I get that DayZ is supposed to be going for a lot of realism, that much is fine. But, if you're going to make bouts of unconsciousness take equivalent time to what it would in real life, bring all the other retarded crap in line too...ie. food, water, stamina, jumping, using a weapon while moving, hell even add using the bathroom to requirements, but make EVERYTHING realistic then, not one thing which is probably the most irritating aspect. Food: Who the hell gets hungry every 5 minutes and is at risk of dieing within 30? Water: It's a wonder that any male character ever leaves a urinal. I dunno about other people, but for sitting around a canteen of water and 3 cans of soda would last me an entire day (the 3 cans alone would be plenty) Follows in line with food with the dieing, even faster though. Stamina: I'm one of the worst distance runners I know of, but these survivors would make me feel like I could come in first in a race with a week or two of prep. Jumping: ...I don't think this one even needs explained, but..OH NO! A 3 FOOT TALL BARRIER THAT IS WIDER THAN A FENCE! Using things while moving: Food/drinks/equipment swap and all, there's no reason we need to come to a dead stop to drink a can of soda or eat some spaghettiOs, we might not be able to run, but at least walking...or being able to cancel task and just drop whatever it is to run from a threat. I think we can safely say that very few people have ever put finishing a can of sardines ahead in priority of being mauled to death. 5 Minutes unconcious is plenty long, for all intents and purposes, with regard to everything else. Otherwise, it's just detracting from an otherwise decent concept. Probably the only status that makes any sense for onset and effects is sickness. (food and water from above are done at a base from no indicator to the player for thirsty/hydrated or hungy)