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Everything posted by Kjell Bjarne
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After what time (hours/days) will a tent disapear after my death? Has saving a tent after the charcater has died an influence on the life time of the tent?
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I suppose some murders. But how much? Does still all murders ever made count to become a bandit? Or has it changed and there is a new count for every life? I have killed some people but never get a bandit kill, always murder. Even guys that were on the hunt for other players and I killed were count as murder not bandit kill. So it seems quite hard to become a bandit. Don't answer: "The bandit systems is removed from the game." It is still there and their number is growing. Just look at the statistics at www.dayzmod.com Just the bandit skin is removed.
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[1.7.1.5] Bodies Disappearing WAY TOO QUICKLY
Kjell Bjarne replied to darkdavid08@hotmail.com's topic in DayZ Mod Troubleshooting
It is completly bugged. Some corpse disapear in seconds, some lasts for hours. Found my body that I have suizied more than an hour before. -
As far as I know, there are only on the first 50 DayZ Servers that were set up helicopters. All the other got none. That are now around 95%.
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Since the last update hunter zombies don't carry CZ 550 ammo anymore. :(
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[1.7.1.5] Bodies Disappearing WAY TOO QUICKLY
Kjell Bjarne replied to darkdavid08@hotmail.com's topic in DayZ Mod Troubleshooting
Zombies corpse always disapears after a steady amount of time. I think it is 5 minutes. So if you kill a bunch of zombies and watch them they will disapear one after another in the order you shot them. I can't imagine they use another system on player corpse. -
I like your sniper rifle video and all the others. Maybee you can say also something about the availability of ammo in your next vids. Especially for sniper rifles it is quiet important in my eyes. Because it can be hard to get. CZ 550 ammo is the easiest to get. From farm and residential buildings. And also from my favorit source, the hunter zombie.http://picacid.com/a...ld_loot_en.html M24 mags can be made of DMR mags which are not that hard to get. From military buildings or soldier zombies. Also the audible range is a important factor. You can read it up here. http://dayzdb.com/database/weapons Some weapons sound not loud but they are. And the other way around. Like the AS50 and the M107. AS50 sounds less loud but they are both the same http://dayzdb.com/database/m107 http://dayzdb.com/database/as50 Damage is another factor. You can read that up at dayzdb. To understand the damage value read the commentaries. It is a bit tricky.
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[1.7.1.5] Bodies Disappearing WAY TOO QUICKLY
Kjell Bjarne replied to darkdavid08@hotmail.com's topic in DayZ Mod Troubleshooting
It is annoying. Killed someone and very often the body disapears before I was able to loot it. I play 1.7.1.5. Sometimes the corps stay for maybee 20 minutes, but often they disapear in less minutes, some in a few seconds. Seems to be no constant time. I also watch livestreams of 1.7.2 and there corpse disapear also very often much too fast. -
This suggestions is to prevent players feeling handicapped by players that get superior loot by server hopping. To be honest, most of us use server hopping to get better loot. Some do it constantly and some very rare. But I am sure there is next to noone that hasn't done it. But also the most know it kills a lot of the feeling they want to get by playing DayZ. Why do we do server hopping? Easy! Other player can do it and they are a threat for your virtual life. It is like human history. For example the Cold War. They got a stupid superior weapon. So we need it also. Never mind what it costs. There are alot of suggestions to prevent server hopping. But most of them harm all players no matter it they use server hopping or not. If you want to do server hopping you will learn how to deal with the new rules and continue. And others that don't do server hopping get punished by rules that are not done for them. Now my suggestion that make sever hopping impossible. It is easy and it is tough. But in my mind the only working solution. Make servers where you can't join with your global charcater. If you join one of these servers you will get a new character that can only be played on that one server. This is a limitation that will be tough if the server is full or very empty. But you can wait for a free slot or play for a while with your global character on servers where they are allowed. Or go the another server with unique character and play there with another server related unique character. I cant speak for others but I would love these change. Because I want to experience DayZ how it is meant to be.
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Cars don't spawn in random positions. I have seen on atleast 5 servers a bus in front of the church in Elektro. Always in the same position. That can't be a coincidence. Helicopters maybee spawn random but not everywhere. So the map gives you a better idea where to search. They seem to spawn never at the coast, only on flat ground and only on grasland. I discovered another crashsite near Polana. 200 meters south-east of the position I reporter earlier.
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Either one mark is misplaced or it is a new one.
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Your cure is worse than the disease though. Sure' date=' maybe every time you play there's no server hoppers. Great. But how often will you get to play when servers only hold ~50 people and your 1 single server is full all night? [/quote'] If one server with one character of you is full. Go to another server and play another character there. Later you can return to the server with your older character and go on playing this character. Full servers in this case will be annoying. But think of what you get. A more intense gameplay experience through very limited exploit using by others and yourself. Getting good loot will be a challenge again.
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The only thing that will work is if one character can only be played on one server. I can imagine alot people will hate it first, but when get used to it, they will love it. The best way to introduce that is to make new server were the character is sticked to the server. So you can decide what kind of DayZ you want to play, with or without serverhopping possibility.
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12000 blood - what unit is that? A normal human has 6 Liters/ 6000 Milliliters of blood. In what unit does DayZ count the blood?
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12000 blood - what unit is that?
Kjell Bjarne replied to Kjell Bjarne's topic in DayZ Mod General Discussion
12 pints of blood - sounds like the order of a bunch of vampirs in a pub :P I think you are right. On the other hand you dont divide pints by 1000. A pint is 20 fluid ounce or 5 gill. Just looked that up. Damn, the imperial system is crazy. -
12000 blood - what unit is that?
Kjell Bjarne replied to Kjell Bjarne's topic in DayZ Mod General Discussion
I am quiet sure Rocket had good reasons to choose 12000. I just want to know what reasons that are. Maybee it is some kind of english or american measurement I dont know. -
I want that Makarov magazines right now!!! It is so annoying to see a bag and thinking: compass, compass, compass, compass, compass ... NOOO!!! .... once again just stupid Makarov mags
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This server is running an incorrect version of the server side application.
Kjell Bjarne replied to Vipeax's topic in Mod Announcements & Info
@Vipeax Please reedit that to the first post in this thread. I got ARMA X and thanks to this I can play again.