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Everything posted by Katana67
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Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Yep, a few of the ones in the OP are actually Mausers (second image from the top). And the Jawas in A New Hope were sporting cut-down SMLEs. -
Well, for one, I usually like to play with a controller. So, there's that. But, since controller support is bugged/removed... I've got to use a keyboard and mouse like the rest of you guttersnipes. And secondly, once I get used to a particular setup, it's hard (and in some cases, not worth it) to re-learn a control scheme. If I were to remap the F key (which is the action key) then I'd be mashing the F key out of habit for a few days regardless. Either way, simply because it's customizable doesn't mean it's not a bonehead place to put it by default! :D
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Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
If you read the thread, you'd know that I corrected my statement about the fluting. It appears to be the attachment points of the removed irons, and would be more aptly termed "vented" regardless. I don't work on Mosins. I do own one, though. I've never claimed to be an armorer. Maybe try relaxing with the assumptive ad hominem, though? Would help, methinks. -
Haha, I know. Just haven't seen anyone comment on the throwing before and wanted to vent my rage.
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The sadist that put the throw key (G) next to the action key (F) by default needs to be tarred and feathered.
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Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Nothing is being held up as a model. Vietnam, Ukraine, Kosovo/Serbia, Somalia, Iraq, Afghanistan... are all examples of how small arms can be, and are, broadly imported/exported. Not to mention that the internal production models of a variety of countries (Imbel in Brazil, TAM in Georgia, RPC Fort in Ukraine, etc.) support a broader definition of small arms distribution. What we are saying is that poor =/= disarmed. So when someone says "Oh, Chernarus is poor... so they wouldn't have a lot of weapons," they're ignoring the circumstances which you highlight in that we live in a globalized economy/world wherein foreign governments supply arms to militant groups and other militaries. There are circumstances which provide for a variety of weapons. I mean, how else did Mk 17s get in the hands of Kenyan soldiers? FNH (probably FNH USA) sold them to Kenya. That and some of the poorest nations in the world, funnel a disproportionate amount of money into their militaries. So, lest we forget, we're talking about overall small arms prevalence and not just civilian ownership. Chernarus is a militarized state, similar to Kosovo/Serbia and Chechnya (the former has one of the highest per-capita civilian gun ownership rates in the world). The result of a violent internal conflict, which drew the interest of foreign powers in a massive intervention. In nearly all of the cases highlighted above, small arms were... or are subsequently... commonplace... owing to the conflict and circumstances. -
What Weapons Warrant Being Hyper-Rare and/or Regulated?
Katana67 posted a topic in General Discussion
In your opinion, what weapons warrant being regulated by the upcoming "loot management" system? This system will ostensibly limit the overall number at any given time of certain rare items, deemed appropriate for regulation, on the hive. It is time for a conversation about which weapons actually warrant this status or not. Bear in mind, there are a multitude of criteria which can be used to weigh whether or not something should be rare. These criteria include, but are not limited to, things like - modularity, lack of modularity, rarity of ammunition, commonality of ammunition, innate ballistic strengths, innate ballistic weaknesses, weapon behavioral strengths, weapon behavioral weaknesses, "setting plausibility", etc. Personally, I feel that the line has to be drawn at battle rifles and/or DMRs. Assault rifles do not warrant being regulated via the "loot management" system because they are inherently middle-of-the-road weapons. They are inherently intermediate. They are inherently a jack-of-all-trades weapon. Good at only being flexible, not effective in any one given niche. And even then, there is certainly wiggle room with regard to battle rifles. For instance, if a battle rifle (like the SVT-40 or M1 Garand) is included it may not be as capable as some of the other inclusions. So it isn't necessarily a good thing to deem one particular "class" of weapons as a candidate for regulation. In short, I think the line should be, generally, between assault rifles and battle rifles. With the former staying as a respawning, but still rare, loot item. And the latter being moved to a regulated, fixed population, loot system. Here is a sample of what I believe would make the best divide between respawning and fixed-number weapons, in terms of overall classes. Regulated/Fixed (Descending, from rarest to most common, in terms of overall rarity/numbers) Respawning (Descending, from rarest to most common, in terms of overall rarity/numbers) Please recognize that the lists I've put forth are not comprehensive (pistols and other weapons have been left out). I just wanted to give you an idea of what could be the case. And there is certainly the opportunity for a more granular approach to rarity within each respective class. To a large extent, it's about where you draw the line. So I'm curious as to what you think. Please keep the conversation both civil and on-topic. Vitriolic discussions of a particular weapon's "plausibility" are not welcome here. This is solely for the purposes of discussing which weapons and/or categories of weapons should be regulated, and which should be respawning as the norm. I had debated making a poll, but couldn't make one with enough questions to accommodate everything. -
Zombie aggro, does anyone know how it works?
Katana67 replied to Killawife's topic in General Discussion
Right now, it just works. Not well, but it sure as piss works. There's really no rhyme or reason to when you draw zombie aggro. It just happens regardless of any mitigating factors. But, they've set their sights on improving it. I'm very eager to see what they come up with. -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
The "it doesn't fit" argument. Syntax issues aside, there's nothing that "fits" less so about a wide variety of weapons in a game which takes survival seriously. You can still have a variety of firearms, whilst having "deep" survival mechanics. The issue there, is rarity/scarcity... not the presence of a particular platform. Doesn't matter if I have an SVD or a Mk 17 if I still need to feed, hydrate, clothe, protect, and heal myself. I don't see how it's somehow contrary to a zombie survival game to have a wide variety of firearms. Most open-world games, most post-apocalyptic open-world games, have a wide variety of firearms. There's nothing about a variety of firearms that detracts from what a game is. And your big thing is "realism." Well, in reality, there are a lot of firearms out there. -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
The Longhorn has been featured in a few prominent anime (see Cowboy Bebop). I hadn't ever heard of it. And I'd guess that the obrez is more so popularized by, aptly, popular culture more than anything else (similar to the way sawn-off shotguns have been popularized by American criminal culture). And lest we forget, it hasn't been confirmed. There are a lot of unique weapons, I like the weapon selection so far. But to say that they've had a distinct focus on weapons which aren't featured in other prominent video games is not only inaccurate given what we have now, but it'd be incredibly short-sighted if they actually did this. Video games and movies feature a wide variety of weapons, both common and rare. It's not like they're somehow less worthy for being hackneyed (i.e. the M4A1, M1911, AKM, etc.), "unique/obscure/unused" (i.e. the Thompson Center Contender, the AK-101, FN FNX), expensive (i.e. the Amphibian S and the Blaser B95), or previously unfeatured (i.e. the IZH-43 and CZ-527). -
Timeframe for PCGamer/Reddit changes?
Katana67 replied to addictedfool's topic in General Discussion
64-bit servers =/= a 64-bit client AFAIK. There isn't really a schedule. And it's not for no reason that they're timid about giving anything resembling a specific date for things. Given how they've been eaten alive for doing so in the past. Luckily, whatever the timeline is, I will play DayZ. It's not like it's a race to the finish. I can play more than one open-world zombie survival game at once. -
What Weapons Warrant Being Hyper-Rare and/or Regulated?
Katana67 replied to Katana67's topic in General Discussion
Yeah, thermals (specifically the L85 and AS50 TWS) were removed from the mod for balance reasons. I wouldn't expect them to return. And if they did, I doubt they'd return with the same potency. Only way I could see thermals working, is if they were relatively short range (inside of 50m at the most), were rare/regulated to begin with, and required specific batteries to power. -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
That doesn't mean they won't. All of the indications that I've gathered (including developer statements, conversations, plans, etc.), lead me to believe that they plan on implementing a wider variety of weapons over time. But either way, I can only speculate as to what they're likely to put in... the same as you. They haven't had license to put in a distinct "high-end" because they haven't had the architecture to implement it in the way they'd like (i.e. the loot management system). I can only deal with what they've categorically ruled out. Which, at this point, is only anti-materiel rifles. Anything else... be it "Western/Eastern," "Military/Civilian," a PKM or an M40A5, is still up for grabs. Many shooters have M4A1s. Many shooters have AK variants. Many shooters have M1911s. Many shooters have <insert any weapon of remark here>. If we start saying that all weapons which have been featured in video games beforehand are somehow less worthy, we're left with an insanely slim and limited number of weapons to choose from. Most, if not all (save for the CZ 527 perhaps) of the weapons in DayZ have been featured prominently in major video game franchises. And even then, the ones that haven't (the CZ 527, the IZH-43, and the MP-133) are just generic stand-ins for something else (i.e. a bolt-action hunting rifle, a double-barrelled shotgun, and a Remington 870). That and I'm willing to bet, given what you've said in the past, that certain weapons which owe their popularity/relevance almost solely due to their popularization in video games (i.e. the AN-94, the Vepr, the AK-12, the OTs-14, and to an extent the VSS, etc.) wouldn't bother you. Point being, most weapons (including the ones in DayZ) are popularized by video games/movies. -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Mine gets pretty chunky when I haven't cleaned it in a while. But yeah, when it's taken care of, I have no complaints. I don't really take good care of my Mosin, regrettably. Definitely my "beater" gun. -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Either way, simply because a country's poor... doesn't mean that folks do not have a variety of weapons. See Somalia. -
What Weapons Warrant Being Hyper-Rare and/or Regulated?
Katana67 replied to Katana67's topic in General Discussion
I haven't heard anything about thermal goggles, or thermal anything. If you mean NVGs, then not lately. There's a model in the game files for NVGs and the developers have stated that NVGs are one of the items they're likely to include into the loot management system. -
Yeah, the US PALM mags are a bit wonky at the moment. Would love to see them spawning in the wild.
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Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Oh yeah... /cough FN FNX /cough Amphibian S /cough Blaser B95 /cough Kimber Warrior -
Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Which would be totally fine, if they didn't purport their preferences as fact (which isn't so anyhow) and/or tell other people that their preferences (even if they're just non-discriminatory, not opposing) are somehow wrong, and/or against what DayZ is. I like all firearms, Soviet ones... Western ones... Blue ones... Golden ones... Rare ones... Common ones... -
/chortle Last time I checked, originality wasn't a criterion of "camping."
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What Weapons Warrant Being Hyper-Rare and/or Regulated?
Katana67 replied to Katana67's topic in General Discussion
Which is why I've qualified the category of "hyper-rare" within the upcoming loot management system. Meaning you can have a weapon seldom respawning (i.e. the way rarity was handled in the mod and the way it is currently handled). And/or, you can have a fixed number of items on the hive... controlled by the hive... so that there can only ever be 10, for example, SVDs on the hive at any given time (i.e. the loot management system). -
Thinking toward the future is always a harmless, productive, and good thing in my mind. I don't see any reason why we can't discuss ways in which, as you say, this could no longer be the case in the future. Simply because it's an alpha, doesn't mean we cannot discuss how the game could/should/would be shaped if X happens. Hence why shaping the spawns (which was in direct reference to what you said) was only one portion of a larger puzzle (i.e. player mobility).
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Agreed. But this (the issue of encouraging players to use more of the map and be mobile) is a very apparent problem with a very subtle series of solutions. 1. Loot Placement - Currently, there is too much decent loot near to where folks are spawning. Which kills any incentive to move inland in the first place. - They need to tier the loot bias, eventually, to favor inland locations. Especially with food loot, I cannot stress this enough. If I can find cans of pristine sardines and bottles of water, readily, on the coast... no amount of fun-as-hell hunting mechanics or survival mechanics will add any consequence to just lingering in the cities to PvP. Let me be clear, I love PvP, but only inasmuch as it results in a consequence to those involved which is more than just "You died and I lived." - Also, dynamic loot allotment would work wonders as well. Giving lease to smaller towns in having useful loot. - Moreover, there is too little of a gap between common loot and "high-end" loot. There is no distinct "high-end" yet, and most people can do well with a Mosin or SKS, which are to be found readily along the coast. So there's little incentive, even for those who only PvP, to get truly advantageous gear because there really isn't any to be found outside of the coast. 2. Fixed Map Resources - At least in the mod, the fact that gasoline was in infinite supply discouraged mobility. If there's a gas station by the coast, or in a fixed location, one never needs to adapt once that resource is expended. - If resources were dynamically allotted, then people would be encouraged/forced to search for things like clean water and gasoline to supply themselves and their vehicles respectively 3. Broadening Spawns - I can appreciate that we're spawning in the northeast to test the east-west axis of newly-added cities. But eventually, this will have to change. - With the string of high-value locations along the western border of the map, players will need to be correspondingly spawning along the entirety of the eastern shore (i.e. from Svetlo to Skalisty). 4. Vehicles, Persistent Storage, Horticulture, and Construction - Vehicles are a no-brainer in terms of mobility. They allow you to get to more places, quicker. But, they also tie into the "Fixed Map Resources" bit above in that they create a demand for a resource (i.e. gasoline). Likewise, they also create a demand for other resources (i.e. repair parts and perhaps modification elements). - Persistent storage/horticulture/construction, somewhat counter-intuitively, encourages mobility as well. It gives value to otherwise un-used locations, in being attractive for setting up camp. There's a false assumption that things like persistent storage creates a "settling down" effect wherein players get nice and cozy in their camps and never venture out. - Persistent storage/horticulture/construction also, like vehicles, create a demand for resources (i.e. construction materials, tents, loot to put in those tents, clean water, farming supplies, etc.) Likewise they allow the players an element of freedom in being able to populate Chernarus as they see fit, or as they deem advantageous. Which can make places like the un-used forests all the more useful. 5. Threatening Zombies - Making zombies more powerful, numerous, and threatening is not a one-stop-shop solution to encouraging mobility. However, it does (in keeping with the edict in my first bit) give consequence (not punishment, for fuck's sake) to things like firing a weapon. To this end, it would help in discouraging (not stopping) wanton PvP in areas which would be high-population areas for zombies, like in cities.
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Mosin-Nagant "Obrez" Modification? [Torchia Tweet]
Katana67 replied to Katana67's topic in General Discussion
Yeah, I mean this is pretty much the only reason why I think some, but not all by any stretch, assault rifles could/should be in the "regulated" category. Vice just the "rare, but respawning" category. Things like the OTs-14-1A which are really just party pieces, not really having much of a behavioral advantage over their conventional counterparts (i.e. the AKM) fit nicely into this category. -
What Weapons Warrant Being Hyper-Rare and/or Regulated?
Katana67 replied to Katana67's topic in General Discussion
We've got a good foundation thus far, 19 weapons by my count. A good 50/50 divide between "Western" and "Eastern" weapons at this point. Roughly eight or nine weapons that I'd deem as "military" (even though the military/civilian divide is horseshit). The only weapons that the developers have categorically dismissed, are anti-materiel rifles (Matt said they didn't plan on adding any back in 2013). Doesn't bother me, I could take it or leave it. I don't think we're missing out on any unique gameplay methods by not including anti-materiel rifles. The rest are still possibilities, and several battle rifles and assault rifles are on various "wish lists" of the developers. That and the SVD is coming our way. I'm not sure as to the status of the PKM, but I'd put it as likely to be one of the first dedicated LMGs to be added. I predict a lot of interesting things happening once they de-amalgamate 7.62x51, into .308 and 7.62x54R respectively.