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van Grunz

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Everything posted by van Grunz

  1. The timer should start if you're outside the red and inside the yellow area. I don't think so. The timer just stops and continues by re-entering yellow area again. Anyway, the timer is up to 10 minutes. It could happen that new loot is already spawned after, let's say, 3 minutes. Spawn does only happen within the yellow area. As long as there is noone in, a given timer stops. If never anyone had been in, a new timer would be generated, dito if a previous timer has ran up. My experience: Loot does de- and respawn, but not entirely, and I don't know when this happens. I think it has to do with the timer. Once I was with a friend of mine at the barracks at the airfield, I waited beneath a loot pile with a precious gun so it does not despawn (our backpacks have been way to full :P ). The friend searched for our vehicle so we could store it there, but he need to go rather far away for that. Even while I was sitting all the time next to that gun, it disappeared, and partially new loot piles were given. Due to the time he need for the search and driving, he must re-enter the yellow area, and it took more than ten minutes, so the precious loot pile was gone while other crap still remains. :( So if there's something you urgently want to have, hurry up and waste less valuable things so you can pick them up! I can also confirm the existance of alternating loot piles. Now that I know that ammo and backpacks are not counted as loot for regenerating, more things become much clearer. :D Thanks a lot for this technical look! Anyway, I don't count such information as cheating, because it's a technical background. For comparisation, Minecraft has a big Wiki and for that a lot of information, too, one can use for own (and others!) purpose. What I'm missing is exactly such information in a powerful wiki. Information about @DayZ are on the one hand very common but on the other hand rarely deep-going. I'm highly technically interested, and it's making fun having success with altering well-known triggers. B) At last, it's horrible to see detailed cheating instructions with no cruel while I was searching for respawn mechanisms. A question I have to add: How and when spawn vehicles? I'm not very lucky with my server database. Very few usable vehicles are spawned, and those spawned are mostly totally damaged. Arr. As long as there is no legal way to get rid of pesky vehicles, I need to dump the db part for the them. :(
  2. Reading this really makes my head shake about so much hostility. What has gone wrong in your life? :D
  3. Player's loot. :rolleyes: No. Without cheating, a player can always hear another player crawling around. At least if she or he uses a headset...
  4. YES! Definitely: No. Sniping from far away sounds very good to me (a training video about how to use mildots is very interesting). But first to get a sniper rifle with ammo...
  5. Feel free to dismiss' date=' finally. Make your own mod. Make your own rules. Live in your own world (heck, you [b']do that already, but your world isn't compatible with the real one).
  6. As long as you propagate the same nonsense again and again' date=' maybe thinking: [i']If I keep repeating it 100 times, it might come true, I'll have the damn right to say: No! It's not! You're wrong! Both opinions can be true. Get that. But it's making me sick to see this game going to the dogs by massive PvP'ing. You don't have any exclusive rights, so you are the one who has to stop whining. Oh wait -- I got it: You're a troll! All I've written is completely useless! You never change your mind nor will you stop it. :rolleyes:
  7. I think you got me wrong. If I'd write you an email asking how to survive the game' date=' I'd blame myself for being effortless and lazy. That's the way it was meant. LOL, nice one. :) My mate & I got once a military SUV. Nice thing, big, in TOP condition -- but it disappeared due to bugs. :(
  8. Hum. What's about this? There was never the intention to do that.
  9. Tell me more about the rules. No' date=' we don't, and nobody comes whining. The common sense I experienced in this forum is unisono: PK'ing is available and gets used, no matter about how much it is used, simply accept it. That's not right from my viewpoint. Of course we all do learn. As in life as also in this game, there may be some points an inference may not go congruent with the initial idea. I think this point has been reached with massive PK'ing, so phrases about "stop whining" or "don't try to change" aren't appropiate. Well' date=' it's OK for you. That's alright. But please keep in mind that not everyone wants to play this game in that way. If it keeps up, I'll lose all interest. This is not the way I expected from a [b']Zombie Survival Mod.
  10. NACK from a certain point: As I meantioned before' date=' there's nothing against misuse in a [b']small manner. But what's happening here is a large rush. That is pointless. Anyway, you are no judge of telling people what game they should prefer. Just let the people decide themselves what and how to play. This can lead to interesting variants you never can consider by a blinker sight. You tell me I should start to make a fool of me by rushing in the same manner? Never. This suggestion sounds like I should subdue to a dictatorship. You ever know why there are refugees in the world? No? Then you should start thinking.
  11. First of all, I've just read about the first 16 pages of this thread. Then it begun to f**k up my brain, so I browsed through the rest of the pages. I was watching constant repeats of dumb phrases from PvP pros thinking this is the only way to play the game about, paired with a disintegration of discussion morality. I'm lack all of this. I'm not really a fan of military warfare at all nor am I a very good FPS player. I bought the game because of the enthusiasm from a friend of mine. We wanted to play in a team together. I don't even like Steam at all! :P But it's pretty nice it can be played without the steamy overhead by directly starting the beta EXE. In the first place, I played the game alone, trying to deal with the zombies, gathering loot and learn the gameplay at all. I'd begun to love this simulation with its playful touch, and, I started to love the zombie apocalypse at all. To me, the KI of the zombies are completely sufficient, as long with different difficulties available. There's no urgent need for PvP to me at all, thus I'm a hunter-gatherer, but never up to other players. That's my morality I'm grown up with, and I do not decide to change that. Anyway, the thought about an end-time zombie apocalypse is rather old (as old as equal films and games in the past) but what this mod makes a difference is the good zombie KI along with the possibility to encounter other players/survivors. The "open end" character is lovely, too. The player may explore the map, the different kinds of loot, study the @DayZ wiki to learn more about the game, even study online maps which has been established with the Google Maps API. What really spoils the day for me are the survivor killers. They became more and more present in the past, just shooting out fresh spawned people or opening fire without any reason. I don't even dare to head to one of the airfields knowing exactly there're people with heavy equipment hiding out there just waiting for other players to come into their crosshairs not even letting other players to gain the same loot or chance the way they did. This leads to an unbalanced system at all, on the one side heavy-armed players with those having nearly nothing or the low-ranged weapons on the other side. Due to the lack of bulletproof armory it's even impossible to encounter with standard equipment. Additionally, some of the high-level weapons are only available at airfield site or Stary Sobor. From the view of a beginner -- and let me tell you games do not just live from established players -- this is extremely frustrating, and at this point I must advise others against playing this mod, due to the fact humans always propagate their likings to others. At this point, I'm even asking myself if I'm willing to continue playing @DayZ. The only thing I feel guilty is about the money I spent in a game I never have bought without this mod. Even playing together with the friend of mine doesn't stop most of PvP killing in the beginner's cities. After my mate got killed I shot all the bullets I had to the murderer and got one bandit kill count which let me ran out of ammo against zombies which slayed me then... Another situation was funny: Two of my mates and I had been at the Rog's ruine while a player spawned there, between us. After asking him to be friendly, he got away without any comment. But that's not the sense of the game. Shure, misuse is always given and in a small amount a spicy ingredient, but if the misuse exceeds a certain point the gameplay doesn't meet the character I like any more. It's my time such people waste, and they don't care about it even a bit. I wish not to do the basics again and again only because others got bored. They should meet a new hobby, but I'm not here for their entertainment. It's OK if I die wihtin a legal fight being the loser, but this should be one minor point in this game. There are some other points I'd like to comment. Armed zombies or KIs are not a substitute for PvP, though, PvP must stay enabled if the game should continue to meet a real life simulation at all. I don't have a problem with dying at all, but it really stretches my nerves not even having a considerable equipment and being shot again and again. What's the deal, hiding out in the spawn areas Cherno and Elektro, killing freshly spawned people searching for a soda can oder sardines? I get tons of them in a supermarket. There's no challenge to this at all. Maybe there should be an accounted area where everyone can shoot at anyone any time, but the heck stay away from the spawn places! Often I encounter entrances of military buildings like fire stations @ Elektro or Cherno being equipped with wire fences keeping spawners from looting them. One chance less for gathering good weapons! >.< Another really bad idea is to announce via voice that I'm coming up the pub in Elektro being friendly. Such killers do not have sufficient sense of decency to take this into account because they want to kill effortless. Adding skills will reduce the game to absurdity. Its open-end character is one of the major aspects of a zombie apocalypse. The flair would be gone instantly. However, another friend of mine has no interest in a game like this as long as he can't take out large areas from zombies and found a camp. Maybe zombies rushing camps would be a nice idea for this game! Nobody seems to look at the risk the necessarity of building up large communities to survice comes up with. Like other online-based community games like WoW, there's a high risk of habit formation possible. There must be a chance for the occasional player to play for fun. As long as there's no offline version playable, I'm enforced to shift my intellectual curiosity to online servers. On the other hand, adding more co-op stuff would appreciate IMHO. There's a deal against useless player killing: Just let the corpse disappear immediately, but only in case of being killed by a player. Not being lootable by the murderer only would not keep rushing players in groups as long as one member can pick up and share to the shooter. With the persistence of killed bodies by zombies containing loot (in the way a killed animal does stay as long as there's raw meat from it on the ground), there's a bit more humanity touch in the game, enforcing useless player killers to head for their stuff themselves! In my opinion, it's contradictory to a survival game if anyone has to distrust anybody. Like written before, in real life social formations would be formed instead of wiping out the own human race. Killing unarmed people or instantly at sight is the most common death in contrary to the argument PvP is even more amazing or difficult (LOL?) than PvE. My hope for the future is the conversion of letting a player-killed corpse unlootable for others and/or servers with less or no PvP character at all. I don't mind being bound to one server as long as I just want to play -- legally.
  12. My intention was not to discuss a general topic about PvP yes or no -- thus I'm not the thread starter.
  13. Get the fact that this server has "NO PK" stated. Just accept that, and everything will be fine. The world does not explode, you can aim at players on other servers, but don't try to completely reverse the sense of this thread. Stay away if you don't like it. What's wrong with you, man?
  14. There's a great misunderstanding of one of the easiest things around the world wide web right now: reading. Let me tell you why. If you go to multiplayer screen and study the available servers in the list, you read their headlines and choose the one which suits you best, as there are parameters like amount of players, which time zone one has, the version number and other requirements. Then, you decide to log in and play. This is not a problem itself; The gameplay is also intended to have co-op play along with blood bags or the fact you can't loot anything if you're under 3,000 of blood (loot is always near zombies), for example. @DayZ is, logical, also co-op playable. One can assist another easily. PvP is also possible, but not cogent. Some like it, some don't. Everything is OK as long as nobody tries to impose its awry opinion to others. Setting up a server close to the code of ethics of british people is highly honourable and should be respected. People ignoring this knowingly just don't have any moral doubts and/or no social values they live at all. To me, those guys are just spongers and should be locked out. Servers like this have one goal: farming people with the same kind of interest together. Disturbers are not welcome here. It makes more fun when people with the same kind of interests play together. There is absolutely no honest reason why survivors do open fire at other survivors if the server's topic include terms like "NO PK" or "NO PvP", so an accounted server for co-op play between survivors. Reading about heroism and parade the fact that @DayZ is intended with PvP active really do make me throw up. PvP is absolutely common in other team-based FPS. The fact it does exist does not implicit a game is meant to be played only this way. On the other hand, ArmA2 is a military simulation, thus FF must be enabled at all. If there's a server without PvP intention, and you want to shoot other survivors, then avoid it simply. Live and let live is the motto. No matter why you don't like it -- it doesn't count anyway. On the contrary, trying to justify having shot survivors on such servers is just embarrassing. Intentionally, I don't want to go into targeted provocation of some users here, but I condemn it. It's nerve-racking. Maybe those guys do have emissions while humiliating others, I don't know. The discussion about banning people from certain servers (like this one we're in topic) are superfluous. If the rule imposes the duty on server owners not to ban unwanted people, then they simply protect the server with a password and reveal it only to guys who really want to play the way the server shows. This procedure does exactly fulfill the same purpose. So I don't understand why server-based user banning is disallowed. This contracts the other way: a server to be open and only disengage people which don't follow the server rules. With it, a much greater community is possible. On the other hand, guide lines should be thought over. It can't be true that an owner of a server hasn't the right to decide who is allowed to play on. In fact, while trying servers, me and my friend have been kicked every try on certain servers right from the lobby understandable. Isn't that rule-breaking? Obviously, there's a white list. I don't care, and I respect such servers, but they should be named that way so I can leave them out of consideration. That is not a problem to me. If they want to have their own community, hell, who am I to disallow things which are none of my business? It's a game. Nothing more, nothing left. I do not break out the jagged crown by searching another server. Anyway, people do only see each other while they are on the same server. I don't see any problem using filter mechanisms. If there are people looting servers empty for other purposes, well, let them do! Loot does respawn. Nobody steals me anything nor belongs the loot to me. It's a ridiculous suggestion staggering loot values by the number of players. If someone thinks that there's too much loot in the map then it should be downgraded generally. The really valuable things do have a lower spawn chance anyway. In my opinion, the actual system is ok. My demand is to respect each other, including different ways of gameplay. It is not suggesting anything to the @DayZ staff (but I can't deny banning those bandits forever from this game or servers, too, would make me gloating). No offense.
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