uk_dayz_player
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DayZbalkan started following uk_dayz_player
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UK 1 Server, private hive / abuse
uk_dayz_player replied to nyxe2k's topic in Mod Servers & Private Hives
I seen that nyxe playing all week, he/she knew it was a private server as he/she always replied to people who asked and it does say in the motd. I play there because i like it (so does everyone else), you're just upset you got banned, one of you called them hackers so they banned you- whilst it runs batteeye and custom cheat detection. It was pretty epic to watch you all arguing in chat - we all knew who would win, the person who had the power to ban you. We killed them on the roof anyway but oh well.. -
sorry i meant server side settings. You know if someone brought up the map in game u can see blue markers called "survivor" and you see the bandits in orange, you know what i mean? It gives proxmity markers on the map any other playe rin close range can see you, i was wondering what setting in the config turns them off/on.
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how do you turn off/on the blue markers on maps showing yours and others postitions? What setting is it? anyone know thanks.
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great video, entertaining. I'd love to know some spawn locations for vehicles... wanna fix one up.
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MERGED: Night time, darkness, gamma
uk_dayz_player replied to Wyglif's topic in New Player Discussion
essentially what you are complaining about is someone changing the gamma for a better output, lol, really guys? Do people complain when you adjust your tv at home to watch a picture at better quality. -
Bandit/Survivor Morphing to be removed
uk_dayz_player replied to rocket's topic in Mod Announcements & Info
lets give it a whirl, who knows how it might be, might be fun...might be annoying, if we don't try we'll never know. -
Kicking of Players for Clan members
uk_dayz_player replied to rocket's topic in Mod Announcements & Info
I can understand the alpha rules since you want more players playing, more tests etc etc, but as a dev yourself you know you can never sustain this decsion for the forseeable future. You said your working on it, it's cool, people can wait... but in the end the mod will only be as good as the community that plays it, which ironically is people who donate servers/clans and groups... because the casual public flash-in-the-pan players don't care how this mod ends up, they'll find a new game...but these people will want to keep servers up and keep it alive for everyone, rules will have to be changed in the end.. Some servers lock servers for about 10mins, no big deal, passworded servers are different since only certain people can have that pass, alot of locked servers already have random players on anyway, people lock them after restarts mainly. End of the day it's alpha, more people need to test it, an unlocked full 40man server gives more telemetry data than a half full 40 man server, so i see the point.. but still, it's just something you worry about when there is much better things to be fixing/updating/creating/enjoyin. -
Chicago 9 shamelessly kicks people to make room for pals
uk_dayz_player replied to PinkTaco (DayZ)'s topic in Mod Servers & Private Hives
Sorry dude i've rented and owned servers for the past 10 years for various games i have never come across a community that whines and moans so much over someone kicking someone, it's just pathetic. Mummy that boy pushed me over, wah wah wah essentially. It's not my server he is talkin about but heres something you need to learn, mods are only as popular as the community makes it, the more people alienate admins who pay for the servers the less servers will be created which means you'll end up looking at a dayz screen and not being able to play. If no-one buys servers, how do you play? Just find other servers if you got kicked, NO BIG DEAL omg man, jeez. Why hassle and stress over trivial things... much more important things in dayz to do first. I am pointing out that people need to chill out, it's a game man! In the end when this mod hype is over and all the casuals leave it in the dust, these people will still be playing..paying for servers, dayz can't maintain these sort of strict rules as a viable avenue in the future, it will kill it off. You could always support the community and buy your own too if you are unhappy? -
Chicago 9 shamelessly kicks people to make room for pals
uk_dayz_player replied to PinkTaco (DayZ)'s topic in Mod Servers & Private Hives
in the future dayz staff won't be able to tell anyone how to maintain servers. The community will keep this mod running on out of pocket expenses, not rocket, not mr joe public and certainly no company. Rocket in the end will have to allow people to kick for mates, locked servers etc etc, it's the only way it will ever last unless dayz mod wants to pay for all servers in the future, because with out the servers there is nothing, you can't play. All the community servers will just have to rely on the fact if rocket will continue to dev this mod. End of the day it's not a crime to get kicked, our ping limit is 175... people already report us for that lol. There are tonnes of other servers, just move on, it's no big deal god man, grow up. Ok so it's in alpha and rocket and his team need to collect data from a bigger number of players on servers, but all this snitching and bitching will have to end when he releases somesort of version 1. -
[EXPLOIT] Duping player gear
uk_dayz_player replied to the_wamburger's topic in DayZ Mod Troubleshooting
yer not hard to figure out, i know how it's done but it kinda defeats the entire point of the game imho. -
An example of the behaviour that will get you instantly banned. Deleted shortly.
uk_dayz_player replied to Manlytears's topic in DayZ Mod General Discussion
wow so much hate, i'm sorry i am not an angel but that is just a mess of text. Your mum know you type like this on forums? -
Tis silly you can't pick it up, making a barricade and the only way out is to remove what you just built? lol...
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Locked/Passworded Server ? Say it here !
uk_dayz_player replied to tiri's topic in Mod Servers & Private Hives
We don't kick anyone on eu14. our ping limit is 165 if you reach it auto kick. You can't comfortably play on that ping anyway, it would be pretty laggy and get alot of desync's. Server software removes high ping people, makes a better server for people who are close to it. -
A hub for trading, meeting and bearing.
uk_dayz_player replied to raphier's topic in DayZ Mod Suggestions
It's not really something that would happen i doubt BUT with any pvp/pve game such as big player games like eve they have a central hub where anyone can kill you but they don't because the npc's will kill you there straight after, i doubt anyone would want to risk dying and yes.. a bandit could zero in on the postition from so many miles away, that would be a risk you take going there, bandits would be sniffing around ready to kill, it still doesn't defeat the point, people either risk it or don't, no big deal, even if they killed someone - was it worth it? i am sure a script could remove dead bodies immediatly and prevent any looting, so it's kinda remving the reward too. A trading hub will be needed for prolonged life in the long run, better late than never. It would put some objective into the game, people like "farming" and "looting" a mmo wouldn't exist without it, simple. AS for the zombie theory, ai can be told not to pass checkpoint, same for animals, this point is irrelevent. You are essentially playing this game to progress a toon in pvp or aquire better gear, you are not playing to just kill zombies.... -
A hub for trading, meeting and bearing.
uk_dayz_player replied to raphier's topic in DayZ Mod Suggestions
Its a nice idea, maybe rocket could designate a safe zone and spawn some god-npc's with big guns, anyone who fires gets killed by them instantly, maybe.. it would be nice for a "trading hub" at some stage!