    Weapon/ammunition rarity should be primarily focused on adequately addressing the tangible performance and balance aspects of the weapon first, because it actually affects how we play the game. So-called "regional plausibility" should come second, because it doesn't actually affect how we play the game. Willing to bet large sums of DayZ dollars that AK-74s are far more plentiful in Eastern Bloc/post-Soviet countries than a B95. Does that mean a humble over-under rifle should be hyper rare while I should be swan diving into piles of AKs? No.
  14. Katana67

    BAF L85/SA80 variants

    Demonstrating the utter futility in dogmatically and rigidly applying real-world expectations/circumstances to a game. I'm sick and tired of being lumped in with people that "don't mind." I mind, I mind a lot, I just don't nail myself to the cross whenever they decide to include a rare weapon chambered in a common caliber or somesuch. Why? Because I don't inscribe the entirety of DayZ's worth on the degree to which it has "realistically" depicted weapons. They make it work without binding themselves indefinitely, owing to creative license. Authenticity means (among a variety of things, depending on who's using the term or who's asking) they gave it their best try within the confines of what they wanted to accomplish as a video game (i.e. have things respawning). You're essentially saying that they cannot deviate from reality in the pursuit of "authenticity" because of a video game paradigm, respawning items. Authenticity means compromise, as the developers have done countless times with us. Moreover, defining "authenticity" is subjective, especially, in a fictional medium. It's up to the developers to define what's "authentic," which is in and of itself a bullshit dev-speak word used to say "we do what we want." It's unreasonable to expect every item to be justified (although I'd love that kind of attention to lore) with some sort of incorporated backstory. It's fairly easy (see CR rather than CZ), but still unreasonable to expect the developers to justify everything in-game just to please.
  15. Katana67

    Status Report - 22 Apr 15

    MARPAT! Funsies! Next up, Multicam? It's everywhere!
  16. Katana67

    What clothing set/weapons would you add if you could?

    Behold! Azov Battalion, formerly independent militia recently appropriated as a unit by the Ukrainian military. I do call BS on this one though, probably some kinda airsoft connection going on... But who knows... EDIT - Found one with a likely RPC Fort Negev clone on something other than a display table. I found one with an RPC Fort Galatz clone in action, can't seem to find it now. Assorted!
  17. Katana67

    BAF L85/SA80 variants

    Honest to god, never saw the point in saying which weapons go where. FAL in Syria This is on the tame side of the images I've presented demonstrating the globalized variety of firearms. That and haven't the developers said the FAL was incoming at some point?
  18. Katana67

    Helmets/Guns color modifications

    Yeah, staring at the back of a green MICH helmet is getting boring. Hopefully with the dye system they're working on, it'll let us choose different colors or even patterns. I'm more interested, though, in having them apply their modification/modularity system to helmets. Could be especially useful with head-mounted flashlights (which I never use because they take up the same slot as a helmet, and, cannot be themselves combined with the helmet) and NVGs if/when they're ever introduced. Plus, opens the door for all kinds of fun craftable camouflage netting.
  19. Katana67

    Barricading Vs Server Hopping

    I agree.
  20. Katana67

    Barricading Vs Server Hopping

    Back in the Rocket days, he said that player construction and barricaded buildings will have some sort of zone in which other players cannot spawn/enter the game. I'd rather they just acknowledge the problematic prospect of server hopping, and address that, but this is a good middle ground solution.
  21. Katana67

    Kashtan C-1, PSO-1 and iron sights

    Well, no, it wouldn't. The VSS and SVD come with irons. The M40A3/5 doesn't. It's not any more "unrealistic" to have an SVD or VSS spawning without an optic. It's just "less likely" because, typically, they're issued with optics. That said, what they've done is a good compromise.
  22. Katana67

    Does DayZ need aeiral transport?

    Survivor = blank slate with no background at all. Military trained = background already assigned to the character/avatar. Not sure why this is difficult, and you're proving me right by the way. Our characters are generic "survivors." They're not buffoons. They're not SFOD-D operators. And the above, off-the-cuff, in the context solely of animation aesthetics, comment can surely be tweaked/reversed/augmented as well! I'd put my money on that, over them scrapping something that's a supported development objective. I can see you haven't changed much. Guilting those who don't agree with your, subjective, idea of what DayZ "should be" by hinting at a supposed "missed opportunity" as if helicopters are the only, or even a significant, indicator of uniqueness. Still speaking for the "community" somehow too (even though, correct me if I'm wrong, roughly 2/3 of those who voted wanted aircraft of some type in the game). Disregarding the loved, successful, and legitimate mod as nothing but a military simulator with zombies.
  23. Katana67

    Does DayZ need aeiral transport?

    Aaaand being a survivor, whatever is meant by that apples to orange equation (a survivor can be trained by the military, or not), entails surviving... namely being competent at operating in an environment so one doesn't die. Where that competency is derived from doesn't matter. So what're we left with? Nameless vessels that we manipulate in the game world. They are avatars, how the developers aesthetically depict these avatars (i.e. what animations they chose, which is the actual context in which that comment was said) is irrelevant to the fact that the skeletons we occupy have no backstory whatsoever. At all. The developers also said there'd be helicopters in the game, so I guess we shouldn't be having this conversation??
  24. Katana67

    Does DayZ need aeiral transport?

    Yeah, again, there seems to be only two lines of argument here against having things like helicopters in-game. Neither of which are particularly logical. The first, just views the mere act of being able to fly from A to B at an undetermined speed, as an imbalance. Not sure why, but okay. Can't really help you there, if you think "going places rapidly" qualifies as irreconcilable with DayZ. The second, goes a step further with the "imbalance" argument and then some kind of "realistic" requirement is superimposed on helicopters (i.e. regular folk can't fly helicopters without a certain level of knowledge). Often times, this line of argument references the helicopters in the mod as irrevocably problematic/overpowered. Said it before, many others have, but I'll say it again... If a helicopter has to be appropriately maintained, has rare enough repair parts, doesn't come with weapons as standard, does not come with auto-regenerating ammunition as standard, can be brought down from the ground, would require folks to land to refuel, would be at the whim of a limited/dynamic fuel supply, can only be fully effective with all of the above plus several players, and we have suitable camouflage options on the ground, doesn't give the passengers infinite/innate parachutes, etc. If that's all the case, then you, not just me, you, should have zero issue with helicopters. DayZ isn't a game predicated on balance. Even so, these things can be balanced if need be. So if you feel they're imbalanced, they can be made balanced. They're not innately contrary to DayZ. As for the "realistic" argument of our "characters" not being able to know how to fly a helicopter. I mean really? I'm tempted to go for the "it's a game" argument, but I'll develop something a little more coherent. Our "characters" are not characters, they're avatars. Paper dolls. Marionettes. Puppets. They have no lack of knowledge, they have no possession of knowledge. The only knowledge/skill/ability that is expressed in our avatars comes from the player. You control an avatar that is your stand-in in Chernarus. We are not inhabiting Commander Shepherd, SFOD-D Death Dealer #2, or Joe McSnore. You play as either nobody, or yourself. If you have not learned how to fly a helicopter in DayZ, then you will not be flying a helicopter in DayZ (without crashing anyway). If you want flying a helicopter to be difficult, you're in luck, we're dealing with the same company that made TOH. If you'd still never be satisfied with that, see the above "paper doll" argument.
  25. Katana67

    A realistic look at firearms

    I'm not sure why you think this is the case. No real evidence to suggest there's any sort of outbreak outside of Chernarus, and either way, the whole "war" thing in the lore happened. The importation of a variety of firearms could have occurred before, during, or after said conflict. Never mind that, presumably, if Chernarus is the origin of an outbreak, the entire international community would be concerned and thus compelled to act (see the Ebola outbreak in Western Africa, where multiple foreign countries deployed military assets to the region). Never mind the myriad of UN peacekeeping missions around the globe, which are often long-lasting and have been deployed for less concerning reasons than a supposed "zombie virus" would be. But then again, these are all presumptions. Not fact. Reading real world circumstance into all of this only gives us an idea of what might happen, but seeing as mankind has never experienced the fictional "zombie outbreak" I'm going to say we have no effing authoritative idea. So stop acting like you've got the market cornered on "what happened." http://forums.dayzgame.com/index.php?/topic/197778-military-unit-stationed-at-gorka-lore/?p=1995398 http://forums.dayzgame.com/index.php?/topic/186377-framework-for-lore-discussion/ See? I can make things up as well. Yes, absolutely. Chernarus had a war too, in which two opposing superpowers invested troops and equipment. There were rebel parties, border crossings, etc. And again, I'm not sure how you can say that this is implausible to begin with, when it happens in every conflict in modern history. Let's just go down the list then, shall we? - Was Chernarus a host to multiple foreign militaries prior to (presumably) the outbreak? Yes. - Does Chernarus have its own internal military and police force? Yes, same as Ukraine. - Does Chernarus have its own internal firearms industry? You bet, same as Ukraine. - Were there independent rebel groups operating on the fringes of legality/accountability in Chernarus? Sure! - Is there a criminal underworld of Chernarus? Yes. In fact, I'd argue that Chernarus is more liable to have a wider variety of weapons inside of it, owing to the actual boots-on-the-ground presence of US troops. Whereas in Ukraine, it's pretty much just Ukraine versus Russia (and Russian-backed separatist groups of course). But nevermind the whole "globalized economy" angle, which is in and of itself enough to justify the presence of weapons from around the world.
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