

sam.hepworth@gmail.c
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Potential Graphical Artifacting Fixes
sam.hepworth@gmail.c replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Based on some of the ideas on how to fix the gfx artifacts it seems they are related to multi-threading. I have reviewed the Arma 2 Beta change log and there is indeed a reference to changing something related to multi-threading. It says: [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187) TBB is a open source library for writing multi-threaded applications. It would be interesting to test if there is some kind of relationship between this change and the gfx artifacts. //Sam -
Two computers, different IP's, same house, cannot connect to same server
sam.hepworth@gmail.c replied to semipr0's topic in DayZ Mod Troubleshooting
Sorry to hear that you have problems playing dayz on two computers sharing an internet connection. I have played dayz with a friend from two computers sharing an internet connection a number of times without any problems. This includes some of the most recent betas. As you have already checked that you do not use the same cd-key it should also work for you given that your internet connection is fast enough. Many internet connections have much better download capacity than upload capacity, but since you have played other games it should not be a problem in your case. I would look for a server with only a few players and see if it works... And remember that sometimes it takes a very long time for your player to load... -
Experimental 1.7.2.1 test patch
sam.hepworth@gmail.c replied to Ander (DayZ)'s topic in Mod Announcements & Info
I am waiting for the official 1.7.2 hotfix to be released before I dare attempt to survive in DayZ again. It would be really nice to know if 1.7.2.1 is working so well that we can expect an official 1.7.2 hotfix soon or if it is going to take several days? -
Larger world and more options to "build" stuff
sam.hepworth@gmail.c posted a topic in DayZ Mod Suggestions
-- Larger world and more options to "build" stuff -- I would like to play DayZ in a very large world with lots of players. I think this would create some very interesting dynamics. In Chernarus you can almost run from one end of the world to the other without eating or drinking... 1. Lone wolfs can still hide in the woods, but may be "hunted" by bandit clans. 2. Huge battles between different clans. I think that repairing vehicles and helicopters is a good motivation for players to team up. I think this could be expanded with great success. 1. To repair or build even larger stuff that requires tons of parts would require lots of team work. 2. Expand on the idea of tents and let players repair or build bases. The bases must be guarded 24h or the stuff in them can be stolen. Allow bases to have hospital facilities that can cure special medical conditions. 3. Bases would be great for mega battles between clans and other clans or zombies. In order to make the game fun for everybody it could be an idea to have different areas for players. 1. All players spawn in the same area. This area is like the current Chernarus except for some of the most powerful weapons and the helicopters. 2. There is a "one way" passage into a more advanced area. In this area bases can be built, there are more weapons and other stuff, etc. 3. As the game develops more areas are added. Passages between areas should be "one way" or otherwise well balanced. //Sam